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		<title><![CDATA[ChipMusic.org - Nanoloop android/ios feature request]]></title>
		<link>https://chipmusic.org/forums/topic/18977/nanoloop-androidios-feature-request/</link>
		<description><![CDATA[The most recent posts in Nanoloop android/ios feature request.]]></description>
		<lastBuildDate>Fri, 08 Sep 2017 10:17:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/253926/#p253926</link>
			<description><![CDATA[<b><i>HazNoChip_Chris says:</i></b><p>Hi Oliver,</p><p>is the a way to see some sync to external hardware on android? Or ableton link?</p><p>regards<br />Chris</p>]]></description>
			<pubDate>Fri, 08 Sep 2017 10:17:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/253926/#p253926</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/250181/#p250181</link>
			<description><![CDATA[<b><i>oliver says:</i></b><p>ok</p>]]></description>
			<pubDate>Sat, 24 Dec 2016 09:21:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/250181/#p250181</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/250180/#p250180</link>
			<description><![CDATA[<b><i>garvalf says:</i></b><p>The new feature called &quot;Step Pause&quot; (Swiping left/right on a step activates step pause) is a cleaver addition and certainly useful in some occasion, but it can be a bit annoying when you don&#039;t need it, it means it can easily be accidentaly activated when you modify a note height. So either a less sensitive swipe (you must swipe longer on left or right) and / or an option to disable it completely would be useful.</p>]]></description>
			<pubDate>Sat, 24 Dec 2016 09:02:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/250180/#p250180</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/250167/#p250167</link>
			<description><![CDATA[<b><i>garvalf says:</i></b><p>The android manual is very small, and not every aspect of the app is covered in it. I&#039;ve found this great tutorial on youtube : <a href="https://www.youtube.com/watch?v=MdlJuojjuUg" target="_blank">https://www.youtube.com/watch?v=MdlJuojjuUg</a> but I can&#039;t find any good manual / cheatsheet for nanoloop on android / iOS, are you aware of one?</p><p>(so here the feature request is a more complete manual)</p>]]></description>
			<pubDate>Thu, 22 Dec 2016 20:38:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/250167/#p250167</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247624/#p247624</link>
			<description><![CDATA[<b><i>breakphase says:</i></b><div class="quotebox"><cite>yoyz2k wrote:</cite><blockquote><p>Yes it was not well written, but the idea is simple.</p><p>You set global sound parameter for the first track and it sound nice to you. You want to stick with this sound but change parameter for each step.<br />You begin with the decay parameter.<br />You want it, sometime really short, sometime really long.<br />In this case, the interface allow you to only increase the decay parameter per step, you can not decrease it.</p><p>The obvious workaround to this is to set the decay to 0 to the track sound and set it manually for each step.<br />But it is not the same feeling, and it take more time for the user, so in the end, it is less used...<br />What could be really good, is &quot;a kind&quot; of bipolar value for the parameter change by step (-128,+128), not a (0,+128) like it is done today. I think you understand what I mean here. It is just ease of use.</p><p>In the end I think, people don&#039;t use this &quot;parameter lock&quot; feature to it&#039;s full potential.</p></blockquote></div><p>Just a brief thougt, you could just let the per-step parameter override the instrument parameter, instead of adding. That would make it easy to set to zero (but that would essentially be&quot;off&quot; too, so, that might be a problem). As for precision, I&#039;ve found on iOS that it&#039;s just best to decrease the sensitivity of the control; yeah it takes longer to get to 0 or 127, but the increased precision is worth it. </p><p>Of course you could also do some clever thing, where you change the precision based on swipe-speed. That would be killer.</p>]]></description>
			<pubDate>Wed, 31 Aug 2016 17:51:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247624/#p247624</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247622/#p247622</link>
			<description><![CDATA[<b><i>yoyz2k says:</i></b><p><img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Wed, 31 Aug 2016 16:30:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247622/#p247622</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247621/#p247621</link>
			<description><![CDATA[<b><i>oliver says:</i></b><p>programming it is certainly nerdy, but the game boy itself is not.</p>]]></description>
			<pubDate>Wed, 31 Aug 2016 16:26:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247621/#p247621</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247620/#p247620</link>
			<description><![CDATA[<b><i>yoyz2k says:</i></b><div class="quotebox"><cite>oliver wrote:</cite><blockquote><p>this is all too nerdy, not casual enough.</p></blockquote></div><p>Say the guy which develop the most amazing music handled software, developed, most of the time, on obsolete nerdy platform <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> For music nerds <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Wed, 31 Aug 2016 16:15:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247620/#p247620</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247617/#p247617</link>
			<description><![CDATA[<b><i>oliver says:</i></b><p>this is all too nerdy, not casual enough.<br />i don&#039;t want some extra device or bulky add-on. i want a cheap, lightweight sleeve that primarily serves as sleeve but has some flat buttons on it. i don&#039;t want expensive electronics in it, no special hardware, just some passive buttons for regular touch events. nor do i want a game boy emulator.</p><p>i&#039;m surprised that this doesn&#039;t exist. maybe time for another kickstarter.</p>]]></description>
			<pubDate>Wed, 31 Aug 2016 15:44:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247617/#p247617</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247616/#p247616</link>
			<description><![CDATA[<b><i>garvalf says:</i></b><p>This gamepad is very good, for under 3 € : <a href="http://www.ebay.fr/itm/Mini-Wireless-Bluetooth-GamePad-telecommande-pour-IOS-Android-Phone-Tablet-/351813725688" target="_blank">http://www.ebay.fr/itm/Mini-Wireless-Bl &#133; 1813725688</a><br />It works great with gameboy games for example. It doesn&#039;t support the phone, but you can reuse a table for this purpose <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Wed, 31 Aug 2016 15:30:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247616/#p247616</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247615/#p247615</link>
			<description><![CDATA[<b><i>yoyz2k says:</i></b><p>yes this last one is really cool. I really like it.<br />But only ios...</p>]]></description>
			<pubDate>Wed, 31 Aug 2016 15:23:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247615/#p247615</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247614/#p247614</link>
			<description><![CDATA[<b><i>yoyz2k says:</i></b><p>Yes, there is some on the market.<br />But I think people will enjoy most with this kind of stupid cheap bluetooth controller :</p><p><a href="https://m.french.alibaba.com/p-detail/Ipega-Mobile-Wireless-Bluetooth-Phone-Gamepad-1558398655.html?hasRedirected=y" target="_blank">https://m.french.alibaba.com/p-detail/I &#133; directed=y</a></p><p>It seem to be supported by lots of emulators, it is bluetooth, so no worry with current hardware android/ios and physical spec of the phone.<br />You feel at home with real pad if you can put a whatever phone on it. Today I think a 100$ whatever brand phone can run nanoloop android smoothly.<br />And a 20$ pad will not affraid anyone.<br />There is a ps3, xbox360 standard today, so I think with a simple &quot;learn&quot; menu you are in.<br />And this kind of controller is available on any tech shop today.</p>]]></description>
			<pubDate>Wed, 31 Aug 2016 15:21:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247614/#p247614</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247613/#p247613</link>
			<description><![CDATA[<b><i>oliver says:</i></b><p>More like this, but a full sleeve:</p><p><a href="https://www.kickstarter.com/projects/618308357/game-pad" target="_blank">https://www.kickstarter.com/projects/618308357/game-pad</a></p>]]></description>
			<pubDate>Wed, 31 Aug 2016 15:12:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247613/#p247613</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247612/#p247612</link>
			<description><![CDATA[<b><i>oliver says:</i></b><p>I mean a simple sleeve with some silicone rubber buttons embedded that create touch events, without any electronics. I have tried with a button pad from a pocket calculator, which did not work immediately. But if you connect the conductive ball to some bigger inductor (such as your finger), it works fine.</p>]]></description>
			<pubDate>Wed, 31 Aug 2016 15:00:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247612/#p247612</guid>
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			<title><![CDATA[Re: Nanoloop android/ios feature request]]></title>
			<link>https://chipmusic.org/forums/post/247611/#p247611</link>
			<description><![CDATA[<b><i>yoyz2k says:</i></b><p>The product is not in production, but this company seem to release lots of stuff. This one seem to be in developement and expect to ship in december :</p><p><a href="http://hyperkinlab.com/smartboy-development-kit/" target="_blank">http://hyperkinlab.com/smartboy-development-kit/</a></p>]]></description>
			<pubDate>Wed, 31 Aug 2016 14:57:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247611/#p247611</guid>
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