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		<title><![CDATA[ChipMusic.org - LSDJ Tutorial - Noise Channel Percussion]]></title>
		<link>https://chipmusic.org/forums/topic/18979/lsdj-tutorial-noise-channel-percussion/</link>
		<description><![CDATA[The most recent posts in LSDJ Tutorial - Noise Channel Percussion.]]></description>
		<lastBuildDate>Sun, 04 Sep 2016 17:16:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247776/#p247776</link>
			<description><![CDATA[<b><i>Boy Meets Robot says:</i></b><div class="quotebox"><cite>curtinparloe wrote:</cite><blockquote><p>Nice! I&#039;ve been using Transpose until now, but I\&#039;ve been fairly ambivalent about the results.</p></blockquote></div><p>Transpose can do some of the same things, but doesn&#039;t work with the H command technique I show since it&#039;s not additive.</p><p>Also, transpose treats the sweep value as a 2 digit number while the S command treats each digit separately. So S0F = TSP FF.</p>]]></description>
			<pubDate>Sun, 04 Sep 2016 17:16:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247776/#p247776</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247775/#p247775</link>
			<description><![CDATA[<b><i>Boy Meets Robot says:</i></b><div class="quotebox"><cite>curtinparloe wrote:</cite><blockquote><p>Nice! I&#039;ve been using Transpose until now, but I\&#039;ve been fairly ambivalent about the results.</p></blockquote></div><p>Transpose can do some of the same things, but doesn&#039;t work with the H command technique I show since it&#039;s not additive.</p><p>Also, transpose treats the sweep value as a 2 digit number while the S command treats each digit separately. So S0F = TSP FF.</p>]]></description>
			<pubDate>Sun, 04 Sep 2016 17:16:37 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247775/#p247775</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247744/#p247744</link>
			<description><![CDATA[<b><i>urbster1 says:</i></b><p>this is great!! thanks so much <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Sat, 03 Sep 2016 20:36:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247744/#p247744</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247743/#p247743</link>
			<description><![CDATA[<b><i>curtinparloe says:</i></b><p>Nice! I&#039;ve been using Transpose until now, but I\&#039;ve been fairly ambivalent about the results.</p>]]></description>
			<pubDate>Sat, 03 Sep 2016 20:23:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247743/#p247743</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247742/#p247742</link>
			<description><![CDATA[<b><i>SoftHusband says:</i></b><p>This was super helpful, thank you.</p>]]></description>
			<pubDate>Sat, 03 Sep 2016 20:13:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247742/#p247742</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247678/#p247678</link>
			<description><![CDATA[<b><i>Boy Meets Robot says:</i></b><div class="quotebox"><cite>toasterpastries wrote:</cite><blockquote><p>Haven&#039;t finished it yet but you just explained some things to me that I wish I knew years ago... That dang sweep command has always been confusing to me.</p><p>Does the sweep value wrap? i.e. if I start at FF and use S02, what value would that be?</p></blockquote></div><p>Glad to be helpful! Yes, the sweep command does wrap (your example would give a shape of F2). A fun way to use this is with a table like this:</p><p>00 S01<br />01 H00</p>]]></description>
			<pubDate>Fri, 02 Sep 2016 04:51:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247678/#p247678</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247677/#p247677</link>
			<description><![CDATA[<b><i>toasterpastries says:</i></b><p>Haven&#039;t finished it yet but you just explained some things to me that I wish I knew years ago... That dang sweep command has always been confusing to me.</p><p>Does the sweep value wrap? i.e. if I start at FF and use S02, what value would that be?</p>]]></description>
			<pubDate>Fri, 02 Sep 2016 01:19:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247677/#p247677</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247675/#p247675</link>
			<description><![CDATA[<b><i>yoyz2k says:</i></b><p>Well done</p>]]></description>
			<pubDate>Thu, 01 Sep 2016 23:23:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247675/#p247675</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247671/#p247671</link>
			<description><![CDATA[<b><i>Sonus Silver says:</i></b><p>Gonna have to check this out when I get off of work. I have an album that&#039;s in its final stages, and I&#039;m gonna need something to spur me into making new stuff.</p>]]></description>
			<pubDate>Thu, 01 Sep 2016 21:12:37 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247671/#p247671</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247640/#p247640</link>
			<description><![CDATA[<b><i>Ninten Kwon Do says:</i></b><p>I considered myself to be pretty good at noise channel but I learned so much from this!</p>]]></description>
			<pubDate>Thu, 01 Sep 2016 03:08:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247640/#p247640</guid>
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			<title><![CDATA[Re: LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247618/#p247618</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>Excellent video. We&#039;ll done!</p>]]></description>
			<pubDate>Wed, 31 Aug 2016 15:46:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247618/#p247618</guid>
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			<title><![CDATA[LSDJ Tutorial - Noise Channel Percussion]]></title>
			<link>https://chipmusic.org/forums/post/247610/#p247610</link>
			<description><![CDATA[<b><i>Boy Meets Robot says:</i></b><p>I made a tutorial video explaining my approach to programming noise channel percussion in LSDJ. Hope you find it helpful!</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/wD7omqjHXmI" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Wed, 31 Aug 2016 14:53:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/247610/#p247610</guid>
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