<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - Panning and volume: How should they interact?]]></title>
		<link>https://chipmusic.org/forums/topic/18850/panning-and-volume-how-should-they-interact/</link>
		<description><![CDATA[The most recent posts in Panning and volume: How should they interact?.]]></description>
		<lastBuildDate>Mon, 08 Aug 2016 07:29:26 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Panning and volume: How should they interact?]]></title>
			<link>https://chipmusic.org/forums/post/246885/#p246885</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><p>When you&#039;re doing dos tracker modules it don&#039;t matter if you&#039;re trying to specific chip or not, imo.<br />Sounds cool, man.</p>]]></description>
			<pubDate>Mon, 08 Aug 2016 07:29:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/246885/#p246885</guid>
		</item>
		<item>
			<title><![CDATA[Re: Panning and volume: How should they interact?]]></title>
			<link>https://chipmusic.org/forums/post/246854/#p246854</link>
			<description><![CDATA[<b><i>Boron says:</i></b><p>No there wasn&#039;t any goal to try and imitate any kind of chip set. As I&#039;ve stated before it&#039;s my first tune so I wasn&#039;t going to burden myself with trying to emulate a certain sound. If I was I would probably would want to use the actual hardware anyway.</p><p>Perhaps down the road of my life I&#039;ll toy with an arduino and some old soundchips to try and make some tunes. But that&#039;s far from what I know how to do at the moment.</p>]]></description>
			<pubDate>Sat, 06 Aug 2016 17:15:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/246854/#p246854</guid>
		</item>
		<item>
			<title><![CDATA[Re: Panning and volume: How should they interact?]]></title>
			<link>https://chipmusic.org/forums/post/246803/#p246803</link>
			<description><![CDATA[<b><i>marcb0t says:</i></b><div class="quotebox"><cite>Boron wrote:</cite><blockquote><p>Thanks for the feedback!<br />If you want to hear the finished tune it&#039;s here. I adjusted it based on the feedback.<br /><a href="https://drive.google.com/file/d/0B2oKoIvuJ9s0UGFTZ3cyT2RLdHc/view?usp=sharing" target="_blank">https://drive.google.com/file/d/0B2oKoI &#133; sp=sharing</a></p><p>It&#039;s just suppost to be a short little tune and I&#039;m satisfied with it.</p></blockquote></div><p>Yeah, it does sound noticeably better. Everything is more balanced, and it&#039;s pleasant to listen to. Very pretty tune. Could be used for an old skool RPG game that blends sci-fi and medieval themes. You know, for some kind of cut scene interlude.</p><p>Stereo and volume balance are good to go in my ears.</p><p>Hehe, I kind of wish this were longer. However, it has a good looping point, so it&#039;s fine. XD Remember all these things and build on them as you produce future tracks.</p><p>If I might ask, is there any particular chip set you are trying to imitate? Or are you just wanting to get a &quot;chip sound/style&quot; for your music production in general. A lot of musicians will do both.</p>]]></description>
			<pubDate>Fri, 05 Aug 2016 04:19:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/246803/#p246803</guid>
		</item>
		<item>
			<title><![CDATA[Re: Panning and volume: How should they interact?]]></title>
			<link>https://chipmusic.org/forums/post/246767/#p246767</link>
			<description><![CDATA[<b><i>Boron says:</i></b><p>Thanks for the feedback!<br />If you want to hear the finished tune it&#039;s here. I adjusted it based on the feedback.<br /><a href="https://drive.google.com/file/d/0B2oKoIvuJ9s0UGFTZ3cyT2RLdHc/view?usp=sharing" target="_blank">https://drive.google.com/file/d/0B2oKoI &#133; sp=sharing</a></p><p>It&#039;s just suppost to be a short little tune and I&#039;m satisfied with it.</p>]]></description>
			<pubDate>Thu, 04 Aug 2016 01:25:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/246767/#p246767</guid>
		</item>
		<item>
			<title><![CDATA[Re: Panning and volume: How should they interact?]]></title>
			<link>https://chipmusic.org/forums/post/246749/#p246749</link>
			<description><![CDATA[<b><i>marcb0t says:</i></b><p>Mono bass line is usually a good rule of thumb. In the case of your song, I think it works. Because you have enough of the bass sound coming out of both channels. And it gives it a unique flavor. </p><p>So I don&#039;t think you need to change the bassline in your song. I like how it resonates in my ears.</p>]]></description>
			<pubDate>Tue, 02 Aug 2016 23:56:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/246749/#p246749</guid>
		</item>
		<item>
			<title><![CDATA[Re: Panning and volume: How should they interact?]]></title>
			<link>https://chipmusic.org/forums/post/246727/#p246727</link>
			<description><![CDATA[<b><i>joule says:</i></b><p>It&#039;s all about taste, of course! I think it sounds good.</p><p>I wouldn&#039;t have come up with this kind of mixing since I try to follow some common guidelines. I&#039;m not saying it would sound better since every track has it&#039;s own personality, but just for the sake of explaining the difference of what I&#039;d have done as a standard approach:</p><p>Bass mono. Stereo bass take up a lot of energy from the speakers.<br />Harmony (chords/pads) stereo. Pads are the perfect candidate to create a stereo context by introducing a wide element.<br />Kick, snare mono, in general.</p><p>I&#039;d be aiming for the track to sound OK in mono and not only in my stereo headphones. That being said I think your mixing brings the track some personality and atmosphere and wouldn&#039;t say it was &quot;wrong&quot; in anyway. Maybe go a bit easier with the bass level though.</p>]]></description>
			<pubDate>Tue, 02 Aug 2016 10:53:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/246727/#p246727</guid>
		</item>
		<item>
			<title><![CDATA[Re: Panning and volume: How should they interact?]]></title>
			<link>https://chipmusic.org/forums/post/246722/#p246722</link>
			<description><![CDATA[<b><i>marcb0t says:</i></b><p>I don&#039;t know. It&#039;s hard to say. So far it sounds good. Just remember not to overdo it on effects such as reverb and delay and phasing/flanger. Things can get muddied up pretty quick. Simplicity can really make all the difference.</p><p>So far, I like the way it sounds. So I wouldn&#039;t add any more effects or anything. Panning sounds fine. No problems with the volume balance.</p><p>A lot of your panning and volume mixing will be solely up to the creator of the song. Even though there is a threshold where it becomes uncomfortable for the common listener.</p><p>I&#039;d say finish it up, and we&#039;ll see how it sounds then.</p>]]></description>
			<pubDate>Tue, 02 Aug 2016 04:39:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/246722/#p246722</guid>
		</item>
		<item>
			<title><![CDATA[Panning and volume: How should they interact?]]></title>
			<link>https://chipmusic.org/forums/post/246711/#p246711</link>
			<description><![CDATA[<b><i>Boron says:</i></b><p>I have created my first chip tune on Milkytracker. It is a rather small tune that loops. I figured starting small and working up in my chip skills would be a good option for me.</p><p>I would however like to be informed of how panning and volume should interact with the instuments. I am going to post the link to my tune so you can see what I&#039;ve chosen for the sample panning and volume:<br /><a href="https://drive.google.com/open?id=0B6YM-1pPjMeRZFctNXNScHhNN0k" target="_blank">https://drive.google.com/open?id=0B6YM- &#133; XNScHhNN0k</a></p><p>Thanks!</p><p>P.s<br />Any other criticism you see would be great too.</p>]]></description>
			<pubDate>Mon, 01 Aug 2016 22:40:37 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/246711/#p246711</guid>
		</item>
	</channel>
</rss>
