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		<title><![CDATA[ChipMusic.org - Is this NES/castlevania-esque piece sufficiently melodic?]]></title>
		<link>https://chipmusic.org/forums/topic/24756/is-this-nescastlevaniaesque-piece-sufficiently-melodic/</link>
		<description><![CDATA[The most recent posts in Is this NES/castlevania-esque piece sufficiently melodic?.]]></description>
		<lastBuildDate>Tue, 30 Jun 2020 10:09:37 +0000</lastBuildDate>
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			<title><![CDATA[Is this NES/castlevania-esque piece sufficiently melodic?]]></title>
			<link>https://chipmusic.org/forums/post/263783/#p263783</link>
			<description><![CDATA[<b><i>Shinobi MC says:</i></b><p>I am composing this song as part of a game project I am developing.<br />The core theme draws from castlevania with modern influences. <br />It is only using 3 channels / voices currently, so I&#039;ve been second guessing adding another movement or voice into the piece.<br />It already loops pretty nicely, but extending or adding variety wouldn&#039;t hurt and might add something to it. Then again the simplicity<br />of drum/bass/lead seems appealing too.<br />Below is the song so far:</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/xdQC0ELRtvw" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>Any feedback would be appreciated, but I&#039;m most looking for critique on melody and composition.</p><p>For anyone interested although not related to my question:<br />DAW: FLStudio20<br />VST: Super Audio Cart, Kontakt</p>]]></description>
			<pubDate>Tue, 30 Jun 2020 10:09:37 +0000</pubDate>
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