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		<title><![CDATA[ChipMusic.org - The Last of Us - Homebrew RPG music problem]]></title>
		<link>https://chipmusic.org/forums/topic/24383/the-last-of-us-homebrew-rpg-music-problem/</link>
		<description><![CDATA[The most recent posts in The Last of Us - Homebrew RPG music problem.]]></description>
		<lastBuildDate>Wed, 17 Jul 2019 11:18:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: The Last of Us - Homebrew RPG music problem]]></title>
			<link>https://chipmusic.org/forums/post/262201/#p262201</link>
			<description><![CDATA[<b><i>Aaron Johnson says:</i></b><p>Thank you that was what I was afraid of. ... Well you know limitations make for creative solutions. Might do a little plucking &quot;intro&quot; and leave it at that. ... Thank you.</p>]]></description>
			<pubDate>Wed, 17 Jul 2019 11:18:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262201/#p262201</guid>
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			<title><![CDATA[Re: The Last of Us - Homebrew RPG music problem]]></title>
			<link>https://chipmusic.org/forums/post/262199/#p262199</link>
			<description><![CDATA[<b><i>Gala says:</i></b><div class="quotebox"><cite>Aaron Johnson wrote:</cite><blockquote><p>The music as you might know has to be a .mod file and size is an issue for the Gameboy Classic.</p></blockquote></div><p>You want to make your game for the gameboy, and it seems that you need a .mod file for your game. Then I guess you plan to use <a href="https://github.com/AntonioND/gbt-player" target="_blank">gbt-player</a> in your game engine.</p><div class="quotebox"><cite>Aaron Johnson wrote:</cite><blockquote><p>The AAA game Last of Us has such a iconic soundtrack and the Gameboy is a 4 channel tin-can and what I&#039;ve heard some of the artists here do with it is impressive, so where do I begin or find help?</p></blockquote></div><p>Gbt-player is quite cool but with this tool you will never have the impressive sounds some people make with LSDJ or Nanoloop.</p><p>And even if it was possible, I don&#039;t think it would be a good idea, because in a video game you&#039;ll need 1 of the 4 channels for sound effects. And as jefftheworld said, complex music that can be made with LSDJ use a lot of the processing power of the gameboy, and it would be difficult to have a playable game. (and a good proportion of the cool gameboy stuff you can hear in the chipmusic community is quite heavily mastered, you won&#039;t be able to have this exact sound on a gameboy)</p><p>If you have no really good reason to create your game for the gameboy, I would advise to make your game for PC (with a limited color palette and resolution if you want), and use some recordings of LSDJ/Nanoloop or anything you like for the soundtrack.</p>]]></description>
			<pubDate>Mon, 15 Jul 2019 19:51:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262199/#p262199</guid>
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			<title><![CDATA[Re: The Last of Us - Homebrew RPG music problem]]></title>
			<link>https://chipmusic.org/forums/post/262197/#p262197</link>
			<description><![CDATA[<b><i>jefftheworld says:</i></b><div class="quotebox"><cite>Aaron Johnson wrote:</cite><blockquote><p>Hello Forum,</p><p>I am new to this site and in the short time that I&#039;ve been here I&#039;ve found a couple of threads that have solved a few issues I&#039;ve had with my Homebrew program.</p><p>However, I need to create a &quot;score&quot; for my RPG game and don&#039;t have the skill (or talent) to even know where to start. </p><p>The music as you might know has to be a .mod file and size is an issue for the Gameboy Classic. The AAA game Last of Us has such a iconic soundtrack and the Gameboy is a 4 channel tin-can and what I&#039;ve heard some of the artists here do with it is impressive, so where do I begin or find help?</p><p>Aaron</p></blockquote></div><p>You&#039;re making a homebrew DMG game? As I&#039;m sure you&#039;ll soon realize, with much of your CPU time being used for game logic and graphics you won&#039;t be able to mimic everything you hear from Game Boy songs written with LSDJ and the like.</p><p>Your first step really should be to implement your music and SFX routines. Until you do that, it&#039;ll be difficult to start diving deep into doing arrangements of your music.</p>]]></description>
			<pubDate>Sun, 14 Jul 2019 23:59:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262197/#p262197</guid>
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			<title><![CDATA[The Last of Us - Homebrew RPG music problem]]></title>
			<link>https://chipmusic.org/forums/post/262196/#p262196</link>
			<description><![CDATA[<b><i>Aaron Johnson says:</i></b><p>Hello Forum,</p><p>I am new to this site and in the short time that I&#039;ve been here I&#039;ve found a couple of threads that have solved a few issues I&#039;ve had with my Homebrew program.</p><p>However, I need to create a &quot;score&quot; for my RPG game and don&#039;t have the skill (or talent) to even know where to start. </p><p>The music as you might know has to be a .mod file and size is an issue for the Gameboy Classic. The AAA game Last of Us has such a iconic soundtrack and the Gameboy is a 4 channel tin-can and what I&#039;ve heard some of the artists here do with it is impressive, so where do I begin or find help?</p><p>Aaron</p>]]></description>
			<pubDate>Sun, 14 Jul 2019 14:44:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262196/#p262196</guid>
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