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		<title><![CDATA[ChipMusic.org - GlitchSNES?]]></title>
		<link>https://chipmusic.org/forums/topic/20323/glitchsnes/</link>
		<description><![CDATA[The most recent posts in GlitchSNES?.]]></description>
		<lastBuildDate>Wed, 07 Feb 2018 15:50:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: GlitchSNES?]]></title>
			<link>https://chipmusic.org/forums/post/255327/#p255327</link>
			<description><![CDATA[<b><i>lickerig says:</i></b><p>I have this console</p>]]></description>
			<pubDate>Wed, 07 Feb 2018 15:50:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/255327/#p255327</guid>
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		<item>
			<title><![CDATA[Re: GlitchSNES?]]></title>
			<link>https://chipmusic.org/forums/post/255244/#p255244</link>
			<description><![CDATA[<b><i>e.s.c. says:</i></b><div class="quotebox"><cite>frank angotti is dead wrote:</cite><blockquote><p>damn I didn&#039;t know glitchSNES was a thing, if anyone has one laying around they dont want I&#039;ll buy it lol</p></blockquote></div><p>it&#039;s not</p>]]></description>
			<pubDate>Sun, 28 Jan 2018 20:57:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/255244/#p255244</guid>
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		<item>
			<title><![CDATA[Re: GlitchSNES?]]></title>
			<link>https://chipmusic.org/forums/post/255189/#p255189</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>..</p>]]></description>
			<pubDate>Tue, 23 Jan 2018 16:46:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/255189/#p255189</guid>
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		<item>
			<title><![CDATA[Re: GlitchSNES?]]></title>
			<link>https://chipmusic.org/forums/post/255187/#p255187</link>
			<description><![CDATA[<b><i>frank angotti is dead says:</i></b><p>damn I didn&#039;t know glitchSNES was a thing, if anyone has one laying around they dont want I&#039;ll buy it lol</p>]]></description>
			<pubDate>Tue, 23 Jan 2018 14:49:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/255187/#p255187</guid>
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		<item>
			<title><![CDATA[GlitchSNES?]]></title>
			<link>https://chipmusic.org/forums/post/255179/#p255179</link>
			<description><![CDATA[<b><i>slowflood says:</i></b><p>I&#039;ve gotten pretty adept at messing around with noCarrier&#039;s code to do all kinds of funky shit with GlitchNES.</p><p>What I wonder is if GlitchSNES could be done as easily, basically taking advantage of all the extra colors, sprite sizes, and buttons to perform a similar function with improved capabilities.</p><p>I understand the code, the relationship between .nam/.chr/.pal and such to basically make vanilla glitchNES my bitch.</p><p>On a scale of 1 to &quot;fuck off you&#039;re insane&quot;, how hard would it be to take the original asm and update it to throw crap at an even more powerful visual mapper:ppu:whatever the hell that thing you flip random 1&#039;s and 0&#039;s on on the NES?</p>]]></description>
			<pubDate>Mon, 22 Jan 2018 13:27:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/255179/#p255179</guid>
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