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		<title><![CDATA[ChipMusic.org - Arduino experts, suggest me a project]]></title>
		<link>https://chipmusic.org/forums/topic/2888/arduino-experts-suggest-me-a-project/</link>
		<description><![CDATA[The most recent posts in Arduino experts, suggest me a project.]]></description>
		<lastBuildDate>Mon, 20 Dec 2010 12:05:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49195/#p49195</link>
			<description><![CDATA[<b><i>boomlinde says:</i></b><p>As if game boy music isn&#039;t hard enough to explain already, trash80 <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Excellent work! You, too, Rolf.</p>]]></description>
			<pubDate>Mon, 20 Dec 2010 12:05:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49195/#p49195</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49193/#p49193</link>
			<description><![CDATA[<b><i>Trash80 says:</i></b><p><object style="vertical-align:bottom; margin:10px 0 5px 2px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"width="290" height="24" id="player" align="middle"><param name="wmode" value="transparent" /><param name="allowScriptAccess" value="sameDomain" /><param name="flashVars" value="bg=0xDDDDDD&amp;leftbg=0xBBBBBB&amp;rightbg=0xBBBBBB&amp;rightbghover=0x666666&amp;lefticon=0x000000&amp;righticon=0x000000&amp;righticonhover=0xFFFFFF&amp;text=0x333333&amp;slider=0x666666&amp;track=0x999999&amp;loader=0x666666&amp;border=0x333333&amp;autostart=no&amp;loop=no&amp;soundFile=http%3A%2F%2Ftrash80.net%2Fjunkfood%2Fwavesynthtest3000.mp3" /><param name="movie" value="/forums/components/mp3player/player.swf" /><param name="quality" value="high" /><embed style="vertical-align:bottom; margin:10px 0 5px 2px;" src="/forums/components/mp3player/player.swf" flashVars="bg=0xDDDDDD&amp;leftbg=0xBBBBBB&amp;rightbg=0xBBBBBB&amp;rightbghover=0x666666&amp;lefticon=0x000000&amp;righticon=0x000000&amp;righticonhover=0xFFFFFF&amp;text=0x333333&amp;slider=0x666666&amp;track=0x999999&amp;loader=0x666666&amp;border=0x333333&amp;autostart=no&amp;loop=no&amp;soundFile=http%3A%2F%2Ftrash80.net%2Fjunkfood%2Fwavesynthtest3000.mp3" quality="high" wmode="transparent" width="290" height="24" name="player"align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></object></p><p>It&#039;s mono but you cant really tell, the drum samples are tiny. 4bit sample player &amp; sample osc &amp; pwm synthesizer with filter... I&#039;ll be releasing the code at some point, once its working nice.</p>]]></description>
			<pubDate>Mon, 20 Dec 2010 09:54:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49193/#p49193</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49178/#p49178</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>I hope for something a ltitle more advanced then:</p><p>Currently, the code contains four drum sounds (kick, snare, hi-hat and cymbal). More sounds can be added easily. Each sound is 128 samples long with a depth of 8 bits. The samples are stored in separate arrays. Thus, the present sketch is only 3228 bytes long.</p><p>But it does look cool!</p></blockquote></div><p>Trash80&#039;s synth has some better drum samples, 4bit depth 22100Hz.<br />I&#039;ve also messed around with 8bit samples at about 15KHz being played using the hardware pwm at 62.5KHz but they ate space very quickly.</p>]]></description>
			<pubDate>Sun, 19 Dec 2010 22:38:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49178/#p49178</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49167/#p49167</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>I hope for something a ltitle more advanced then:</p><p>Currently, the code contains four drum sounds (kick, snare, hi-hat and cymbal). More sounds can be added easily. Each sound is 128 samples long with a depth of 8 bits. The samples are stored in separate arrays. Thus, the present sketch is only 3228 bytes long.</p><p>But it does look cool!</p>]]></description>
			<pubDate>Sun, 19 Dec 2010 17:25:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49167/#p49167</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49159/#p49159</link>
			<description><![CDATA[<b><i>CMDR says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>How come there isnt an any arduino drum samplers</p><p>/self serving suggestion</p></blockquote></div><p>oh but there is!</p><p><a href="http://little-scale.blogspot.com/2008/04/arduino-drum-machine.html" target="_blank">http://little-scale.blogspot.com/2008/0 &#133; chine.html</a></p>]]></description>
			<pubDate>Sun, 19 Dec 2010 11:58:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49159/#p49159</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49153/#p49153</link>
			<description><![CDATA[<b><i>Trash80 says:</i></b><p>Personally I dont like the quality of pwm as dac. but that is due to aliasing on high notes. which wouldnt be a problem if you did some interpolation magic. but, that is kind of hard on the arduino due to processer intensity. I would imagine this same problem exists with using a external dac as well. Unless you&#039;re running at a very high sample rate (well above 44.1khz)</p><p>I use a <a href="http://en.wikipedia.org/wiki/Resistor_ladder" target="_blank">r2r dac</a> and run the interrupt at the proper rate to create pitch, which restricts it to monophonic and uses 4 pins for 4bit. <br />Lame restriction but the quality is quite nice for notes- pure 4bit oscillator- no aliasing, no lowpass filter to kill the high pitch tone generated by the pwm at the frequency of the sample rate.</p>]]></description>
			<pubDate>Sun, 19 Dec 2010 09:52:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49153/#p49153</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49136/#p49136</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><p>Yes it can.<br />The quality is quite good and the amount of voices.. I&#039;m not sure.</p>]]></description>
			<pubDate>Sun, 19 Dec 2010 03:36:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49136/#p49136</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49134/#p49134</link>
			<description><![CDATA[<b><i>spriteful says:</i></b><div class="quotebox"><cite>TmTgr wrote:</cite><blockquote><p>Making good audio with the arduino isn&#039;t really possible unless you plan to use one of the timer interrupts and make it faster.</p></blockquote></div><p>That touches on a related question I&#039;ve been wondering about:</p><p>If timers and interrupts are used, could the Arduino be used to directly synthesize PWM oscillator waveforms?<br />Is this how some people are already doing it?</p><p>(To try and be clear, I&#039;m not talking about putting samples through an A/D at 44kHz, I&#039;m talking about directly toggling output pins at varying frequencies and duty cycles, using the 16MHz clock as the fundamental timing source; i.e. more similar to NES or C64 pulse wave generation.)</p><p>How many voices and what quality would be doable?</p>]]></description>
			<pubDate>Sun, 19 Dec 2010 02:13:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49134/#p49134</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/49034/#p49034</link>
			<description><![CDATA[<b><i>DKSTR says:</i></b><p>So this is what I came up with (for now). I&#039;m planning to add 4bitsynth to this too.</p><p><a class="postimg" href="http://27.media.tumblr.com/tumblr_ldh63ilPNO1qzx5dno1_500.jpg" title="http://27.media.tumblr.com/tumblr_ldh63ilPNO1qzx5dno1_500.jpg" id="forum_image_73867147"><img src="http://27.media.tumblr.com/tumblr_ldh63ilPNO1qzx5dno1_500.jpg" /></a></p><p>Mp3:<br /><a href="http://soundcloud.com/dkstr/mantra-test" target="_blank">http://soundcloud.com/dkstr/mantra-test</a></p><p>Mantra is Pure Data based 8 step sequencer combined to Arduino based synth.<br />Sequencer has:<br />-One synth channel<br />-One gated channel of same synth<br />-Bass generator that gets the pitch from the synth<br />-3 Drum channels<br />-Arpeggio-like channel<br />-In addition one synth is routed to Ableton Live to create ambience</p><p>Synth is based on Auduino.</p>]]></description>
			<pubDate>Fri, 17 Dec 2010 12:44:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/49034/#p49034</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/47156/#p47156</link>
			<description><![CDATA[<b><i>DKSTR says:</i></b><p>Hmm, does anyone know is doing midisyncing hard to implement to simple sequencer like this:<br /><a href="http://www.beavisaudio.com/Projects/digital/ArduinoPunkConsole/" target="_blank">http://www.beavisaudio.com/Projects/dig &#133; nkConsole/</a></p>]]></description>
			<pubDate>Thu, 25 Nov 2010 07:36:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/47156/#p47156</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/47093/#p47093</link>
			<description><![CDATA[<b><i>DKSTR says:</i></b><div class="quotebox"><cite>TmTgr wrote:</cite><blockquote><p>Making good audio with the arduino isn&#039;t really possible unless you plan to use one of the timer interrupts and make it faster.</p></blockquote></div><p>Yeah, I take it more as a learning about building stuff, but the demos I&#039;ve heard have sounded pretty nice to me.</p><p>But now the bending with midi controls sounds the most interesting choice. Doing bending &#039;sequences&#039; sounds pretty cool.</p>]]></description>
			<pubDate>Wed, 24 Nov 2010 08:27:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/47093/#p47093</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/47086/#p47086</link>
			<description><![CDATA[<b><i>godinpants says:</i></b><p>There was a guy at a soundbytes open mic once, that played this arduino synth. It sounded awesome.</p>]]></description>
			<pubDate>Wed, 24 Nov 2010 04:32:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/47086/#p47086</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/47085/#p47085</link>
			<description><![CDATA[<b><i>TmTgr says:</i></b><p>Making good audio with the arduino isn&#039;t really possible unless you plan to use one of the timer interrupts and make it faster.</p>]]></description>
			<pubDate>Wed, 24 Nov 2010 04:12:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/47085/#p47085</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/47083/#p47083</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><div class="quotebox"><cite>trash80 wrote:</cite><blockquote><p>No I mean I have a arduino in my dmg (pro mini) <br />I&#039;ve been working on it for a few days. It&#039;s a sample oscillator and drum sample player. Using a 4bit r2r dac which sounds a bit better than using pwm. It&#039;s using some custom lsdj code thats not available at the moment. Heres a old clip from friday, the only thing gameboy is the pu1 synth. </p><p><object style="vertical-align:bottom; margin:10px 0 5px 2px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"width="290" height="24" id="player" align="middle"><param name="wmode" value="transparent" /><param name="allowScriptAccess" value="sameDomain" /><param name="flashVars" value="bg=0xDDDDDD&amp;leftbg=0xBBBBBB&amp;rightbg=0xBBBBBB&amp;rightbghover=0x666666&amp;lefticon=0x000000&amp;righticon=0x000000&amp;righticonhover=0xFFFFFF&amp;text=0x333333&amp;slider=0x666666&amp;track=0x999999&amp;loader=0x666666&amp;border=0x333333&amp;autostart=no&amp;loop=no&amp;soundFile=http%3A%2F%2Ftrash80.net%2Fjunkfood%2Flsdjromplertest.mp3" /><param name="movie" value="/forums/components/mp3player/player.swf" /><param name="quality" value="high" /><embed style="vertical-align:bottom; margin:10px 0 5px 2px;" src="/forums/components/mp3player/player.swf" flashVars="bg=0xDDDDDD&amp;leftbg=0xBBBBBB&amp;rightbg=0xBBBBBB&amp;rightbghover=0x666666&amp;lefticon=0x000000&amp;righticon=0x000000&amp;righticonhover=0xFFFFFF&amp;text=0x333333&amp;slider=0x666666&amp;track=0x999999&amp;loader=0x666666&amp;border=0x333333&amp;autostart=no&amp;loop=no&amp;soundFile=http%3A%2F%2Ftrash80.net%2Fjunkfood%2Flsdjromplertest.mp3" quality="high" wmode="transparent" width="290" height="24" name="player"align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></object><br /></p></blockquote></div><p>MIND IS BLOWN!</p>]]></description>
			<pubDate>Wed, 24 Nov 2010 02:16:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/47083/#p47083</guid>
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			<title><![CDATA[Re: Arduino experts, suggest me a project]]></title>
			<link>https://chipmusic.org/forums/post/47080/#p47080</link>
			<description><![CDATA[<b><i>kineticturtle says:</i></b><div class="quotebox"><cite>trash80 wrote:</cite><blockquote><p>..arduino in my dmg...sample oscillator and drum sample player...custom lsdj code</p></blockquote></div><p>Yikes, very cool! I can&#039;t wait to see/hear more.</p>]]></description>
			<pubDate>Wed, 24 Nov 2010 01:51:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/47080/#p47080</guid>
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