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		<title><![CDATA[ChipMusic.org - PR8 Source Code]]></title>
		<link>https://chipmusic.org/forums/topic/24966/pr8-source-code/</link>
		<description><![CDATA[The most recent posts in PR8 Source Code.]]></description>
		<lastBuildDate>Wed, 07 Apr 2021 19:03:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: PR8 Source Code]]></title>
			<link>https://chipmusic.org/forums/post/265034/#p265034</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p>Quick update. Thanks to help from INFU I&#039;ve managed to (re)figure out what the hell the code does in PR8 and fixed a couple of big bugs in it.</p><p>*&nbsp; &nbsp; Bug: NTSC/PAL versioning was not actually working so the note pitches were off. Fixed.<br />*&nbsp; &nbsp; Bug: It was possible to modify a note value outside of valid range. Fixed.<br />*&nbsp; &nbsp; Bug: It was possible to change a Phrase number a make it go outside of valid range which in turn corrupted your save file. Fixed.</p><p>For anyone that uses it this is an essential update. Go here:</p><p><a href="https://github.com/neilbaldwin/PR8" target="_blank">https://github.com/neilbaldwin/PR8</a></p><p>And if you scroll down towards the bottom (it&#039;s alphabetical) you should see &#039;pr8_ntsc.nes&#039; and &#039;pr8_pal.nes&#039; - grab whichever one of those suits your needs.</p><p>Also, on the slim chance that anyone actually tried to build this bastard, you probably found it was impossible. I&#039;ve fixed that too.</p>]]></description>
			<pubDate>Wed, 07 Apr 2021 19:03:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/265034/#p265034</guid>
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			<title><![CDATA[Re: PR8 Source Code]]></title>
			<link>https://chipmusic.org/forums/post/264956/#p264956</link>
			<description><![CDATA[<b><i>egr says:</i></b><div class="quotebox"><cite>neilbaldwin wrote:</cite><blockquote><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>Hey, it&#039;s great to see you again Neil! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; Gonna look into this PayPal coffee, you definitely deserve it!</p><p>Editing to ask if dutycyclegenerator may come back?</p></blockquote></div><p>Duty Cycle Generator, the website, as it existed: no, although I have ported that and nes-audio.com to here for the time being:</p><p><a href="https://neilbaldwin-nes.netlify.app/" target="_blank">https://neilbaldwin-nes.netlify.app/</a></p></blockquote></div><p>Fantastic, thanks!</p>]]></description>
			<pubDate>Sun, 14 Mar 2021 14:59:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264956/#p264956</guid>
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		<item>
			<title><![CDATA[Re: PR8 Source Code]]></title>
			<link>https://chipmusic.org/forums/post/264955/#p264955</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>Hey, it&#039;s great to see you again Neil! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; Gonna look into this PayPal coffee, you definitely deserve it!</p><p>Editing to ask if dutycyclegenerator may come back?</p></blockquote></div><p>Duty Cycle Generator, the website, as it existed: no, although I have ported that and nes-audio.com to here for the time being:</p><p><a href="https://neilbaldwin-nes.netlify.app/" target="_blank">https://neilbaldwin-nes.netlify.app/</a></p>]]></description>
			<pubDate>Sun, 14 Mar 2021 13:26:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264955/#p264955</guid>
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			<title><![CDATA[Re: PR8 Source Code]]></title>
			<link>https://chipmusic.org/forums/post/264954/#p264954</link>
			<description><![CDATA[<b><i>DSC says:</i></b><p>Buy that man a beer!!!!<br />ChipDrum Legend <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Sun, 14 Mar 2021 05:14:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264954/#p264954</guid>
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			<title><![CDATA[Re: PR8 Source Code]]></title>
			<link>https://chipmusic.org/forums/post/264951/#p264951</link>
			<description><![CDATA[<b><i>egr says:</i></b><p>Hey, it&#039;s great to see you again Neil! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; Gonna look into this PayPal coffee, you definitely deserve it!</p><p>Editing to ask if dutycyclegenerator may come back?</p>]]></description>
			<pubDate>Sat, 13 Mar 2021 13:17:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264951/#p264951</guid>
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			<title><![CDATA[PR8 Source Code]]></title>
			<link>https://chipmusic.org/forums/post/264950/#p264950</link>
			<description><![CDATA[<b><i>neilbaldwin says:</i></b><p>At the request of INFU on here I&#039;ve uploaded the entire source code for my PR8 NES Drum Machine to GitHub:</p><p><a href="https://github.com/neilbaldwin/PR8" target="_blank">https://github.com/neilbaldwin/PR8</a></p><p>You&#039;re free to do whatever you like with it but please be aware I won&#039;t support basic help requests i.e. you need to know how to code (in depth) and you need to know how to code for the NES (in depth) and NES audio.</p><p>If you feel slightly grateful for 25000 lines of code and about 6 months of my life invested into it, buy me a PayPal coffee/pint: info@marmotaudio.co.uk</p><p>I&#039;m going to tidy up some of the other projects too. I guess Pulsar would be the obvious one but I&#039;ll do them all eventually. If you&#039;ve a burning desire for me to prioritise one drop me a line.</p><p>I&#039;m not back here for good, far too much other stuff going on at the moment but I thought I&#039;d at least say hello. Hope you&#039;re all reasonably sane and well in these challenging times. Stay safe y&#039;all.</p><p>Peace and love.<br />Neil</p>]]></description>
			<pubDate>Sat, 13 Mar 2021 11:58:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/264950/#p264950</guid>
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