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		<title><![CDATA[ChipMusic.org - glitchGBA]]></title>
		<link>https://chipmusic.org/forums/topic/24370/glitchgba/</link>
		<description><![CDATA[The most recent posts in glitchGBA.]]></description>
		<lastBuildDate>Mon, 24 Jun 2019 22:13:35 +0000</lastBuildDate>
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			<title><![CDATA[Re: glitchGBA]]></title>
			<link>https://chipmusic.org/forums/post/262144/#p262144</link>
			<description><![CDATA[<b><i>NO CARRIER says:</i></b><p>This looks cool, nice work! <img src="https://chipmusic.org/forums/img/smilies/heart.gif" width="15" height="15" alt="heart" /></p>]]></description>
			<pubDate>Mon, 24 Jun 2019 22:13:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262144/#p262144</guid>
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			<title><![CDATA[Re: glitchGBA]]></title>
			<link>https://chipmusic.org/forums/post/262139/#p262139</link>
			<description><![CDATA[<b><i>Merutochan says:</i></b><p>Updated to v1.0</p><p>Added easier compiling, tileset swap, movie mode</p>]]></description>
			<pubDate>Sun, 23 Jun 2019 21:17:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262139/#p262139</guid>
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		<item>
			<title><![CDATA[Re: glitchGBA]]></title>
			<link>https://chipmusic.org/forums/post/262138/#p262138</link>
			<description><![CDATA[<b><i>e.s.c. says:</i></b><p>nice, i&#039;ll check this out later</p>]]></description>
			<pubDate>Sun, 23 Jun 2019 12:19:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262138/#p262138</guid>
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			<title><![CDATA[Re: glitchGBA]]></title>
			<link>https://chipmusic.org/forums/post/262137/#p262137</link>
			<description><![CDATA[<b><i>Gala says:</i></b><p>Hey this is interesting, I may have a use for this thing in a future project!<br />Thanks!</p>]]></description>
			<pubDate>Sat, 22 Jun 2019 19:14:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262137/#p262137</guid>
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			<title><![CDATA[glitchGBA]]></title>
			<link>https://chipmusic.org/forums/post/262135/#p262135</link>
			<description><![CDATA[<b><i>Merutochan says:</i></b><p>Hi!</p><br /><p>I wrote a program for GBA called glitchGBA which is kind of a glitchNES but for the GameBoyAdvance.<br />It sounds pointless if you plan to run it on real hardware but there are a lot of cool devices (PSP. RS-97, etc.) with accurate enough emulators to run it properly through video out. <br />So yeah, you can use it on projectors for live events!</p><p><strong> Project source / download </strong><br /><a href="https://github.com/Merutochan/glitchGBA" target="_blank">Github Repository</a></p><br /><p><strong> Examples: </strong><br /></p><div class="spoilerbox" id="spoiler995078"><h3 onclick="$('#spoilerbox995078').css('display','block');$('#spoiler995078').css('display','none')">&#8250; Show Spoiler</h3></div><div class="spoilerbox" id="spoilerbox995078" style="display:none"><h3 onclick="$('#spoilerbox995078').css('display','none');$('#spoiler995078').css('display','block')">&#8249; Hide Spoiler</h3><p><a class="postimg" href="https://www.meru.cloud/assets/glitchGBA/1.PNG" title="https://www.meru.cloud/assets/glitchGBA/1.PNG" id="forum_image_63333979"><img src="https://www.meru.cloud/assets/glitchGBA/1.PNG" /></a>&nbsp; <a class="postimg" href="https://www.meru.cloud/assets/glitchGBA/2.PNG" title="https://www.meru.cloud/assets/glitchGBA/2.PNG" id="forum_image_25690440"><img src="https://www.meru.cloud/assets/glitchGBA/2.PNG" /></a>&nbsp; <a class="postimg" href="https://www.meru.cloud/assets/glitchGBA/3.PNG" title="https://www.meru.cloud/assets/glitchGBA/3.PNG" id="forum_image_58966844"><img src="https://www.meru.cloud/assets/glitchGBA/3.PNG" /></a>&nbsp; <a class="postimg" href="https://www.meru.cloud/assets/glitchGBA/4.PNG" title="https://www.meru.cloud/assets/glitchGBA/4.PNG" id="forum_image_82593965"><img src="https://www.meru.cloud/assets/glitchGBA/4.PNG" /></a>&nbsp; <br /><a href="https://youtu.be/6Cut0q85Z6Q" target="_blank">Demo video (B/W graphics)</a><br /><a href="https://youtu.be/0SPNZVn2vGY" target="_blank">Demo video (color graphics)</a></p></div><br /><p>The project is still in an alpha version with a single tileset support, but it shouldn&#039;t be too hard to allow more tilesets to be included.</p><p>I also plan to create a compiling chain easier for the average user.<br />Until then, play the demo!</p>]]></description>
			<pubDate>Sat, 22 Jun 2019 13:33:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262135/#p262135</guid>
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