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		<title><![CDATA[ChipMusic.org - NES-NES NSF Sync]]></title>
		<link>https://chipmusic.org/forums/topic/2508/nesnes-nsf-sync/</link>
		<description><![CDATA[The most recent posts in NES-NES NSF Sync.]]></description>
		<lastBuildDate>Tue, 12 Nov 2013 19:00:45 +0000</lastBuildDate>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/190671/#p190671</link>
			<description><![CDATA[<b><i>thebitman says:</i></b><p>Could one possibly use this to sync NSF playback to a DAW? It seems like it. And if so, I need dis.</p>]]></description>
			<pubDate>Tue, 12 Nov 2013 19:00:45 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190671/#p190671</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/190635/#p190635</link>
			<description><![CDATA[<b><i>TylerBarnes says:</i></b><p>Oh my goodness that is perfect for what I&#039;m trying to accomplish. I&#039;m trying to mobilize my dual NES setup. Currently I use two midines carts but I would love to just be able to cart switch and do some proper NES DJ&#039;ing. Any chance you&#039;ve released this version on Vegaplay for download?</p>]]></description>
			<pubDate>Tue, 12 Nov 2013 12:12:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/190635/#p190635</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/72459/#p72459</link>
			<description><![CDATA[<b><i>kineticturtle says:</i></b><p>I also have two powerpaks and would be down for testing.</p><p>Also, NESserial. :3</p>]]></description>
			<pubDate>Thu, 07 Jul 2011 07:04:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72459/#p72459</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/72458/#p72458</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><div class="quotebox"><cite>Batsly Adams wrote:</cite><blockquote><p>I don&#039;t have 2 powerpaks to test out the real deal right now, but would anyone be interested in this type of thing (before I work on it more)?</p></blockquote></div><p>i just got my second powerpak if you want me to help test this out.</p>]]></description>
			<pubDate>Thu, 07 Jul 2011 07:00:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72458/#p72458</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/43426/#p43426</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>I know they DJ between their Famicoms but just play it by ear not a real master slave in software relationship.&nbsp; I&#039;d like to see this too!</p>]]></description>
			<pubDate>Tue, 19 Oct 2010 00:47:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43426/#p43426</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/43424/#p43424</link>
			<description><![CDATA[<b><i>animalstyle says:</i></b><div class="quotebox"><cite>Theta_Frost wrote:</cite><blockquote><p>Nullsleep and Hally can do sync&#039;d DJing now!</p></blockquote></div><p>i&#039;d like to see this.</p>]]></description>
			<pubDate>Tue, 19 Oct 2010 00:17:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43424/#p43424</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/43419/#p43419</link>
			<description><![CDATA[<b><i>HPizzle says:</i></b><p>i was actually thinking about this the other day and wondering if it&#039;d be possible. esp the nes-lsdj sync. keep at it!</p>]]></description>
			<pubDate>Mon, 18 Oct 2010 23:48:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43419/#p43419</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/41284/#p41284</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><div class="quotebox"><cite>bucky wrote:</cite><blockquote><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>i find doubling sequenced stuff doesnt sound as good as guitar stuff,, cause its too close to the og.. its the variation in playing between takes what makes guitars sound fatter...</p></blockquote></div><p>I think there&#039;s enough room for changing a doubled voice to make it worth it/ fatter. You could play around with differing amounts of vibrato, detuning a voice, making them not perfectly in time with each other, giving them drastically different envelopes. That can give you plenty of variation!</p></blockquote></div><br /><p>thats not as simple as merely doubling it <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Sat, 02 Oct 2010 18:55:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/41284/#p41284</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/41251/#p41251</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><div class="quotebox"><cite>Piksel Blue wrote:</cite><blockquote><div class="quotebox"><cite>Batsly Adams wrote:</cite><blockquote><p>I took a break from FaMI to try out something new...</p></blockquote></div><p>Derp?</p></blockquote></div><p>What is wrong with you, stupid troll.</p>]]></description>
			<pubDate>Sat, 02 Oct 2010 06:03:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/41251/#p41251</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/41214/#p41214</link>
			<description><![CDATA[<b><i>Piksel Blue says:</i></b><div class="quotebox"><cite>Batsly Adams wrote:</cite><blockquote><p>I took a break from FaMI to try out something new.</p><p>I&#039;ve coded up 2 different NSF playing roms (<a href="http://www.no-carrier.com/index.php?/vegaplay/" target="_blank">modified versions of the amazing vegaplay - thanks to NO CARRIER</a>) - one is a master that sends a &quot;sync&quot; signal and one is a slave that does nothing but wait for the rising edge of that signal. Based on the way I&#039;m running the sync it should be impossible for them to fall out of time. Right now I&#039;m using an Arduino as a clock source (which is overkill, you can use something like a 555 timer) in place of a &quot;master&quot; NES but you get the picture.</p><br /><p>I&#039;ll look into the LSDJ sync some more next.</p></blockquote></div><p>Derp?</p>]]></description>
			<pubDate>Fri, 01 Oct 2010 23:56:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/41214/#p41214</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/41213/#p41213</link>
			<description><![CDATA[<b><i>Kris k says:</i></b><div class="quotebox"><cite>tRasH cAn maN wrote:</cite><blockquote><p>(giyf as you kindly advised in another recent thread <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>ahhh you got me haha. fair enough. thanks for the clarification though.</p>]]></description>
			<pubDate>Fri, 01 Oct 2010 23:49:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/41213/#p41213</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/41212/#p41212</link>
			<description><![CDATA[<b><i>bucky says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>i find doubling sequenced stuff doesnt sound as good as guitar stuff,, cause its too close to the og.. its the variation in playing between takes what makes guitars sound fatter...</p></blockquote></div><p>I think there&#039;s enough room for changing a doubled voice to make it worth it/ fatter. You could play around with differing amounts of vibrato, detuning a voice, making them not perfectly in time with each other, giving them drastically different envelopes. That can give you plenty of variation!</p>]]></description>
			<pubDate>Fri, 01 Oct 2010 23:28:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/41212/#p41212</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/41210/#p41210</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>Nullsleep and Hally can do sync&#039;d DJing now!</p>]]></description>
			<pubDate>Fri, 01 Oct 2010 23:13:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/41210/#p41210</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/41175/#p41175</link>
			<description><![CDATA[<b><i>Esopus-dragon says:</i></b><p>How about combining an extremely short variable delay on one NES, then connecting a practice amp to each NES, and miking each practice amp?</p>]]></description>
			<pubDate>Fri, 01 Oct 2010 18:10:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/41175/#p41175</guid>
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			<title><![CDATA[Re: NES-NES NSF Sync]]></title>
			<link>https://chipmusic.org/forums/post/41173/#p41173</link>
			<description><![CDATA[<b><i>tRasH cAn maN says:</i></b><div class="quotebox"><cite>Kris k wrote:</cite><blockquote><p>i know putting an equal delay on all notes would just sound like a chorus pedal, but if you could change the value on each note maybe it&#039;d work?</p></blockquote></div><p>Actually, a chorus works by altering the speed of the delayed signal. (giyf as you kindly advised in another recent thread <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> )<br />Another trick of making a fake double take is called flanger. This is basically the effect of having two reel-to-reels slide in and out of sync and was, to my knowledge, invented in the Abby road studios since John Lennon didn&#039;t like to do double takes on his vocals.</p><p>Today&#039;s massive powers in effects processing in terms of DSP and VST have enabled more sophisticated ways of emulating double takes. They are all still based on delay and phasing though. Hence, nothing sounds quite authentic.</p>]]></description>
			<pubDate>Fri, 01 Oct 2010 17:51:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/41173/#p41173</guid>
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