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		<title><![CDATA[ChipMusic.org - lsdj noise glitched problem need fix]]></title>
		<link>https://chipmusic.org/forums/topic/2612/lsdj-noise-glitched-problem-need-fix/</link>
		<description><![CDATA[The most recent posts in lsdj noise glitched problem need fix.]]></description>
		<lastBuildDate>Tue, 19 Oct 2010 19:45:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/43550/#p43550</link>
			<description><![CDATA[<b><i>gizmo says:</i></b><p>Right. From the programmers perspective your just writing to registers. Switching voices on and off. I doubt the wave Buffer was meant to be changed so quickly. It&#039;s suprising that it works as well as it does actually.</p><p>It does sound good for distorted synths n stuff.</p>]]></description>
			<pubDate>Tue, 19 Oct 2010 19:45:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43550/#p43550</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/43406/#p43406</link>
			<description><![CDATA[<b><i>Trash80 says:</i></b><p>The clicking is the result of lsdj writing to the waveform buffer, its a hardware thing and can not be prevented unfortunately. The less timbre (like a sine wave) the more noticeable.</p>]]></description>
			<pubDate>Mon, 18 Oct 2010 21:22:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43406/#p43406</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/43397/#p43397</link>
			<description><![CDATA[<b><i>gizmo says:</i></b><p>Cool. Yeah it sounds alright depending on how you use it I guess.</p>]]></description>
			<pubDate>Mon, 18 Oct 2010 20:03:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43397/#p43397</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/43261/#p43261</link>
			<description><![CDATA[<b><i>animalstyle says:</i></b><p>i used to try to get things to not clilp... don&#039;t worry about it.&nbsp; LSDJ clips, yo - that&#039;s why it&#039;s awesome.&nbsp; most of the clipping you can&#039;t hear when all the other channels are running anyway.&nbsp; artifacts are cool - go with it.</p>]]></description>
			<pubDate>Mon, 18 Oct 2010 01:04:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43261/#p43261</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/43251/#p43251</link>
			<description><![CDATA[<b><i>Note! says:</i></b><div class="quotebox"><cite>gizmo wrote:</cite><blockquote><p>Hey guise, I have another question. Sorry hope it&#039;s not too annoying.</p><p>Is the F command supposed to make your instrument sound like crap? I mean is there supposed to be a click sound between each frame change? I get this on both my emulator and GBC. But I just heard a song where someone used i cool synth, and am now jealous. His song uses the frame changes without a loud clicking</p></blockquote></div><p>Time the F commands up with the noise channel or other percussion (hh or snare or whatevs). It&#039;ll mask the clicks caused by the frame change.</p><p>That&#039;s what I did in <a href="http://8bc.org/music/Note%21/Beelzebub%27s+Gold+72%27+El+Camino/" target="_blank">this track</a> at least - especially on the first wav lead and later solo. I think they are pretty smooth frame changes although I&#039;m certain there are better examples out there.</p>]]></description>
			<pubDate>Sun, 17 Oct 2010 23:28:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43251/#p43251</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/43248/#p43248</link>
			<description><![CDATA[<b><i>gizmo says:</i></b><p>Hey guise, I have another question. Sorry hope it&#039;s not too annoying.</p><p>Is the F command supposed to make your instrument sound like crap? I mean is there supposed to be a click sound between each frame change? I get this on both my emulator and GBC. But I just heard a song where someone used i cool synth, and am now jealous. His song uses the frame changes without a loud clicking. <img src="https://chipmusic.org/forums/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><div class="quotebox"><cite>Note! wrote:</cite><blockquote><p>S00 does not return the shape to its original form in the way that a 00 in the TSP column would.</p></blockquote></div><p>Yah, that&#039;s what tripped me up in the beginning. I have to use TSP to have it not be additive.</p>]]></description>
			<pubDate>Sun, 17 Oct 2010 23:06:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43248/#p43248</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/43205/#p43205</link>
			<description><![CDATA[<b><i>Note! says:</i></b><div class="quotebox"><cite>gizmo wrote:</cite><blockquote><p>I actually don&#039;t fully understand the changes created by the S command yet.</p></blockquote></div><p>There&#039;s not much to know, tbh. Just know that S commands are additive in the sense that</p><p>S01<br />S00<br />S01<br />SFE</p><p>Will result, at the end, in only a one step change from the shape designated in the instrument screen. S00 does not return the shape to its original form in the way that a 00 in the TSP column would. Anyway, you&#039;ve probably already figured this stuff out.</p><p>Oh, and prelisten is indeed awesome, right? Don&#039;t really know how I tracked for so long without it. It&#039;s like writing in the dark.</p>]]></description>
			<pubDate>Sun, 17 Oct 2010 13:32:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43205/#p43205</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/42968/#p42968</link>
			<description><![CDATA[<b><i>gizmo says:</i></b><p>Gotcha. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Thu, 14 Oct 2010 21:00:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/42968/#p42968</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/42966/#p42966</link>
			<description><![CDATA[<b><i>Trash80 says:</i></b><div class="quotebox"><cite>gizmo wrote:</cite><blockquote><p>Whoops, i actually do have 4.0.5. I just stopped using the outrageous shape changes. But I&#039;ll try animal style&#039;s thing. I actually don&#039;t fully understand the changes created by the S command yet. I just have to mess with it till I like how it sounds. Need to learn the logic of it.</p><p>I do have to say, I love 4.0.5. The &quot;prelisten&quot; option is so tight.</p></blockquote></div><p>The point is to not use tsp with the noise channel. Use the S command for pitch changes. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Thu, 14 Oct 2010 20:51:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/42966/#p42966</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/42965/#p42965</link>
			<description><![CDATA[<b><i>gizmo says:</i></b><p>Whoops, i actually do have 4.0.5. I just stopped using the outrageous shape changes. But I&#039;ll try animal style&#039;s thing. I actually don&#039;t fully understand the changes created by the S command yet. I just have to mess with it till I like how it sounds. Need to learn the logic of it.</p><p>I do have to say, I love 4.0.5. The &quot;prelisten&quot; option is so tight.</p><div class="quotebox"><cite>Rolf wrote:</cite><blockquote><p>I find that if I play anything in the noise channel on a Game Boy Color it skips about a third of the notes randomly. That&#039;s on multiple different ones too. DMGs and SPs work fine though.</p></blockquote></div><p>Gah! The gbc inferior sound architecture strikes again!</p>]]></description>
			<pubDate>Thu, 14 Oct 2010 20:46:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/42965/#p42965</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/42953/#p42953</link>
			<description><![CDATA[<b><i>animalstyle says:</i></b><div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>my version doesnt have such nonsense. USE THE OLDSCHOOL LIKE A MAN.</p></blockquote></div><p>um...&nbsp; upgrading to 4.0 is very advantageous because of the stable S command.</p><p>this will fix what all of you are talking about.</p><p>do this in a table</p><p>S 00<br />S 00<br />S 01<br />S 01<br />S 02<br />S 02<br />S 01<br />S 01<br />H</p><p>instead of using the TSP for arps.</p><p>also set the S command to stable.</p>]]></description>
			<pubDate>Thu, 14 Oct 2010 18:25:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/42953/#p42953</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/42925/#p42925</link>
			<description><![CDATA[<b><i>Note! says:</i></b><div class="quotebox"><cite>gizmo wrote:</cite><blockquote><p>tsp&nbsp; &nbsp;cmd<br />EF&nbsp; &nbsp;S 4B<br />00&nbsp; &nbsp; S 14<br />00&nbsp; &nbsp; H 00</p></blockquote></div><p>I table like this would definitely fuck shit up for your noise channel. Keep in mind the noise channel is a delicate flower. Combining transpositions with massive shape jumps like that and slapping a hop command on it all will spell disaster. Either nab a copy of 4.0.5 (although, and maybe this is just me, but I feel like I&#039;ve had drop out issues with 4.0.5 as well) or pare down your noise channel tables.</p>]]></description>
			<pubDate>Thu, 14 Oct 2010 12:43:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/42925/#p42925</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/42915/#p42915</link>
			<description><![CDATA[<b><i>walter b. gentle says:</i></b><p>Yeah a table like that would fuck it up.&nbsp; I beleive you need 4.0.5 or up for the free option. I know its not on 4.0.4.</p><br /><p>Edit: or maybe is not there cause I have the stable version?</p>]]></description>
			<pubDate>Thu, 14 Oct 2010 08:02:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/42915/#p42915</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/42896/#p42896</link>
			<description><![CDATA[<b><i>Rolf says:</i></b><p>I find that if I play anything in the noise channel on a Game Boy Color it skips about a third of the notes randomly. That&#039;s on multiple different ones too. DMGs and SPs work fine though.</p>]]></description>
			<pubDate>Thu, 14 Oct 2010 01:53:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/42896/#p42896</guid>
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			<title><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link>https://chipmusic.org/forums/post/42888/#p42888</link>
			<description><![CDATA[<b><i>Dot.AY says:</i></b><p>I have actually been having this problem too.... will try and switching those settings and see what is happening (v. 4.0)</p>]]></description>
			<pubDate>Thu, 14 Oct 2010 00:58:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/42888/#p42888</guid>
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