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		<title><![CDATA[ChipMusic.org - Game Boy Original Pulse Channel Glitch]]></title>
		<link>https://chipmusic.org/forums/topic/24270/game-boy-original-pulse-channel-glitch/</link>
		<description><![CDATA[The most recent posts in Game Boy Original Pulse Channel Glitch.]]></description>
		<lastBuildDate>Sat, 06 Apr 2019 10:35:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link>https://chipmusic.org/forums/post/261853/#p261853</link>
			<description><![CDATA[<b><i>stress_tn says:</i></b><div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>CGB_SOUND is a test for GBC and it should fail exactly like that on a DMG. This is expected so no problem there. INTERRUPT_TIME again is a GBC only test ROM, and although I haven&#039;t confirmed it, it should likely fail on DMG as well. DMG_SOUND failing is suspicious, but ultimately probably unrelated since the test that failed relates to the wave channel and the glitch affected channel 1 as you said.</p><p>Do you have a recording of the startup sound or something else that showcases the bug?</p><p>I may be interested in acquiring this &#039;boy for research.</p></blockquote></div><p>Sorry for delay. Here is an example: <a href="https://chipmusic.org/stress_tn/music/pulse-channel-glitch-example" target="_blank">https://chipmusic.org/stress_tn/music/p &#133; ch-example</a><br />It consist of 3 parts:<br />1) Power on, logo melody;<br />2) How it sounds into a track;<br />3) 1st Pulse channel play&#039;s C5 note with new clear instrument;</p>]]></description>
			<pubDate>Sat, 06 Apr 2019 10:35:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/261853/#p261853</guid>
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			<title><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link>https://chipmusic.org/forums/post/261839/#p261839</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>CGB_SOUND is a test for GBC and it should fail exactly like that on a DMG. This is expected so no problem there. INTERRUPT_TIME again is a GBC only test ROM, and although I haven&#039;t confirmed it, it should likely fail on DMG as well. DMG_SOUND failing is suspicious, but ultimately probably unrelated since the test that failed relates to the wave channel and the glitch affected channel 1 as you said.</p><p>Do you have a recording of the startup sound or something else that showcases the bug?</p><p>I may be interested in acquiring this &#039;boy for research.</p>]]></description>
			<pubDate>Wed, 03 Apr 2019 23:07:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/261839/#p261839</guid>
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			<title><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link>https://chipmusic.org/forums/post/261829/#p261829</link>
			<description><![CDATA[<b><i>stress_tn says:</i></b><p>Ok. I used this tests <a href="https://github.com/stanislavche/gb-test-roms/tree/master/dmg_sound" target="_blank">https://github.com/stanislavche/gb-test &#133; /dmg_sound</a><br />here is a list of errors<br />--------------------------------<br />NOT PASSED TESTS:<br />--------------------------------<br />dmg_sound.gb Failed; #12 :1;<br />interrupt_time.gb Failed; 7F8F4AAF<br />cgb_sound.gb Failed: #8 : 1; #9: 1; #10: 1; #11: 4; #12: 2;</p><p><a href="https://ibb.co/VDqF1hy" target="_blank"><a class="postimg" href="https://i.ibb.co/RPDXFMn/IMG-3455.jpg" title="https://i.ibb.co/RPDXFMn/IMG-3455.jpg" id="forum_image_28933276"><img src="https://i.ibb.co/RPDXFMn/IMG-3455.jpg" /></a></a><br /><a href="https://ibb.co/KDDrr7B" target="_blank"><a class="postimg" href="https://i.ibb.co/MffCCpK/IMG-3513.jpg" title="https://i.ibb.co/MffCCpK/IMG-3513.jpg" id="forum_image_77762782"><img src="https://i.ibb.co/MffCCpK/IMG-3513.jpg" /></a></a><br /><a href="https://ibb.co/qx4ZP1X" target="_blank"><a class="postimg" href="https://i.ibb.co/fQKcP0B/IMG-3514.jpg" title="https://i.ibb.co/fQKcP0B/IMG-3514.jpg" id="forum_image_61215476"><img src="https://i.ibb.co/fQKcP0B/IMG-3514.jpg" /></a></a></p>]]></description>
			<pubDate>Tue, 02 Apr 2019 11:29:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/261829/#p261829</guid>
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			<title><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link>https://chipmusic.org/forums/post/261828/#p261828</link>
			<description><![CDATA[<b><i>stress_tn says:</i></b><div class="quotebox"><cite>Orgia Mode wrote:</cite><blockquote><p>What CPU revision is it? It says just below the cart connector, between the battery contacts. <br />You can read this through the battery compartment if you already put it back together.</p></blockquote></div><p>On CPU it&#039;s marked: DMG-CPU B 9311 D; On bottom side DMG-CPU-06</p>]]></description>
			<pubDate>Tue, 02 Apr 2019 09:43:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/261828/#p261828</guid>
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			<title><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link>https://chipmusic.org/forums/post/261782/#p261782</link>
			<description><![CDATA[<b><i>Orgia Mode says:</i></b><p>What CPU revision is it? It says just below the cart connector, between the battery contacts. <br />You can read this through the battery compartment if you already put it back together.</p>]]></description>
			<pubDate>Wed, 27 Mar 2019 17:52:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/261782/#p261782</guid>
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			<title><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link>https://chipmusic.org/forums/post/261774/#p261774</link>
			<description><![CDATA[<b><i>stress_tn says:</i></b><div class="quotebox"><cite>Orgia Mode wrote:</cite><blockquote><p>Doesn&#039;t sound like a bug, sound more like the data registers within the cpu are broken. Maybe it took a zap or something. </p><p>Im still curious thuogh. Can we get a video with sound and a pic of the CPU&#039;s pcb? </p><p>I think nitro may have a ROM which displays written and read registers on screen. Might be worth looking into.</p></blockquote></div><p>here is photos of game boy: <a href="https://photos.google.com/share/AF1QipMRQ8bnfK-Lk8Me_gQWUL48FkLknubUAN2z6Sa_Xcnv_SPXkey2tP3Yv0_1lZQ0zg?key=U3dNYXZsQjdHOFRMVDBGcWRTaVdTOG91VENvSjBB" target="_blank">https://photos.google.com/share/AF1QipM &#133; 91VENvSjBB</a></p>]]></description>
			<pubDate>Wed, 27 Mar 2019 12:04:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/261774/#p261774</guid>
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			<title><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link>https://chipmusic.org/forums/post/261767/#p261767</link>
			<description><![CDATA[<b><i>Orgia Mode says:</i></b><p>Doesn&#039;t sound like a bug, sound more like the data registers within the cpu are broken. Maybe it took a zap or something. </p><p>Im still curious thuogh. Can we get a video with sound and a pic of the CPU&#039;s pcb? </p><p>I think nitro may have a ROM which displays written and read registers on screen. Might be worth looking into.</p>]]></description>
			<pubDate>Tue, 26 Mar 2019 20:20:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/261767/#p261767</guid>
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			<title><![CDATA[Game Boy Original Pulse Channel Glitch]]></title>
			<link>https://chipmusic.org/forums/post/261766/#p261766</link>
			<description><![CDATA[<b><i>stress_tn says:</i></b><p>Hi everyone.<br />Yesterday I got postage - 2 new game boys and one of them has very strange bug - 1st pulse channel plays whatever it wants. I was surprised when I saw Nintendo logotype with new turn on sound. Note is the same but wave forms and some parameters chenged randomly. So the question is: What is going on? What contants should be checked, I have soldered each contact twice&lt; but I don&#039;t know which contact should be checked.<br />This is reproduced with different screen shels and different cartridges. not reproduced on other game boys.</p>]]></description>
			<pubDate>Tue, 26 Mar 2019 18:41:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/261766/#p261766</guid>
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