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		<title><![CDATA[ChipMusic.org - history of amiga chipmodules]]></title>
		<link>https://chipmusic.org/forums/topic/19209/history-of-amiga-chipmodules/</link>
		<description><![CDATA[The most recent posts in history of amiga chipmodules.]]></description>
		<lastBuildDate>Tue, 30 Jun 2020 11:46:25 +0000</lastBuildDate>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/263788/#p263788</link>
			<description><![CDATA[<b><i>Shinobi MC says:</i></b><div class="quotebox"><cite>4mat wrote:</cite><blockquote><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/3uzNQa2Q-KE" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>History of chipmod techniques as I remember them in the &#039;80s-&#039;90s.</p></blockquote></div><p>Dan of anarchy ---&gt; Danarchy.</p>]]></description>
			<pubDate>Tue, 30 Jun 2020 11:46:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/263788/#p263788</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/263755/#p263755</link>
			<description><![CDATA[<b><i>frantic says:</i></b><p>The amiga has the built in feature of looping sample waveforms. If you use a very short loop, you have a waveform there and it can be modified as you wish, since it is basically just a short sample. Editors like Future Composer, Soundmon and Sonic Arranger make heavy use of this as a central concept of how the player/editor works, and allows various forms of modulation of the looped waveforms — or Paul van der Valk&#039;s tunes in the Imploder tools. Hence these player routines sound very much like oscillators. It is basically the same idea as using the amiga hardware to loop short waveforms in Sound/Noise/Pro-tracker, but these other editors were designed with this type of usage in mind and therefore take it a few steps further.</p>]]></description>
			<pubDate>Thu, 25 Jun 2020 14:31:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/263755/#p263755</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/263747/#p263747</link>
			<description><![CDATA[<b><i>TDK says:</i></b><p>Very cool</p>]]></description>
			<pubDate>Wed, 24 Jun 2020 11:04:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/263747/#p263747</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/263442/#p263442</link>
			<description><![CDATA[<b><i>martin_demsky says:</i></b><p><a href="https://www.youtube.com/watch?v=ZP2HXB5aNJ8" target="_blank">https://www.youtube.com/watch?v=ZP2HXB5aNJ8</a></p><p>I very like this chiptune from Uridium 2 game on Amiga, and i am wondering how was made. I know that Amiga have only PCM sample playback, but some editors (including synthsounds in OctaMED) offer some sort of probably one-cycle waveforms as digital oscillators and afaik Jason Page used his own editor (custom JP music format), but probably is it not available for public.</p>]]></description>
			<pubDate>Sat, 18 Apr 2020 18:08:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/263442/#p263442</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/249410/#p249410</link>
			<description><![CDATA[<b><i>pselodux says:</i></b><p>Great video! I&#039;m interested in the future video on exotic file formats, would be a great insight.</p>]]></description>
			<pubDate>Mon, 21 Nov 2016 22:34:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249410/#p249410</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/249405/#p249405</link>
			<description><![CDATA[<b><i>4mat says:</i></b><p>Yeah I didn&#039;t do any Gremlin stuff.&nbsp; There are a few mods with 4mat in the samples hence the confusion.</p>]]></description>
			<pubDate>Mon, 21 Nov 2016 18:15:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249405/#p249405</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/249403/#p249403</link>
			<description><![CDATA[<b><i>martin_demsky says:</i></b><p>Really Bazza? I have from Amiga times one huge mods.zip archive in my phone (i use DroidSound-E, great player also of exotic mods, i also helped developer to fix some &quot;silence&quot; players) and i always thought that mod.ingamehq was your music from Hero&#039;s Quest, 32184 bytes, sample names mostly prefixed ST-49:4mat.</p>]]></description>
			<pubDate>Mon, 21 Nov 2016 16:47:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249403/#p249403</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/249402/#p249402</link>
			<description><![CDATA[<b><i>4mat says:</i></b><p>Thanks.&nbsp; btw Hero&#039;s Quest was by Barry Leitch. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; &nbsp;I had a request earlier to do a video about the more exotic file formats so I might do that in the future.</p>]]></description>
			<pubDate>Mon, 21 Nov 2016 16:32:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249402/#p249402</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/249401/#p249401</link>
			<description><![CDATA[<b><i>martin_demsky says:</i></b><p>very nice, i think 4mat is legend on Amiga chipmusic scene, his Hero&#039;s Quest ingame chipmusic was my favourite, but i was always wondering how was made music for games like Uridium 2 by Jason Page in his own player, because it sounds like from real oscillators and not like short one-cycle sampled waveforms.</p>]]></description>
			<pubDate>Mon, 21 Nov 2016 16:26:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249401/#p249401</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/249399/#p249399</link>
			<description><![CDATA[<b><i>oscillating says:</i></b><p>Thank you!&nbsp; This is sooo cool.</p>]]></description>
			<pubDate>Mon, 21 Nov 2016 08:06:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249399/#p249399</guid>
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			<title><![CDATA[Re: history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/249397/#p249397</link>
			<description><![CDATA[<b><i>theythem says:</i></b><p>awesome!</p>]]></description>
			<pubDate>Mon, 21 Nov 2016 03:20:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249397/#p249397</guid>
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		<item>
			<title><![CDATA[history of amiga chipmodules]]></title>
			<link>https://chipmusic.org/forums/post/249395/#p249395</link>
			<description><![CDATA[<b><i>4mat says:</i></b><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/3uzNQa2Q-KE" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>History of chipmod techniques as I remember them in the &#039;80s-&#039;90s.</p>]]></description>
			<pubDate>Mon, 21 Nov 2016 00:59:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/249395/#p249395</guid>
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