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		<title><![CDATA[ChipMusic.org - Prosound Supergameboy 2]]></title>
		<link>https://chipmusic.org/forums/topic/20427/prosound-supergameboy-2/</link>
		<description><![CDATA[The most recent posts in Prosound Supergameboy 2.]]></description>
		<lastBuildDate>Fri, 16 Mar 2018 12:39:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Prosound Supergameboy 2]]></title>
			<link>https://chipmusic.org/forums/post/255813/#p255813</link>
			<description><![CDATA[<b><i>Duck says:</i></b><p>and yes, I do feel guilty I killed an SGB2. It&#039;s like kicking a unicorn down the stairs.</p>]]></description>
			<pubDate>Fri, 16 Mar 2018 12:39:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/255813/#p255813</guid>
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			<title><![CDATA[Prosound Supergameboy 2]]></title>
			<link>https://chipmusic.org/forums/post/255811/#p255811</link>
			<description><![CDATA[<b><i>Duck says:</i></b><p>Does anyone know if this mod is definitely the same as for the Supergameboy?</p><p>Tried it last night and was getting really distorted audio... Eventually killed the SGB2 <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>just wanted to check the audio should be coming from the positive side of the two capacitors before I do it again... Saw Thursday customs on here suggesting the negative side.... Which is the opposite of the Supergameboy version I googled but might explain a lot... </p><p>Thanks</p>]]></description>
			<pubDate>Thu, 15 Mar 2018 23:14:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/255811/#p255811</guid>
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