<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - How to load sav file created in GB to PC emulator]]></title>
		<link>https://chipmusic.org/forums/topic/20218/how-to-load-sav-file-created-in-gb-to-pc-emulator/</link>
		<description><![CDATA[The most recent posts in How to load sav file created in GB to PC emulator.]]></description>
		<lastBuildDate>Sun, 10 Dec 2017 11:44:49 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: How to load sav file created in GB to PC emulator]]></title>
			<link>https://chipmusic.org/forums/post/254811/#p254811</link>
			<description><![CDATA[<b><i>Pointless says:</i></b><p>okay thank you for your kindless <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Sun, 10 Dec 2017 11:44:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/254811/#p254811</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to load sav file created in GB to PC emulator]]></title>
			<link>https://chipmusic.org/forums/post/254717/#p254717</link>
			<description><![CDATA[<b><i>toasterpastries says:</i></b><p>In BGB, the .sav automatically loads based on filename of the ROM.</p><p>For example, if your LSDJ rom is named &#039;lsdj494.gb&#039;, you rename your .sav file to &#039;lsdj494.sav&#039;. As long as they have the same name and are in the same folder, BGB will load the .sav automatically.</p><p>If you are using multiple .sav files this can become cumbersome; I overcome this by creating multiple copies of the .gb file.<br />For example, I refer to my two cartridges as &#039;Orange&#039; and &#039;Black&#039; due to the color of the LSDJ sticker on them.<br />So I have two copies of the same LSDJ ROM, lsdjblack.gb and lsdjorange.gb. I keep my .savs in a different folder, then drag them my BGB folder then rename them to match the .gb file.</p><p>There&#039;s probably other ways of doing it but this is my method. I believe VBA has an option to import a battery save, but for chiptune purposes you&#039;re going to want BGB.</p>]]></description>
			<pubDate>Thu, 30 Nov 2017 21:38:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/254717/#p254717</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to load sav file created in GB to PC emulator]]></title>
			<link>https://chipmusic.org/forums/post/254713/#p254713</link>
			<description><![CDATA[<b><i>Pointless says:</i></b><p>I&#039;m using BGB and VBA</p>]]></description>
			<pubDate>Thu, 30 Nov 2017 10:38:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/254713/#p254713</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to load sav file created in GB to PC emulator]]></title>
			<link>https://chipmusic.org/forums/post/254712/#p254712</link>
			<description><![CDATA[<b><i>toasterpastries says:</i></b><p>You&#039;re gonna have to tell us what emulator you&#039;re using, as that will effect the steps you need to take.</p>]]></description>
			<pubDate>Wed, 29 Nov 2017 21:59:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/254712/#p254712</guid>
		</item>
		<item>
			<title><![CDATA[How to load sav file created in GB to PC emulator]]></title>
			<link>https://chipmusic.org/forums/post/254708/#p254708</link>
			<description><![CDATA[<b><i>Pointless says:</i></b><p>I tried to load the sav file created with USB SMART CARD on my PC but it failed. How can I load it?</p>]]></description>
			<pubDate>Wed, 29 Nov 2017 16:11:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/254708/#p254708</guid>
		</item>
	</channel>
</rss>
