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		<title><![CDATA[ChipMusic.org - Nanoloop 1.7 on Super Gameboy]]></title>
		<link>https://chipmusic.org/forums/topic/24430/nanoloop-17-on-super-gameboy/</link>
		<description><![CDATA[The most recent posts in Nanoloop 1.7 on Super Gameboy.]]></description>
		<lastBuildDate>Sun, 29 Sep 2019 08:31:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Nanoloop 1.7 on Super Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/262487/#p262487</link>
			<description><![CDATA[<b><i>darenager says:</i></b><p>Found the answer here <a href="https://www.nanoloop.com/update/nl176a.gb" target="_blank">https://www.nanoloop.com/update/nl176a.gb</a> in case it helps anyone in the future.</p><p>This version has the nintendo logo which allows it to boot in SGB.</p>]]></description>
			<pubDate>Sun, 29 Sep 2019 08:31:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262487/#p262487</guid>
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			<title><![CDATA[Nanoloop 1.7 on Super Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/262398/#p262398</link>
			<description><![CDATA[<b><i>darenager says:</i></b><p>Wasn’t sure whether to post this in here or in consoles, but figured since it is GB software then here would be better.</p><p>I can’t get NL1.7 to run on SGB, the “hello” logo shows then the big X across the cart graphic appears along with a tone, and it won’t go any further, NL mono and NL1.2 work fine so I think the SGB is working ok.</p><p>Anyone had any luck getting NL1.7 to work on Super GB?</p><p>Thanks</p>]]></description>
			<pubDate>Mon, 09 Sep 2019 19:16:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262398/#p262398</guid>
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