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		<title><![CDATA[ChipMusic.org - How do you repoint a songs header using sappy?]]></title>
		<link>https://chipmusic.org/forums/topic/24588/how-do-you-repoint-a-songs-header-using-sappy/</link>
		<description><![CDATA[The most recent posts in How do you repoint a songs header using sappy?.]]></description>
		<lastBuildDate>Tue, 31 Dec 2019 04:44:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: How do you repoint a songs header using sappy?]]></title>
			<link>https://chipmusic.org/forums/post/262899/#p262899</link>
			<description><![CDATA[<b><i>biolizardshadow says:</i></b><p>Wow that didn&#039;t take me long to figure everything out. I will explain what I did to fix the issue here since tutorials online are mostly for pokemon games. Like I thought there were two pointers; the reason I did not see them sooner is because they were separated somewhat far apart from each other and their was so much code around it, so it was hard to see. A simple solution which makes me feel very stupid right now is having your hex editor find those additional values for you. (SERIOUS FACE PALM RIGHT NOW)&nbsp; &nbsp;</p><p>Anyway I hope this will help someone in the future who&#039;s in a similar situation.</p>]]></description>
			<pubDate>Tue, 31 Dec 2019 04:44:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262899/#p262899</guid>
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			<title><![CDATA[Re: How do you repoint a songs header using sappy?]]></title>
			<link>https://chipmusic.org/forums/post/262898/#p262898</link>
			<description><![CDATA[<b><i>biolizardshadow says:</i></b><p>Ok so I decided to try to change around music in another rom (Sonic Advance 3) and it worked with no issues so I guess megaman and bass might have two or more song pointers? I&#039;m not entirely sure yet. I did mess around with the rom a little more&nbsp; and was able to get the music to stop playing but that&#039;s all I was able to accomplish, and it wasn&#039;t very helpful as I had to replace like 6 lines in the song table with zeros. Oh and their was on in in particular 0006A4E0 that controls all sound I believe; when I replaced that line with zeros it got rid of all sound (even sound effects) for some reason. It&#039;s surprising that 9 bytes can control all sound in a rom. Anyway I&#039;m gonna mess around with the rom some more; any and all suggestions are appreciated. If I find a solution I will post it here just in case anyone else has a similar issue with their rom.</p>]]></description>
			<pubDate>Tue, 31 Dec 2019 03:29:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262898/#p262898</guid>
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			<title><![CDATA[How do you repoint a songs header using sappy?]]></title>
			<link>https://chipmusic.org/forums/post/262897/#p262897</link>
			<description><![CDATA[<b><i>biolizardshadow says:</i></b><p>I am using sappy to make a music hack of (Megaman And Bass GBA) and for awhile when I was importing tracks I would overwrite the non custom songs header with the custom songs header after running into some issues I don&#039;t want to do that, but when I move the songs header somewhere else in the rom the song won&#039;t play in game, it will only play in sappy. Any kind of help would be appreciated.</p>]]></description>
			<pubDate>Mon, 30 Dec 2019 21:44:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/262897/#p262897</guid>
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