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		<title><![CDATA[ChipMusic.org - Pitched Samples on the Gameboy]]></title>
		<link>https://chipmusic.org/forums/topic/18161/pitched-samples-on-the-gameboy/</link>
		<description><![CDATA[The most recent posts in Pitched Samples on the Gameboy.]]></description>
		<lastBuildDate>Sun, 06 Mar 2016 00:07:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/241097/#p241097</link>
			<description><![CDATA[<b><i>MaxDolensky says:</i></b><p>One of the Batman games had almost nothing but slap bass samples on the WAV channel.</p>]]></description>
			<pubDate>Sun, 06 Mar 2016 00:07:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241097/#p241097</guid>
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			<title><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/241080/#p241080</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>You can get a nice octave if you do single cycle waves</p>]]></description>
			<pubDate>Sat, 05 Mar 2016 15:24:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241080/#p241080</guid>
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			<title><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/241068/#p241068</link>
			<description><![CDATA[<b><i>kineticturtle says:</i></b><p>It&#039;s a pain in the butt, but it works, I&#039;ve done it. I suggest naming all the samples after note values, and putting only one octave in each sample pack.</p>]]></description>
			<pubDate>Sat, 05 Mar 2016 06:46:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241068/#p241068</guid>
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			<title><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/241067/#p241067</link>
			<description><![CDATA[<b><i>Dolby-Z says:</i></b><p>Oh I didn&#039;t know that! I&#039;ll look up how to do that</p>]]></description>
			<pubDate>Sat, 05 Mar 2016 06:40:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241067/#p241067</guid>
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			<title><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/241066/#p241066</link>
			<description><![CDATA[<b><i>jefftheworld says:</i></b><div class="quotebox"><cite>Dolby-Z wrote:</cite><blockquote><p>Does anyone know of any trackers for the DMG featuring melodic sample support? I know there are a few games for the NES with sampled basslines that sound pretty nice (absolutely filthy, but nice) and I&#039;d love to get that kind of sound .</p></blockquote></div><p>You could easily do this with LSDJ, just create a sample pack with each of the notes you need.</p>]]></description>
			<pubDate>Sat, 05 Mar 2016 06:36:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241066/#p241066</guid>
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		<item>
			<title><![CDATA[Pitched Samples on the Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/241065/#p241065</link>
			<description><![CDATA[<b><i>Dolby-Z says:</i></b><p>Does anyone know of any trackers for the DMG featuring melodic sample support? I know there are a few games for the NES with sampled basslines that sound pretty nice (absolutely filthy, but nice) and I&#039;d love to get that kind of sound .</p>]]></description>
			<pubDate>Sat, 05 Mar 2016 06:31:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241065/#p241065</guid>
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