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		<title><![CDATA[ChipMusic.org - Using Python to Write Chiptune]]></title>
		<link>https://chipmusic.org/forums/topic/17080/using-python-to-write-chiptune/</link>
		<description><![CDATA[The most recent posts in Using Python to Write Chiptune.]]></description>
		<lastBuildDate>Fri, 13 Nov 2015 02:21:33 +0000</lastBuildDate>
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			<title><![CDATA[Re: Using Python to Write Chiptune]]></title>
			<link>https://chipmusic.org/forums/post/236380/#p236380</link>
			<description><![CDATA[<b><i>VCR5 says:</i></b><p><a href="http://python-ps3.sourceforge.net/" target="_blank">http://python-ps3.sourceforge.net/</a></p><p>You&#039;ve got two empty halves of coconut and youre banging &#039;em together. The PS3 is like an accordion, it can use multiple voices simultaneously and seamlessly without crashing. Have fun!</p>]]></description>
			<pubDate>Fri, 13 Nov 2015 02:21:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/236380/#p236380</guid>
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			<title><![CDATA[Re: Using Python to Write Chiptune]]></title>
			<link>https://chipmusic.org/forums/post/234840/#p234840</link>
			<description><![CDATA[<b><i>Matej says:</i></b><p>Check this out bro:<br /><a href="https://mdoege.github.io/PySynth/" target="_blank">https://mdoege.github.io/PySynth/</a><br /><a href="https://wiki.python.org/moin/PythonInMusic" target="_blank">https://wiki.python.org/moin/PythonInMusic</a><br /><a href="https://code.google.com/p/pyfluidsynth/" target="_blank">https://code.google.com/p/pyfluidsynth/</a></p>]]></description>
			<pubDate>Mon, 21 Sep 2015 21:53:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/234840/#p234840</guid>
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			<title><![CDATA[Using Python to Write Chiptune]]></title>
			<link>https://chipmusic.org/forums/post/234513/#p234513</link>
			<description><![CDATA[<b><i>Robin says:</i></b><p>Anyone have any idea how to achieve this?</p><p>I&#039;d like to use Python in the same way that I used to use Sound and Envelope commands in BBC Basic. Ideally I&#039;d like to run the program and hear the results immediately, without having to produce a .wav or .mid file first. I could relearn BASIC and use an emulator, but I&#039;d rather stick with Python since I know it reasonably well already. I&#039;d really like some high-level commands rather than having to go into the physics of sound waves.</p><p>BTW winsound.Beep only works for a few consecutive notes before going wrong.</p>]]></description>
			<pubDate>Sun, 13 Sep 2015 07:18:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/234513/#p234513</guid>
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