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		<title><![CDATA[ChipMusic.org - Android Nanoloop Samples]]></title>
		<link>https://chipmusic.org/forums/topic/18522/android-nanoloop-samples/</link>
		<description><![CDATA[The most recent posts in Android Nanoloop Samples.]]></description>
		<lastBuildDate>Wed, 01 Jun 2016 18:14:39 +0000</lastBuildDate>
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			<title><![CDATA[Re: Android Nanoloop Samples]]></title>
			<link>https://chipmusic.org/forums/post/244501/#p244501</link>
			<description><![CDATA[<b><i>ellen_page says:</i></b><p>i&#039;m going to assume they&#039;ve got to be 16bit wavs</p>]]></description>
			<pubDate>Wed, 01 Jun 2016 18:14:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/244501/#p244501</guid>
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			<title><![CDATA[Android Nanoloop Samples]]></title>
			<link>https://chipmusic.org/forums/post/244496/#p244496</link>
			<description><![CDATA[<b><i>Robin says:</i></b><p>I downloaded a pack of world music sounds as .wavs, but when Nanoloop loads them, they are empty, even though the sample name displays. The samples play fine with a music player, so I&#039;m wonder what are the requirements for samples to be accepted by Nanoloop on Android?</p>]]></description>
			<pubDate>Wed, 01 Jun 2016 10:48:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/244496/#p244496</guid>
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