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		<title><![CDATA[ChipMusic.org - DSLite VS GBA-SP Nanoloop 2.7.9.1 tempo comparison discussion]]></title>
		<link>https://chipmusic.org/forums/topic/19563/dslite-vs-gbasp-nanoloop-2791-tempo-comparison-discussion/</link>
		<description><![CDATA[The most recent posts in DSLite VS GBA-SP Nanoloop 2.7.9.1 tempo comparison discussion.]]></description>
		<lastBuildDate>Sun, 02 Apr 2017 00:00:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: DSLite VS GBA-SP Nanoloop 2.7.9.1 tempo comparison discussion]]></title>
			<link>https://chipmusic.org/forums/post/251939/#p251939</link>
			<description><![CDATA[<b><i>GLOOMS says:</i></b><p>I suggest giving up the ds lite and go for GBA for sync to ableton or whatever you need to sync to.... I gave up DS lite because no sync and I&#039;m not turning back !</p>]]></description>
			<pubDate>Sun, 02 Apr 2017 00:00:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/251939/#p251939</guid>
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			<title><![CDATA[Re: DSLite VS GBA-SP Nanoloop 2.7.9.1 tempo comparison discussion]]></title>
			<link>https://chipmusic.org/forums/post/251937/#p251937</link>
			<description><![CDATA[<b><i>theskyis256k says:</i></b><div class="quotebox"><cite>catskull wrote:</cite><blockquote><p>Here&#039;s a little Google searching:</p><div class="quotebox"><blockquote><p>The DS is not 60Hz either. According to GBATEK&#039;s excellent docs, the DS video runs at 59.8261 Hz, which is 0.15% faster than the GBA&#039;s 59.737 Hz.</p><p>I&#039;m not sure if the DS actually changes it&#039;s video refresh rate to match the GBA&#039;s, it&#039;s not in the documents. However, the difference is so small the only way to find out is by capturing footage of both a DS and GBA running the same game in sync for several hours and see if they go out of sync.</p></blockquote></div><p>It&#039;s possible, however unlikely, that Oliver could fix it in software. Similar to the way LSDJ was fixed for super game boy.</p></blockquote></div><p>thanks, i had tried to search online by my search was more aimed at tempo, i didnt think about searching for refresh rate.<br />i really like running nanoloop on the DS both for sound, screen quality and control placement but i think id rather have it synced.</p><p>i did some very basic tests comparing the sound from GBA-SP and DS and while the DS was def fuller the difference wasn&#039;t really major i dunno if it would change exponentially based on the amounts of sound running at the same time or not. id have to do more testing.</p><p>Thanks for the info.... i do hope Oliver could patch this somehow though. that would be grand.</p>]]></description>
			<pubDate>Sat, 01 Apr 2017 17:12:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/251937/#p251937</guid>
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			<title><![CDATA[Re: DSLite VS GBA-SP Nanoloop 2.7.9.1 tempo comparison discussion]]></title>
			<link>https://chipmusic.org/forums/post/251935/#p251935</link>
			<description><![CDATA[<b><i>catskull says:</i></b><p>Here&#039;s a little Google searching:</p><div class="quotebox"><blockquote><p>The DS is not 60Hz either. According to GBATEK&#039;s excellent docs, the DS video runs at 59.8261 Hz, which is 0.15% faster than the GBA&#039;s 59.737 Hz.</p><p>I&#039;m not sure if the DS actually changes it&#039;s video refresh rate to match the GBA&#039;s, it&#039;s not in the documents. However, the difference is so small the only way to find out is by capturing footage of both a DS and GBA running the same game in sync for several hours and see if they go out of sync.</p></blockquote></div><p>It&#039;s possible, however unlikely, that Oliver could fix it in software. Similar to the way LSDJ was fixed for super game boy.</p>]]></description>
			<pubDate>Sat, 01 Apr 2017 15:50:37 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/251935/#p251935</guid>
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			<title><![CDATA[DSLite VS GBA-SP Nanoloop 2.7.9.1 tempo comparison discussion]]></title>
			<link>https://chipmusic.org/forums/post/251933/#p251933</link>
			<description><![CDATA[<b><i>theskyis256k says:</i></b><p>So after experimenting some this morning i noticed that running my nanoloop 2.7.9 on my DSLite trying to manually sync it with another device (since there&#039;s no midi sync for DS) it would not stay in tempo for long and i saw something was slacking back... so i decided to do some tests with ableton<br />here are the results:</p><br /><p>CONST: 4 on the floor kicks as a controlled sample loop -&nbsp; 120 bpm - syncing of recorded wave on the first kick with the tempo (set 1.1.1 here)</p><p>DSLite Results:</p><p>after around 50 bars the tempo of my ds recording was easily a 1/16th note behind the ableton tempo. when adjusted to fit the tempo, resulting tempo of DS recording was 119.85 (adjusted over 65 bars)</p><p>GBA-SP:<br />after around 140 bars recording tempo was behind ableton tempo by just a fraction of a note... i couldn&#039;t tell you how much exactly but very very little, you have to zoom in really close to see the shift.<br />After tempo adjustment over around 160 bars tempo was still 120. so pretty much accurate as a gameboy can be.</p><br /><p>Is there a reason for this? this kinda bummed me out, i just played a show yesterday with my DS and nanoloop for the first time and i loved the way it sounded on the PA.... was thinking of making that my new main instrument. but i wanted to sync it to a drum machine and if all i can do is manual sync and there&#039;s a considerable slip in tempo that&#039;s just not gonna work.</p><p>Love to hear what people think about this.</p>]]></description>
			<pubDate>Sat, 01 Apr 2017 15:22:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/251933/#p251933</guid>
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