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		<title><![CDATA[ChipMusic.org - Gameboy RAM mod maybe?]]></title>
		<link>https://chipmusic.org/forums/topic/1918/gameboy-ram-mod-maybe/</link>
		<description><![CDATA[The most recent posts in Gameboy RAM mod maybe?.]]></description>
		<lastBuildDate>Tue, 20 Jul 2010 12:45:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31231/#p31231</link>
			<description><![CDATA[<b><i>Kris k says:</i></b><div class="quotebox"><cite>animalstyle wrote:</cite><blockquote><p>.</p><p>Maybe we should get Johan to make a list of the commands in order of how much CPU they drain ...so people can optimize their songs for the DMG-01 or whatever they&#039;re running.</p></blockquote></div><p>absolutely! id love to see this.</p>]]></description>
			<pubDate>Tue, 20 Jul 2010 12:45:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31231/#p31231</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31230/#p31230</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><div class="quotebox"><cite>animalstyle wrote:</cite><blockquote><p>also, i think if 2 instruments are sharing the same table its bad news on the dmg01.&nbsp; i&#039;ve actually done it on purpose to get the thing to slow down here and there - sort of humanizing the gb.&nbsp; im pretty sure it wont slow down when you use 2 seperate tables on 2 different instruments (even if you have to clone a table).&nbsp; counter intuitive stuff i guess.</p></blockquote></div><p>yeah i&#039;ve noticed this too.</p>]]></description>
			<pubDate>Tue, 20 Jul 2010 12:34:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31230/#p31230</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31224/#p31224</link>
			<description><![CDATA[<b><i>OwenMcGarry says:</i></b><p>I don&#039;t know, my gameboy color had an awful hiss/hum even after a pre-pot pro sound.</p>]]></description>
			<pubDate>Tue, 20 Jul 2010 12:24:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31224/#p31224</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31221/#p31221</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>thats what i thought, i usually stick to keeping my VXXs in the phrases themselves, never have any problems, and i only fucks with DMGs.</p>]]></description>
			<pubDate>Tue, 20 Jul 2010 10:55:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31221/#p31221</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31211/#p31211</link>
			<description><![CDATA[<b><i>animalstyle says:</i></b><p>also, i think if 2 instruments are sharing the same table its bad news on the dmg01.&nbsp; i&#039;ve actually done it on purpose to get the thing to slow down here and there - sort of humanizing the gb.&nbsp; im pretty sure it wont slow down when you use 2 seperate tables on 2 different instruments (even if you have to clone a table).&nbsp; counter intuitive stuff i guess.</p>]]></description>
			<pubDate>Tue, 20 Jul 2010 08:15:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31211/#p31211</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31208/#p31208</link>
			<description><![CDATA[<b><i>animalstyle says:</i></b><p>I think all the commands take up less cpu in the phrase column than when you use them in a table.&nbsp; thats my hunch at least...</p>]]></description>
			<pubDate>Tue, 20 Jul 2010 06:39:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31208/#p31208</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31201/#p31201</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>V takes up less cpu in the phrase&#039;s effect column than in tables right?</p>]]></description>
			<pubDate>Tue, 20 Jul 2010 05:22:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31201/#p31201</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31198/#p31198</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><p>Maybe you could still record it from a DMG if you only play one channel at a time then mix the recordings together later. As for playing live you&#039;d need a cgb or better.</p>]]></description>
			<pubDate>Tue, 20 Jul 2010 05:13:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31198/#p31198</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31128/#p31128</link>
			<description><![CDATA[<b><i>low-gain says:</i></b><p>Johan can probably explain that one better than i can. But considering it&#039;s shifting pitch registers accurately across octaves.. it doesn&#039;t surprise me.</p>]]></description>
			<pubDate>Mon, 19 Jul 2010 18:42:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31128/#p31128</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31122/#p31122</link>
			<description><![CDATA[<b><i>animalstyle says:</i></b><p>Hm...&nbsp; i think i found something that was making the thing chug a bit...</p><p>In my tables i was using the A command to send the cursor to another empty pattern (this was a short kinda plucked table with the W command&nbsp; only for like 4 ticks on the square)</p><p>instead of making it go to an empty table i just used the H command to make it loop shorter - it resolved the problem...</p><p>Maybe we should get Johan to make a list of the commands in order of how much CPU they drain ...so people can optimize their songs for the DMG-01 or whatever they&#039;re running.</p><p>Logain &gt;&gt; i noticed that about the V command - i wonder why that one is so CPU intensive - probably because its reading another waveform?</p>]]></description>
			<pubDate>Mon, 19 Jul 2010 18:29:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31122/#p31122</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31116/#p31116</link>
			<description><![CDATA[<b><i>the mist toggles says:</i></b><div class="quotebox"><cite>low-gain wrote:</cite><blockquote><p>Ultimately the real problem is this... you&#039;re using a game boy to make music.. putting very little investment into it and expecting the entire world out of it. lol. Cut it a little slack and just deal with the issues.. or dont use it at all <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I laugh every time i see someone bitch about noise problems w/ a game boy... it&#039;s 4-8bit audio man! it&#039;s supposed to sound like shit! *laughs*</p></blockquote></div><p>spot on!</p>]]></description>
			<pubDate>Mon, 19 Jul 2010 17:52:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31116/#p31116</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31115/#p31115</link>
			<description><![CDATA[<b><i>low-gain says:</i></b><p>i should design a newer updated dc:dc converter for the dmg.. then again.. who&#039;d want to pay $30-50 on a new supply to install into a $10 gameboy? lol</p><p>Agreed Arfink. the electrolytic caps specifically should all be replaced. </p><p>Ultimately the real problem is this... you&#039;re using a game boy to make music.. putting very little investment into it and expecting the entire world out of it. lol. Cut it a little slack and just deal with the issues.. or dont use it at all <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I laugh every time i see someone bitch about noise problems w/ a game boy... it&#039;s 4-8bit audio man! it&#039;s supposed to sound like shit! *laughs*</p>]]></description>
			<pubDate>Mon, 19 Jul 2010 17:49:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31115/#p31115</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31113/#p31113</link>
			<description><![CDATA[<b><i>arfink says:</i></b><p>A hint to all the people complaining about noise in their sound- <em>gameboys are old.</em> They have capacitors and other components inside which deteriorate. They run on batteries put through DC-DC converters which can be notoriously noisy. So yeah, the amount of abuse your gameboy has taken is a far greater aspect of noise production than model. A re-cap job and possibly replacing or upgrading the PSU will, in nearly all instances, kill the noise. I have worked with old computers and such for a long time, and those two things cause probably %90 of problems in old electronics, including gameboys.</p>]]></description>
			<pubDate>Mon, 19 Jul 2010 17:18:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31113/#p31113</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31112/#p31112</link>
			<description><![CDATA[<b><i>BR1GHT PR1MATE says:</i></b><p>the sound on the color is a bit thin for live stuff if you are running directly to the mixer (just my opinion), but I have had really good results by putting some compression/reverb and EQ-ing to cut down on the treble. if you have a noise gate, the hiss is DESTROYED. GBCs can sound awesome!! plus, those cheap worm lights are like 2 dollars and are super bright ;D</p><p>sorry if this is kind of a derail, im guessing animalstyle knows most of this, haha</p>]]></description>
			<pubDate>Mon, 19 Jul 2010 17:15:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31112/#p31112</guid>
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			<title><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link>https://chipmusic.org/forums/post/31111/#p31111</link>
			<description><![CDATA[<b><i>arottenbit says:</i></b><p>A gameboy color is fine too.</p><p>edit:<br />It is easly backlit-able and with a prosound mod you can remove kinda all the noises.</p>]]></description>
			<pubDate>Mon, 19 Jul 2010 16:38:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/31111/#p31111</guid>
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