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		<title><![CDATA[ChipMusic.org - Custom boot logo on Gameboy]]></title>
		<link>https://chipmusic.org/forums/topic/23411/custom-boot-logo-on-gameboy/</link>
		<description><![CDATA[The most recent posts in Custom boot logo on Gameboy.]]></description>
		<lastBuildDate>Wed, 15 Aug 2018 13:44:49 +0000</lastBuildDate>
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			<title><![CDATA[Re: Custom boot logo on Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/259562/#p259562</link>
			<description><![CDATA[<b><i>JS7777 says:</i></b><p>I didn&#039;t manage to get it to work on a GBA.</p><p>However on a Gameboy pocket I had to start with the custom logo rom instead of the nintendo logo rom and the delay is 500ms.</p>]]></description>
			<pubDate>Wed, 15 Aug 2018 13:44:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/259562/#p259562</guid>
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			<title><![CDATA[Re: Custom boot logo on Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/259555/#p259555</link>
			<description><![CDATA[<b><i>JS7777 says:</i></b><p>Thanks for your reply.</p><p>I&#039;m using a purple Gameboy Color CGB-001.</p><p>That&#039;s strange indeed.</p><p>I&#039;m using this simple code I wrote on Arduino and it works.</p><div class="codebox"><pre><code>int ADR1 = 3; // A15 or A16
int ADR2 = 4; // A16 or A17


void setup() {

pinMode(ADR1, OUTPUT); // Pin 11 as Output
  pinMode(ADR2, OUTPUT); // Pin 12 as Output
  
  

  
digitalWrite(ADR1, HIGH);
 digitalWrite(ADR2, LOW);

delay(99);

digitalWrite(ADR1, LOW);
 digitalWrite(ADR2, LOW);

 
}

  void loop() {



  }</code></pre></div><p>I&#039;m gonna try the way of GB Dev FAQs as you stated to see if it works on a GBA.</p>]]></description>
			<pubDate>Mon, 13 Aug 2018 14:59:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/259555/#p259555</guid>
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			<title><![CDATA[Re: Custom boot logo on Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/259553/#p259553</link>
			<description><![CDATA[<b><i>oliver says:</i></b><p>Did you maybe mix GB Pocket with GB Color? The simple ROM swap scheme you described is the same as in nanoloop and only works with DMG and GB Pocket.</p><p>From GB DEV FAQs:</p><div class="quotebox"><blockquote><p>The GBC has more sophisticated testing. In order to display your own logo on the GBC you need to alternate your logo and the Nintendo logo as follows: powerup with &quot;Nintendo&quot;, &quot;Nintendo&quot; logo present for 19.2ms after reset, Custom logo present for 89.6ms, &quot;Nintendo&quot; logo present for 46.4ms, Custom logo present for 262.7ms, &quot;Nintendo&quot; logo present forever.</p></blockquote></div><p>I haven&#039;t tried this, but I guess it&#039;s the same for GBA.</p>]]></description>
			<pubDate>Mon, 13 Aug 2018 12:03:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/259553/#p259553</guid>
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			<title><![CDATA[Custom boot logo on Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/259552/#p259552</link>
			<description><![CDATA[<b><i>JS7777 says:</i></b><p>Hello there,</p><br /><p>I actually managed to boot a game with a custom boot logo on a Gameboy, since it reads this part twice, once for VRAM and once to check that it&#039;s correct.</p><p>So I&#039;ve used an attiny85 to select the rom with the custom logo then a delay of 100ms then the rom to boot up, it works perfectly on a gameboy and gameboy color. (I&#039;ve used arduino to program the chip)</p><p>However I couldn&#039;t find how to do it for a Gameboy Advance, the delay isn&#039;t the same (around 400ms) hence I still can&#039;t boot the game with the full custom logo.<br /><a class="postimg" href="https://i.imgur.com/QR89OnK.png" title="https://i.imgur.com/QR89OnK.png" id="forum_image_27086995"><img src="https://i.imgur.com/QR89OnK.png" /></a></p><p>I was wondering if it&#039;s possible on a GBA.</p><br /><p>Regards</p>]]></description>
			<pubDate>Mon, 13 Aug 2018 09:20:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/259552/#p259552</guid>
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