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		<title><![CDATA[ChipMusic.org - Lowtoy Arduinoboy and DualArduinoBoy]]></title>
		<link>https://chipmusic.org/forums/topic/19175/lowtoy-arduinoboy-and-dualarduinoboy/</link>
		<description><![CDATA[The most recent posts in Lowtoy Arduinoboy and DualArduinoBoy.]]></description>
		<lastBuildDate>Mon, 14 Nov 2016 15:56:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Lowtoy Arduinoboy and DualArduinoBoy]]></title>
			<link>https://chipmusic.org/forums/post/249302/#p249302</link>
			<description><![CDATA[<b><i>weaselspoon says:</i></b><div class="quotebox"><cite>jefftheworld wrote:</cite><blockquote><p>However, since mGB has a simple setting for changing the midi channel offset, you don&#039;t need to be running a custom ROM or anything.</p></blockquote></div><p>I think this is the bit that I&#039;m missing. Where is that simple setting? I can&#039;t see it documented anywhere. I&#039;m probably just blind.</p>]]></description>
			<pubDate>Mon, 14 Nov 2016 15:56:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249302/#p249302</guid>
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			<title><![CDATA[Re: Lowtoy Arduinoboy and DualArduinoBoy]]></title>
			<link>https://chipmusic.org/forums/post/249237/#p249237</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>IIRC, you don&#039;t actually need to modify the arduinoboy at all. It&#039;s been a while, but I seem to remember being able to use a dual ended link cable, one end plugged into a GBA and one end into a DMG, both running mGB, and both would receive notes. I did not try with the modified midi channel rom though.</p>]]></description>
			<pubDate>Fri, 11 Nov 2016 00:02:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249237/#p249237</guid>
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			<title><![CDATA[Re: Lowtoy Arduinoboy and DualArduinoBoy]]></title>
			<link>https://chipmusic.org/forums/post/249236/#p249236</link>
			<description><![CDATA[<b><i>jefftheworld says:</i></b><div class="quotebox"><cite>weaselspoon wrote:</cite><blockquote><p>What I&#039;d like to do is run mGB on two different Gameboys on MIDI channels 1-10. This seems to imply that to do that I&#039;d need a custom version of mGB. Is that crazy talk?</p></blockquote></div><p>You&#039;d need a customized arduinoboy running this code and using a modified pinout to support two Game Boys. However, since mGB has a simple setting for changing the midi channel offset, you don&#039;t need to be running a custom ROM or anything.</p><p>The pinouts you need are here:</p><div class="codebox"><pre><code>int pinGB1Clock     = 0;    // Analog In 0 - clock out to gameboy 1
int pinGB1SerialOut = 1;    // Analog In 1 - serial data to gameboy 1
int pinGB1SerialIn  = 2;    // Analog In 2 - serial data from gameboy 1

int pinGB2Clock     = 3;    // Analog In 3 - clock out to gameboy 2
int pinGB2SerialOut = 4;    // Analog In 4 - serial data to gameboy 2
int pinGB2SerialIn  = 5;    // Analog In 5 - serial data from gameboy 2

int pinMidiInputPower = 4; // power pin for midi input opto-isolator

int pinStatusLed = 13; // Status LED
int pinLeds[] = {12,11,10,9,8,13}; // LED Pins

int pinButtonMode = 3; //toggle button for selecting the mode</code></pre></div>]]></description>
			<pubDate>Thu, 10 Nov 2016 23:47:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249236/#p249236</guid>
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			<title><![CDATA[Lowtoy Arduinoboy and DualArduinoBoy]]></title>
			<link>https://chipmusic.org/forums/post/249219/#p249219</link>
			<description><![CDATA[<b><i>weaselspoon says:</i></b><p>Does anyone have any experience of running two gameboys through the Lowtoy arduinoboy, or anything similar?</p><p>&quot;As bonuses these boards have a double input to control TWO gameboys. This can be achived with this program for the Arduino, developed (and currently being improved) by Luis Gonzalez aka Hadesbox.&quot;<br /><a href="https://github.com/hadesbox/dualarduinoboy" target="_blank">https://github.com/hadesbox/dualarduinoboy</a><br /><a href="http://www.lowtoy.com/portfolio/arduinoboy-shield/" target="_blank">http://www.lowtoy.com/portfolio/arduinoboy-shield/</a></p><p>What I&#039;d like to do is run mGB on two different Gameboys on MIDI channels 1-10. This seems to imply that to do that I&#039;d need a custom version of mGB. Is that crazy talk?</p><p>I definitely could use two arduinoboys, but it would be nice not to have to buy anything else.</p>]]></description>
			<pubDate>Wed, 09 Nov 2016 14:08:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249219/#p249219</guid>
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