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		<title><![CDATA[ChipMusic.org - MGB Backlight mod - Voltage regulation]]></title>
		<link>https://chipmusic.org/forums/topic/19118/mgb-backlight-mod-voltage-regulation/</link>
		<description><![CDATA[The most recent posts in MGB Backlight mod - Voltage regulation.]]></description>
		<lastBuildDate>Tue, 18 Oct 2016 12:50:52 +0000</lastBuildDate>
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			<title><![CDATA[MGB Backlight mod - Voltage regulation]]></title>
			<link>https://chipmusic.org/forums/post/248763/#p248763</link>
			<description><![CDATA[<b><i>Anonymouse says:</i></b><p>Hi there,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;I have modded my Gameboy Pocket with a white LED that has a 100ohm resistor built in (I could bypass it if I wanted). I am happy with the brightness as I dont want it to drain the batteries too much and I mostly play it outside so it isnt biverted.</p><p>My problem is that the brightness of the backlight varies quite a lot depending on the battery state and whether rechargable or non-rechargable. I have not had this problem with my DMG. The solder points are used were at the bottom of the gameboy in accordance with this tutorial :https://www.youtube.com/watch?v=i0PlML-q4Lo </p><p>I have since seen other tutorials that use points on the cartridge connectors. Does anyone know if the voltage regulation is better at these points? I am currently abroad and do not have access to test this for myself.</p><p>Any help would be appreciated.</p>]]></description>
			<pubDate>Tue, 18 Oct 2016 12:50:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/248763/#p248763</guid>
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