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		<title><![CDATA[ChipMusic.org - nanoloop 2 does not boot]]></title>
		<link>https://chipmusic.org/forums/topic/24873/nanoloop-2-does-not-boot/</link>
		<description><![CDATA[The most recent posts in nanoloop 2 does not boot.]]></description>
		<lastBuildDate>Sat, 14 Nov 2020 18:40:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: nanoloop 2 does not boot]]></title>
			<link>https://chipmusic.org/forums/post/264404/#p264404</link>
			<description><![CDATA[<b><i>BadaBing says:</i></b><p>Thank you Oliver! Before I send back the card, I would like to ask whether it can be used with a battery modded GBA. I put in a battery that delivers more current to the battery contacts than the usual AA batteries (when fully charged or when wired up to a socket via USBC). I find that quite useful, but is it common practice and is it save to use it with nanoloop 2? I definitely want to avoid damaging another card if the battery mod was the issue ...</p>]]></description>
			<pubDate>Sat, 14 Nov 2020 18:40:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264404/#p264404</guid>
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			<title><![CDATA[Re: nanoloop 2 does not boot]]></title>
			<link>https://chipmusic.org/forums/post/264398/#p264398</link>
			<description><![CDATA[<b><i>oliver says:</i></b><p>Nanoloop 2 should never be inserted into anything else than a GBA cart slot. GBA is a 3V system and the 5V applied by original Game Boys (DMG, Pocket, Color) may fry the flash chip which has 4V as absolute maximum rating.</p><p>For a replacement cart, please contact support@nanoloop.com.</p>]]></description>
			<pubDate>Fri, 13 Nov 2020 12:32:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264398/#p264398</guid>
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			<title><![CDATA[Re: nanoloop 2 does not boot]]></title>
			<link>https://chipmusic.org/forums/post/264396/#p264396</link>
			<description><![CDATA[<b><i>BadaBing says:</i></b><p>No, pressing down the shoulder buttons had no effect. I don’t have another GBA at hand, so I tried it with a pocket which didn’t work either (that doesn’t work anyway, right?).</p>]]></description>
			<pubDate>Thu, 12 Nov 2020 23:32:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264396/#p264396</guid>
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			<title><![CDATA[Re: nanoloop 2 does not boot]]></title>
			<link>https://chipmusic.org/forums/post/264395/#p264395</link>
			<description><![CDATA[<b><i>ScanianWolf says:</i></b><p>Did you try booting while holding both L &amp; R ?<br />I think holding these buttons will force Nanoloop to re-read the wavetables or something like that.. although this sounds more like a hardware issue of the cart. Tried it with other game boys?</p>]]></description>
			<pubDate>Thu, 12 Nov 2020 22:56:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264395/#p264395</guid>
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			<title><![CDATA[nanoloop 2 does not boot]]></title>
			<link>https://chipmusic.org/forums/post/264393/#p264393</link>
			<description><![CDATA[<b><i>BadaBing says:</i></b><p>Hey folks, I just got myself a nanoloop 2 card from Oliver (yes, they are in stock right now!). After two evenings of checking out the program, the card does not boot anymore: I see the game boy intro after powering on the console and that’s it. The gameboy logo stays frozen where it is. All I did was powering off the console, and when I powered it on again, the card did not boot anymore.</p><p>Any ideas?</p><p>The card is properly inserted, the pins are clean, software version is 2.4.8.</p><p>Is there a magic fix like pressing a particular button during the start sequence or will I have to reflash the card?</p><p>My problem is that I didn’t have the chance to buy a USB-MIDI-adaptor (currently out of stock), so I could not try this yet.</p>]]></description>
			<pubDate>Wed, 11 Nov 2020 23:02:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264393/#p264393</guid>
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