<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - So... Super Nintendo?]]></title>
		<link>https://chipmusic.org/forums/topic/217/so-super-nintendo/</link>
		<description><![CDATA[The most recent posts in So... Super Nintendo?.]]></description>
		<lastBuildDate>Thu, 28 Jan 2010 02:44:54 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/7506/#p7506</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>genesis &gt; snes</p></blockquote></div><p>Always</p><p>But the snesmod is a great solution, since it&#039;s all samples. No mystery in that.</p><p>edit: shit, i posted before seeing the 2nd page (fail). And since i&#039;m a sega boy, whatever. Still, Snes music is getting into me because of the cheesiness. And that post by alex mauer, the lord of the chips, is really good.</p>]]></description>
			<pubDate>Thu, 28 Jan 2010 02:44:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/7506/#p7506</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/7384/#p7384</link>
			<description><![CDATA[<b><i>Esopus-dragon says:</i></b><p>Edit: Nevermind. I read the above about DOSBOX, OPENSPC and SNESMOD.</p>]]></description>
			<pubDate>Wed, 27 Jan 2010 17:29:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/7384/#p7384</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5507/#p5507</link>
			<description><![CDATA[<b><i>bucky says:</i></b><div class="quotebox"><cite>alex_mauer wrote:</cite><blockquote><p>im not sure if the SNES power pak has SPC playback built in or if you will have to make your own ROM</p></blockquote></div><p>I was wondering about this while taking a shower this morning. Hahah. I may be interested in recording some soundtracks from hardware, and would of course prefer SPC playback over playing a game or hoping there is a soundtest.</p>]]></description>
			<pubDate>Wed, 20 Jan 2010 05:24:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5507/#p5507</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5275/#p5275</link>
			<description><![CDATA[<b><i>alex_mauer says:</i></b><p>ok time for me to chime in - as some of you said... SNES has a distinctive sound even tho it is sample based</p><p>1) the ADPCM decoding mutates the samples a bit<br />2) the DSP processor (delay/filter-EQ)<br />3) the samples themselves... a lot of SNES music re-uses the same samples - it seems that the SNES dev kit or some SNES tools came w/ a sample library... much like the ST-01 sample disk being the most heard samples in old amiga tunes</p><p>so... the best way to get the real SNES sound...</p><p>1) use OPENSPC for dos... to rip samples from SPC game music... you can turn the songs into IT files and...<br />2) use impulse tracker to take the samples and track out a song following the guidelines for...<br />3) SNESMOD - using snesmod you can convert your specialized IT files into SPC files and...<br />4) make a ROM and use a flash cart like the SNES power pak on retro-usb.com - im not sure if the SNES power pak has SPC playback built in or if you will have to make your own ROM</p><p>there are other ways to FAKE it but this is the way to get REAL snes sound - check out the latest pause comp for my first SNES song (coming soon)</p>]]></description>
			<pubDate>Tue, 19 Jan 2010 12:49:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5275/#p5275</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5221/#p5221</link>
			<description><![CDATA[<b><i>RushCoil says:</i></b><p>I am also really interested in emulating SNES songs and wondered why nobody seems to like it. My guess is just because it sounds, to some, like an early GM set, a lot like a Roland Sound Canvas (SC-55 or 88), and doesn&#039;t have the novelty factor of pure chip. But I would argue the nostalgia factor is definitely there for me.</p><p>I have actually tried to do it. I think there is a definite style to SNES music, regardless of the sample set. Capcom, Konami, and Nintendo all made incredible music during this time, some of the best game music ever, imo.</p>]]></description>
			<pubDate>Tue, 19 Jan 2010 02:59:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5221/#p5221</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5163/#p5163</link>
			<description><![CDATA[<b><i>Esopus-dragon says:</i></b><div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><div class="quotebox"><cite>Esopus-dragon wrote:</cite><blockquote><p>I think that this thread is just starting to verge on being a console war. This was about the music making aspects. Resume discussing music making like adults.</p></blockquote></div><p>Not at all, only one troll had brought with him behaviours acceptable somewhere else. The discussion goes on, and this is not a systems war. We are discussing the SNES.</p></blockquote></div><p>I agree with that. Not a systems war.</p>]]></description>
			<pubDate>Mon, 18 Jan 2010 23:39:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5163/#p5163</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5141/#p5141</link>
			<description><![CDATA[<b><i>rez says:</i></b><p>I don&#039;t want to start console war since I like all consoles, but I really&nbsp; hate to see a nice forum filled with &quot;oneliner&quot; comments without any more explanation <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>Well, but I&#039;m not a bad boy, if wedanced explain me his post I will be the first to shut up <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Btw, musically speaking, I think it&#039;s impossible to compare Genesis with Super Famicom since the synthesis method is totally different <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />I like the both of them because people can make nice music with both systems!</p>]]></description>
			<pubDate>Mon, 18 Jan 2010 22:48:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5141/#p5141</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5140/#p5140</link>
			<description><![CDATA[<b><i>akira^8GB says:</i></b><div class="quotebox"><cite>Esopus-dragon wrote:</cite><blockquote><p>I think that this thread is just starting to verge on being a console war. This was about the music making aspects. Resume discussing music making like adults.</p></blockquote></div><p>Not at all, only one troll had brought with him behaviours acceptable somewhere else. The discussion goes on, and this is not a systems war. We are discussing the SNES.</p>]]></description>
			<pubDate>Mon, 18 Jan 2010 22:48:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5140/#p5140</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5120/#p5120</link>
			<description><![CDATA[<b><i>PlainFlavored says:</i></b><div class="quotebox"><cite>Esopus-dragon wrote:</cite><blockquote><p>I think that this thread is just starting to verge on being a console war. This was about the music making aspects. Resume discussing music making like adults.</p></blockquote></div><p>I don&#039;t necessarily think so, I just think there was a brief, small misunderstanding.</p>]]></description>
			<pubDate>Mon, 18 Jan 2010 21:43:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5120/#p5120</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5116/#p5116</link>
			<description><![CDATA[<b><i>Esopus-dragon says:</i></b><p>I think that this thread is just starting to verge on being a console war. This was about the music making aspects. Resume discussing music making like adults.</p>]]></description>
			<pubDate>Mon, 18 Jan 2010 21:40:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5116/#p5116</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5109/#p5109</link>
			<description><![CDATA[<b><i>PlainFlavored says:</i></b><p>I love the way the SNES sounds. it&#039;s very... analog. And rez, wedanced was not talking about the Genesis being better than the SNES in general, but simply in terms of music production/sound design. Synthesis is always way more enjoyable to work with than sample-based means of making music, in my opinion.</p><p>edit: grammar</p>]]></description>
			<pubDate>Mon, 18 Jan 2010 21:19:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5109/#p5109</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5104/#p5104</link>
			<description><![CDATA[<b><i>rez says:</i></b><div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>genesis &gt; snes</p></blockquote></div><p>useless troll <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>a quality of a game console doesn&#039;t depend on his hardware but on his game catalogue and I&#039;m sorry for but in ALL domains the SFC/SNES/SNIN is faaaaaaaar better than his sisters from Sega.</p>]]></description>
			<pubDate>Mon, 18 Jan 2010 21:02:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5104/#p5104</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/5085/#p5085</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p>genesis &gt; snes</p>]]></description>
			<pubDate>Mon, 18 Jan 2010 20:25:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/5085/#p5085</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/4252/#p4252</link>
			<description><![CDATA[<b><i>exilefaker says:</i></b><p>No offense to akira, ant1 &amp; others, but in defense of my own interest in making real SNES music despite the low sample quality:&nbsp; because of that and the reverb I guess, the SNES has a really distinctive sound even if it is, relative to some or even most measures, a crappy sound. Unless you take it for granted that if you&#039;re using samples you want them to be as high-quality as possible, I honestly don&#039;t know why it&#039;s puzzling that someone would want to duplicate the SNES sound. It seems to me analogous to using a slightly dated camera to achieve a certain look. It&#039;s a different motivation than using an NES sound chip or something, sure, but I think it could suit some music.</p><p>Also, thanks everyone for the great links, I&#039;m gonna look into this bizness.</p>]]></description>
			<pubDate>Fri, 15 Jan 2010 12:40:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/4252/#p4252</guid>
		</item>
		<item>
			<title><![CDATA[Re: So... Super Nintendo?]]></title>
			<link>https://chipmusic.org/forums/post/4008/#p4008</link>
			<description><![CDATA[<b><i>akira^8GB says:</i></b><p>The composing is not in question, rather the poor quality of the sound itself.<br />The samples sound like absolute cack thanks to what ant1 has explained before!</p>]]></description>
			<pubDate>Thu, 14 Jan 2010 18:37:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/4008/#p4008</guid>
		</item>
	</channel>
</rss>
