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		<title><![CDATA[ChipMusic.org - How does the MIDI Game Boy sync work?]]></title>
		<link>https://chipmusic.org/forums/topic/19189/how-does-the-midi-game-boy-sync-work/</link>
		<description><![CDATA[The most recent posts in How does the MIDI Game Boy sync work?.]]></description>
		<lastBuildDate>Sun, 13 Nov 2016 12:04:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: How does the MIDI Game Boy sync work?]]></title>
			<link>https://chipmusic.org/forums/post/249277/#p249277</link>
			<description><![CDATA[<b><i>oliver says:</i></b><p>In the circuit (Arduinoboy I guess?), there is a microcontroller with software that filters out the MIDI SYNC messages and converts them to signals that the software on the Game Boy understands. In case of LSDj, that would be 8 pulses (=one byte) on the clock line while nanoloop expects the data line to toggle high/low with each MIDI clock.<br />For emulation, you need to implement this functionality. Just forwarding the MIDI bytes to the link port only works for mGB.</p>]]></description>
			<pubDate>Sun, 13 Nov 2016 12:04:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249277/#p249277</guid>
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			<title><![CDATA[How does the MIDI Game Boy sync work?]]></title>
			<link>https://chipmusic.org/forums/post/249273/#p249273</link>
			<description><![CDATA[<b><i>r3muxd says:</i></b><p>I&#039;m attempting to emulate the MIDI to game boy sync using the TCPoke BGB support, but I don&#039;t really understand one thing: How does the circuit work? From what I&#039;m guessing, the MIDI pins just get basically mapped to the link cable. So in theory, all I would have to do is take LoopBe1 and write a python script to send it to BGB&#039;s virtual link cable, but I think I&#039;m completely wrong. Thoughts?</p>]]></description>
			<pubDate>Sun, 13 Nov 2016 03:41:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249273/#p249273</guid>
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