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		<title><![CDATA[ChipMusic.org - help improve the arduinoboy documentation]]></title>
		<link>https://chipmusic.org/forums/topic/18179/help-improve-the-arduinoboy-documentation/</link>
		<description><![CDATA[The most recent posts in help improve the arduinoboy documentation.]]></description>
		<lastBuildDate>Tue, 03 May 2016 18:12:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/243659/#p243659</link>
			<description><![CDATA[<b><i>theskyis256k says:</i></b><div class="quotebox"><cite>catskull wrote:</cite><blockquote><p>Just to note, mGB will combine PU1, PU2, and WAV if you send MIDI on channel 5.</p></blockquote></div><p>oh yeah i know, i was talking about LSDJ keyboard mode. (on the regular PS/2 keyboard, you could choose which PU channel you wanted to control PU1 or PU2 or PU1+PU2... i used to transpose one of them an octave lower (sometimes a fifth higher) and play them together... it sounded great... BUT it was definitely unstable to say the least... at least from my brief experimentation now with aboy lsdj keyboard, it&#039;s more stable (and i can use an actual keyboard/DAW to play lsdj. excellent!</p><p>Im aiming to have 3 Aboys with 3 GBs one with mGB (each channel separate) one to control poly for chords and one with lsdj to have awesome tables. + drum rack in ableton. </p><p>Another cool thing about aboy i only recently realized was the midi out can also be a midi thru. so no need for a midi splitter box.</p>]]></description>
			<pubDate>Tue, 03 May 2016 18:12:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/243659/#p243659</guid>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/243656/#p243656</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>Just to note, mGB will combine PU1, PU2, and WAV if you send MIDI on channel 5.</p>]]></description>
			<pubDate>Tue, 03 May 2016 18:04:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/243656/#p243656</guid>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/243655/#p243655</link>
			<description><![CDATA[<b><i>theskyis256k says:</i></b><p>i think lsdj keyboard is probably one of the best features! especially if you&#039;re as much of a fan of automation tables as i am (really what sets lsdj on a diff level from all other GB music roms.) glad i dont have to sacrifice the tables for midi... gonna have my cake and eat it too <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Tue, 03 May 2016 17:59:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/243655/#p243655</guid>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/243654/#p243654</link>
			<description><![CDATA[<b><i>theskyis256k says:</i></b><p><a class="postimg" href="http://images.bigcartel.com/bigcartel/product_images/132344763/max_h-1000+max_w-1000/IMG_3734.JPG" title="http://images.bigcartel.com/bigcartel/product_images/132344763/max_h-1000+max_w-1000/IMG_3734.JPG" id="forum_image_94268802"><img src="http://images.bigcartel.com/bigcartel/product_images/132344763/max_h-1000+max_w-1000/IMG_3734.JPG" /></a><br />Found this just moments ago, which i think is a very nice way to visualize the modes</p><p>Also, i dont think you actually need to add a note on the phrase, just making an empty phrase should be enough... i just managed to get it to function now. kindof a shame that there&#039;s no PU1+PU2 mode (as far as i can tell from Trash80&#039;s documentation).</p>]]></description>
			<pubDate>Tue, 03 May 2016 17:57:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/243654/#p243654</guid>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/243652/#p243652</link>
			<description><![CDATA[<b><i>catskull says:</i></b><h5>KEYBOARD MODE</h5><p>To use the keyboard mode, follow these steps:<br /></p><ul><li><p>Set the arduinoboy to Keyboard mode</p></li><li><p>Set LSDJ sync mode to Keyboard</p></li><li><p>Make an empty chain</p></li><li><p>Make an empty phrase</p></li><li><p>In the phrase, put one note at the top</p></li><li><p>Send MIDI notes via Arduinoboy MIDI in on channel 16.</p></li><li><p>You should hear sound!</p></li></ul>]]></description>
			<pubDate>Tue, 03 May 2016 17:38:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/243652/#p243652</guid>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/243651/#p243651</link>
			<description><![CDATA[<b><i>catskull says:</i></b><h5>LEDs</h5><p>There are a total of 6 LED&#039;s on the arduinoboy. 5 of them indicate modes, and one is a status led that doesn&#039;t do a whole lot other than blink in some modes. Honestly the status LED could probably be removed without any issues.</p><p>The status LED is on pin 13 of the arduino.</p><p>The mode LED&#039;s are on pins 8-12 of the arduino. Starting at pin 8, the modes are as follows:<br /> - mGB<br /> - Nanoloop<br /> - MIDI in to LSDJ keyboard<br /> - LSDJ master sync<br /> - LSDJ slave sync</p><p>There are additional modes that combine LED&#039;s and require a special version of LSDJ to use:<br /> - If LSDJ slave and master blink together, that is LIVE MAP mode. &quot;incoming MIDI notes cue LSDJ row numbers, requires custom LSDJ version on the LSDJ site.&quot;<br /> - If all the LED&#039;s blink together, that&#039;s LSDJ Midi out mode. PU1, PU2, WAV, and NOISE send midi data on midi channels 1-4 respectively.<br /> - I added another mode for the PS/2 jack on my kit. In that mode, Slave, Master, and Keyboard all blink together.</p>]]></description>
			<pubDate>Tue, 03 May 2016 17:21:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/243651/#p243651</guid>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/241249/#p241249</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Midi out ! Mostly I use it to setup patches and set the root pitch for my vocoder</p>]]></description>
			<pubDate>Thu, 10 Mar 2016 03:18:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241249/#p241249</guid>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/241248/#p241248</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>Thanks Peter, that&#039;s useful! So with that, do you use LIVE MAP mode or MIDI OUT mode? Sorry if that&#039;s a dumb question, I just have never had any issues with midi out at all.</p>]]></description>
			<pubDate>Thu, 10 Mar 2016 03:11:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241248/#p241248</guid>
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			<title><![CDATA[Re: help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/241237/#p241237</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>I touch on using it as a midi out device in my xiwi review, feel free to use anything there:<br /><a href="http://www.peterswimm.com/new-arduinoboy-from-xiwi-electronics/" target="_blank">http://www.peterswimm.com/new-arduinobo &#133; ectronics/</a></p>]]></description>
			<pubDate>Wed, 09 Mar 2016 18:59:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241237/#p241237</guid>
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			<title><![CDATA[help improve the arduinoboy documentation]]></title>
			<link>https://chipmusic.org/forums/post/241235/#p241235</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>For a class I have to make a little booklet in inDesign. I thought it would be nice to have a little instruction manual to go along with all the kits I sell.</p><p>The problem is that the documentation available isn&#039;t super amazing. A lot of the modes I can&#039;t really test either.</p><p>I was wondering if people have experience using different modes, they could post a little info on how to set it up and any tips and tricks you might have.</p><p>All the work I&#039;ve done with it is released under the same license that the original code was released under (GPLv2). This document would be released under the same license.</p><p>Here&#039;s a copy of the documentation Trash80 originally wrote:<br /> - Affordable and easily accessible parts for assembly.<br /> - Accurate MIDI Sync, Start and Stop commands.<br /> - Push Button to select the sync/state mode (7 modes available)<br /> - LSDJ as MIDI Slave Sync with sync effects and midi note transport control. Also Note value to LSDJ song position row offset on Song Start.<br /> - LSDJ as MIDI Master Sync. Send Midi sync with LSDJ, LSDJ also sends a Midi Note on message that corresponds to the song row number<br /> - LSDJ PC Keyboard mode. with the first octave controlling M-U-T-E, Cursor control (LSDJ Live mode only), Table selection and table cue.<br /> - MIDI to Nanoloop sync<br /> - Full MIDI with mGB (Details below)<br /> - LSDJ LIVE MAP ... incoming MIDI notes cue LSDJ row numbers, requires custom LSDJ version on the LSDJ site.<br /> - LSDJ MIDIOUT ... sends MIDI out from LSDJ, requires custom LSDJ version on the LSDJ site.<br /> - Midi Out Doubles as a Midi Thru<br /> - &quot;Filtering&quot; data for only sync messages, no dedicated MIDI line required.<br /> - Tested and works with DMG (Original), Gameboy Color, and Advance/SP.<br /> - Can be powered by the gamelink port.<br /> - USB upgradeable via Arduino.<br /> - mGB Cartridge Mode: Full MIDI in support across all Gameboy Channels, including a unique &quot;poly&quot; mode. Tested and works with DMG01, GBC, GBA, GB AdvanceSP</p>]]></description>
			<pubDate>Wed, 09 Mar 2016 18:14:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/241235/#p241235</guid>
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