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		<title><![CDATA[ChipMusic.org - NTSC vs. PAL game music]]></title>
		<link>https://chipmusic.org/forums/topic/17560/ntsc-vs-pal-game-music/</link>
		<description><![CDATA[The most recent posts in NTSC vs. PAL game music.]]></description>
		<lastBuildDate>Wed, 20 Jan 2016 16:19:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238620/#p238620</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><div class="quotebox"><cite>Vaina Moinen wrote:</cite><blockquote><p>Listen to the NTSC and PAL versions of Time Trax, Music 00. I prefer the slower 50 hz version. Considering it&#039;s written by Tim Follin, who is in the UK, 50 hz is the speed it was actually composed for. </p><p>50hz PAL: <a href="https://www.youtube.com/watch?v=6_IJYc9t3vQ&amp;t=21m59s" target="_blank">https://www.youtube.com/watch?v=6_IJYc9 &#133; p;t=21m59s</a></p><p>60hz NTSC: <a href="https://www.youtube.com/watch?v=6_IJYc9t3vQ&amp;t=0m1s" target="_blank">https://www.youtube.com/watch?v=6_IJYc9t3vQ&amp;t=0m1s</a></p><p>I don&#039;t know if the regional difference actually affects the composition process, though. Even my preference for the PAL version of Time Trax is just a personal thing, it seems from the comments on the video that many prefer the faster NTSC version, which sounds ludicrously fast to me.</p></blockquote></div><p>We&#039;re talking about Tim Follin here, so either version sounds good. <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />You&#039;re right though, I prefer the 50Hz version but the 60Hz version sounds like a &quot;hurry up&quot; or &quot;running out of time&quot; part of a game level.</p>]]></description>
			<pubDate>Wed, 20 Jan 2016 16:19:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238620/#p238620</guid>
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			<title><![CDATA[Re: NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238615/#p238615</link>
			<description><![CDATA[<b><i>4mat says:</i></b><p>If there was an NTSC version on the cards and you were using a vblank player in PAL, you might slow the tempo by one frame tick to try and compensate.&nbsp; I remember doing that once or twice.&nbsp; It&#039;s difficult though unless you&#039;re using an IRQ timer or something (which isn&#039;t always possible) you don&#039;t have the granularity to do it properly.&nbsp; (and even then it&#039;s not going to be exactly the same)&nbsp; See LFT&#039;s <a href="https://www.youtube.com/watch?v=aEjcK5JFEFE" target="_blank">elements of chip music</a> seminar where he talks about this a bit.&nbsp; &nbsp;I don&#039;t think people were thinking about composition within PAL/NTSC, you just wrote tracks and tried to fix the playback problem later.&nbsp; (or not)</p>]]></description>
			<pubDate>Wed, 20 Jan 2016 13:52:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238615/#p238615</guid>
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			<title><![CDATA[Re: NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238610/#p238610</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><p>It kinda makes sense that it would affect the process. I mean, if you&#039;re going into writing music knowing that &quot;it&#039;s going to playback at this speed&quot; of course you would write the music so that it sounds good at the speed at which it&#039;s going to play.</p>]]></description>
			<pubDate>Wed, 20 Jan 2016 07:54:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238610/#p238610</guid>
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			<title><![CDATA[Re: NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238609/#p238609</link>
			<description><![CDATA[<b><i>Vaina Moinen says:</i></b><p>Listen to the NTSC and PAL versions of Time Trax, Music 00. I prefer the slower 50 hz version. Considering it&#039;s written by Tim Follin, who is in the UK, 50 hz is the speed it was actually composed for. </p><p>50hz PAL: <a href="https://www.youtube.com/watch?v=6_IJYc9t3vQ&amp;t=21m59s" target="_blank">https://www.youtube.com/watch?v=6_IJYc9 &#133; p;t=21m59s</a></p><p>60hz NTSC: <a href="https://www.youtube.com/watch?v=6_IJYc9t3vQ&amp;t=0m1s" target="_blank">https://www.youtube.com/watch?v=6_IJYc9t3vQ&amp;t=0m1s</a></p><p>I don&#039;t know if the regional difference actually affects the composition process, though. Even my preference for the PAL version of Time Trax is just a personal thing, it seems from the comments on the video that many prefer the faster NTSC version, which sounds ludicrously fast to me.</p>]]></description>
			<pubDate>Wed, 20 Jan 2016 06:58:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238609/#p238609</guid>
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			<title><![CDATA[Re: NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238588/#p238588</link>
			<description><![CDATA[<b><i>Jellica says:</i></b><p>where is all my SECAM chip music?</p>]]></description>
			<pubDate>Tue, 19 Jan 2016 17:40:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238588/#p238588</guid>
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			<title><![CDATA[Re: NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238586/#p238586</link>
			<description><![CDATA[<b><i>PROTODOME says:</i></b><p>As I recall, weren&#039;t some games optimised for their PAL release? The Super Mario Bros music is actually slightly faster in the PAL version.</p>]]></description>
			<pubDate>Tue, 19 Jan 2016 15:28:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238586/#p238586</guid>
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			<title><![CDATA[Re: NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238585/#p238585</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Edit</p>]]></description>
			<pubDate>Tue, 19 Jan 2016 15:19:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238585/#p238585</guid>
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			<title><![CDATA[Re: NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238581/#p238581</link>
			<description><![CDATA[<b><i>akira^8GB says:</i></b><p>herr_prof&#039;d</p>]]></description>
			<pubDate>Tue, 19 Jan 2016 14:56:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238581/#p238581</guid>
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			<title><![CDATA[NTSC vs. PAL game music]]></title>
			<link>https://chipmusic.org/forums/post/238578/#p238578</link>
			<description><![CDATA[<b><i>Jazzmarazz says:</i></b><p>Does anyone think the fact that PAL games typically run more slowly than NTSC games has affected chiptune composers that came from a video game background? Or are there other reasons that I see more European chippers? </p><p><a href="https://www.youtube.com/watch?v=bXMioUgT69U" target="_blank">https://www.youtube.com/watch?v=bXMioUgT69U</a></p><p>I can&#039;t imagine growing up listening to that. The PAL music sounds sluggish or even &#039;dumb&#039; compared to the NTSC version.</p>]]></description>
			<pubDate>Tue, 19 Jan 2016 13:49:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/238578/#p238578</guid>
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