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		<title><![CDATA[ChipMusic.org - Gameboy file archive]]></title>
		<link>https://chipmusic.org/forums/topic/2371/gameboy-file-archive/</link>
		<description><![CDATA[The most recent posts in Gameboy file archive.]]></description>
		<lastBuildDate>Fri, 10 Feb 2012 01:08:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/89300/#p89300</link>
			<description><![CDATA[<b><i>InactiveX says:</i></b><p><em>Very </em> useful. Thanks a lot nitro2k01!</p><p>It seems <a href="http://createdigitalmusic.com/2009/04/pixelh8-game-boy-software-now-free-for-your-vintage-nintendo-handheld/" target="_blank">PixelH8&#039;s free software downloads</a> no longer work. Your archive supplied me with the goods!</p><p>Cheers.</p>]]></description>
			<pubDate>Fri, 10 Feb 2012 01:08:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/89300/#p89300</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/81135/#p81135</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Ah! It&#039;s always been like that. I did it that way because that&#039;s the easiest way to not mess up ASCII art. I guess I should fix it. Thanks.</p>]]></description>
			<pubDate>Wed, 02 Nov 2011 09:16:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/81135/#p81135</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/81115/#p81115</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><p>Maybe it&#039;s because I&#039;m using Firefox at the moment, but with long readme.txts no line breaks are shown.</p>]]></description>
			<pubDate>Wed, 02 Nov 2011 02:52:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/81115/#p81115</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/81108/#p81108</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p><a href="http://gbdev.gg8.se/files/" target="_blank">http://gbdev.gg8.se/files/</a></p><p>The file hub is now back and working properly again. It never went down (except today when I worked on it for a while) but it looked really basic and ugly. This was because the code I used relied on certain features in Apache to list the directory contents, which I had to reimplement with my own code. This is now done, so now it should be working fine again. However, if something looks or acts weird, please tell me here or in private.</p><p>I haven&#039;t added Ugetab&#039;s stuff yet, but I really should do it soon. Who knows which&nbsp; month Angelfire is going to go down...</p>]]></description>
			<pubDate>Wed, 02 Nov 2011 01:11:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/81108/#p81108</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/46541/#p46541</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>are there any tools to create a .gbs file on a desktop computer?</p></blockquote></div><p>A .gbs file is like a part of a .gb file, which contains playback code and data. Most gbs&#039;s floating around are probably extracted from games. To make a .gbs you need a playback engine. (Just some technical background.)</p><p><a href="http://jiggawatt.org/muzak/xpmck/" target="_blank">xpmck</a> is what you want.</p>]]></description>
			<pubDate>Thu, 18 Nov 2010 02:22:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/46541/#p46541</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/46539/#p46539</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><div class="quotebox"><cite>bucky wrote:</cite><blockquote><p>Do you guys think you&#039;d be able to host a mirror of this site?<br /><a href="http://www.angelfire.com/nc/ugetab/" target="_blank">http://www.angelfire.com/nc/ugetab/</a><br /><a href="http://www.angelfire.com/nc/ugetab/GBSs/" target="_blank">http://www.angelfire.com/nc/ugetab/GBSs/</a></p><p>It&#039;s not all gameboy related, but a lot of it is related to gbs files.</p><p>If there&#039;s a program within there that is worth separating from the rest, for the purposes of what you&#039;ve got going, it&#039;s gbs2gb (you can &#039;ctrl + f&#039; it to find it). GBS2GB 1.17 allows you to convert gbs files into gb roms for playback on hardware. Without it, I don&#039;t know of a good working solution to sample game boy soundtracks from hardware.</p><p><a class="postimg" href="http://i224.photobucket.com/albums/dd56/brownreclusesings/explod/gbs2gb.jpg" title="http://i224.photobucket.com/albums/dd56/brownreclusesings/explod/gbs2gb.jpg" id="forum_image_29349927"><img src="http://i224.photobucket.com/albums/dd56/brownreclusesings/explod/gbs2gb.jpg" /></a></p><p>Ugetab tragically recently passed away of a brain aneurysm. He was helpful with a lot things and created a bunch of stuff that I used heavily... <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p></blockquote></div><p>Thanks for the tip. Will mirror. Do you have any information on his real name and date of death? (I want to put a RIP along with the mirror.)<br /></p><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><div class="quotebox"><cite>bucky wrote:</cite><blockquote><p>I believe it can be done with MML. I would love for a user-friendly, famitracker equivalent for the game boy, but that&#039;s a different story... <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>there&#039;s that .sav file to html converter website. i always thought that it would be really easy to reverse engineer that into something similar. like, not only could people could swap instruments, kits, songs, etc. through a website and download the .sav&#039;s onto their carts but they could also edit the notes/phrases/chains.</p></blockquote></div><p>That&#039;s another one of my project ideas wich may or may not happen in the future, depending on how much time and motivation I will have. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Thu, 18 Nov 2010 02:08:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/46539/#p46539</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/46526/#p46526</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><div class="quotebox"><cite>bucky wrote:</cite><blockquote><p>I believe it can be done with MML. I would love for a user-friendly, famitracker equivalent for the game boy, but that&#039;s a different story... <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>there&#039;s that .sav file to html converter website. i always thought that it would be really easy to reverse engineer that into something similar. like, not only could people could swap instruments, kits, songs, etc. through a website and download the .sav&#039;s onto their carts but they could also edit the notes/phrases/chains.</p>]]></description>
			<pubDate>Wed, 17 Nov 2010 22:47:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/46526/#p46526</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/46524/#p46524</link>
			<description><![CDATA[<b><i>bucky says:</i></b><p>I believe it can be done with MML. I would love for a user-friendly, famitracker equivalent for the game boy, but that&#039;s a different story... <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Wed, 17 Nov 2010 22:26:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/46524/#p46524</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/46523/#p46523</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><p>are there any tools to create a .gbs file on a desktop computer?</p>]]></description>
			<pubDate>Wed, 17 Nov 2010 22:20:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/46523/#p46523</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/46517/#p46517</link>
			<description><![CDATA[<b><i>bucky says:</i></b><p>Do you guys think you&#039;d be able to host a mirror of this site?<br /><a href="http://www.angelfire.com/nc/ugetab/" target="_blank">http://www.angelfire.com/nc/ugetab/</a><br /><a href="http://www.angelfire.com/nc/ugetab/GBSs/" target="_blank">http://www.angelfire.com/nc/ugetab/GBSs/</a></p><p>It&#039;s not all gameboy related, but a lot of it is related to gbs files.</p><p>If there&#039;s a program within there that is worth separating from the rest, for the purposes of what you&#039;ve got going, it&#039;s gbs2gb (you can &#039;ctrl + f&#039; it to find it). GBS2GB 1.17 allows you to convert gbs files into gb roms for playback on hardware. Without it, I don&#039;t know of a good working solution to sample game boy soundtracks from hardware.</p><p><a class="postimg" href="http://i224.photobucket.com/albums/dd56/brownreclusesings/explod/gbs2gb.jpg" title="http://i224.photobucket.com/albums/dd56/brownreclusesings/explod/gbs2gb.jpg" id="forum_image_25891261"><img src="http://i224.photobucket.com/albums/dd56/brownreclusesings/explod/gbs2gb.jpg" /></a></p><p>Ugetab tragically recently passed away of a brain aneurysm. He was helpful with a lot things and created a bunch of stuff that I used heavily... <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<pubDate>Wed, 17 Nov 2010 18:40:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/46517/#p46517</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/46488/#p46488</link>
			<description><![CDATA[<b><i>NeX says:</i></b><div class="quotebox"><cite>PULSELOOPER wrote:</cite><blockquote><p>I never tried the Pixelh8 MusicTech software. Is any reason for it not working on my EMS cartridge?</p></blockquote></div><p>i got the same problem on my bleep bloop carts, i don&#039;t know how you are supposed to use the rom when it wont go on a flash cart</p><p>great work nitro as usual!</p>]]></description>
			<pubDate>Wed, 17 Nov 2010 06:16:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/46488/#p46488</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/46480/#p46480</link>
			<description><![CDATA[<b><i>Monkeymook says:</i></b><p>Looks good. Glad to see it coming along well, even if it has only been for about 2 months. <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<pubDate>Wed, 17 Nov 2010 03:32:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/46480/#p46480</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/39315/#p39315</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>That&#039;s what all zip files look like. I actually started off by copying all the icons from <a href="http://zabu.gg8.se/stuff/" target="_blank">Zabu&#039;s stuff page</a> that I&#039;m hosting and then added/tweaked icons as needed. And the MT icon, originally used for all binary files, remains for GBA files. I&#039;ll try to find a better icon for gba files.</p>]]></description>
			<pubDate>Wed, 15 Sep 2010 22:04:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/39315/#p39315</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/39309/#p39309</link>
			<description><![CDATA[<b><i>concretedog says:</i></b><p>brilliant stuff, really useful..one little glitch, on your pixelh8 page the music tech properformer download link has a milkytracker icon....now that would be a clever port! <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<pubDate>Wed, 15 Sep 2010 21:47:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/39309/#p39309</guid>
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			<title><![CDATA[Re: Gameboy file archive]]></title>
			<link>https://chipmusic.org/forums/post/39045/#p39045</link>
			<description><![CDATA[<b><i>xero says:</i></b><p>thanx for this nitro!<br />it&#039;s a very concise archive.</p><p>only suggestion:<br />what about a &quot;download the entire archive&quot; zip option?</p>]]></description>
			<pubDate>Mon, 13 Sep 2010 18:44:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/39045/#p39045</guid>
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