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		<title><![CDATA[ChipMusic.org - What tricks/tips do you you when producing your chiptune]]></title>
		<link>https://chipmusic.org/forums/topic/317/what-trickstips-do-you-you-when-producing-your-chiptune/</link>
		<description><![CDATA[The most recent posts in What tricks/tips do you you when producing your chiptune.]]></description>
		<lastBuildDate>Mon, 06 Jun 2011 05:39:08 +0000</lastBuildDate>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/69495/#p69495</link>
			<description><![CDATA[<b><i>an0va says:</i></b><p>part two: Okay so I just got to an instrument with a table with crazy panning including center, FUCK chopping that up. I think I&#039;ll just consolidate instruments like that to their own stereo tracks instead.</p>]]></description>
			<pubDate>Mon, 06 Jun 2011 05:39:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/69495/#p69495</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/69494/#p69494</link>
			<description><![CDATA[<b><i>nkogliaz says:</i></b><p>I just record in through my board, I use overdrive occasionally and light reverb from the board, I randomly use both additive and subtractive eqing, but other than that, direct in and render out, I&#039;ve been making electronic music for about 16 years now, with the gameboys, I just like to keep it as close to the original as possible, I just like how the hardware sounds by itself unprocessed, but that&#039;s just me...</p>]]></description>
			<pubDate>Mon, 06 Jun 2011 05:22:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/69494/#p69494</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/69492/#p69492</link>
			<description><![CDATA[<b><i>an0va says:</i></b><p>Bumping to say that threads like this have really helped me lately. I just finished up a release of material and I decided to kick it up a little bit by also releasing a &quot;deluxe&quot; version of it as well at the same time, but this version will be multitracked and feature live instrumentation as well. I mixed one of the chip songs with one of the old live demos and figured I just had to do it at least for my own sanity.</p><p>BUT ANYWAY, multitracking is definitely looking good-the waveforms ARE easier to line up than I had originally thought! One question though, when you guys multitrack, are you then taking each of the four channels and making mono tracks for each placement in the stereo field? </p><p>Example A, the way I thought most people do it. 4 stereo tracks::<br /></p><ul><li><p>PU1.</p></li><li><p>PU2</p></li><li><p>WAV</p></li><li><p>NOI</p></li></ul><p>or Example B, something that I&#039;m toying with myself. 12 mono tracks:<br /></p><ul><li><p>PU1 (L), PU1 (center), PU1 (R).</p></li><li><p>PU2 (L), PU2 (center), PU2 (R).</p></li><li><p>WAV (L), WAV (center), WAV (R).</p></li><li><p>NOI (L), NOI (center), NOI (R).</p></li></ul>]]></description>
			<pubDate>Mon, 06 Jun 2011 05:14:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/69492/#p69492</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/44109/#p44109</link>
			<description><![CDATA[<b><i>Note! says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>multitrackers -&nbsp; how do you deal with the noise floor buildup?</p></blockquote></div><p>As has been mentioned before - use a noise reducer. Most modern DAWs have one built in but it&#039;s often not too precise. That being said, I&#039;ve only used it when recording from non-prosounded GBC (big mistake) and on noise channels (which seem to be the noisiest between triggers unless you throw a Kxx in there).</p><p>Rawness is one of the reasons that using hardware one-ups software, imo. It gives a recording character as long as it doesn&#039;t upstage composition.</p>]]></description>
			<pubDate>Sun, 24 Oct 2010 14:22:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/44109/#p44109</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/44087/#p44087</link>
			<description><![CDATA[<b><i>animalstyle says:</i></b><p>For my FM release (Trenchvent) i did some weird stuff.&nbsp; i wanted to try and get creative with the recording process after hearing Gabe Liberti from 2PP talk at 8static.&nbsp; one thing i thought about was stereo imaging effects.&nbsp; i like the sound of stereo imaging - but usually it&#039;s too drastic.&nbsp; so, i doubled up the genesis track - hard panned one that is chorusified and took all the bass out.&nbsp; the hard panned one is in the mix really low.&nbsp; some ableton saturator on the main sega track.&nbsp; some of the DX100 leads were doubled (sorta like punk guitar overdubbing) and i used a bunch of delay effects on there.&nbsp; used my boss delay pedal to recorded some weird out of time delay stuff on the more etherial stuff like Cyboshellfish.&nbsp; I also ran the some of the leads through my Roland Jazz Chorus amp (only used a slight bit of chorus from there).&nbsp; I had a lot of noise in some of the tracks like Antibiotics Bitch (but i actually don&#039;t really mind it too much - i think it sounds pretty cool listening to the VDP chunk away sometimes - so i only edited it out in spots).&nbsp; Most of the tracks have a limiter on on the overall to make it sound like it&#039;s punching you in the face.&nbsp; I stayed away from straight&nbsp; compression on most things because i think people sorta overdue that a lot.&nbsp; I just wanted to chop the tops off the transients a bit.&nbsp; &nbsp;Basically i wanted a gritty, raw, dirty sound so i tried some different shit.&nbsp; There was some other crap but i can&#039;t remember right now.</p>]]></description>
			<pubDate>Sun, 24 Oct 2010 06:01:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/44087/#p44087</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/43480/#p43480</link>
			<description><![CDATA[<b><i>BitPop says:</i></b><p>Not done the prosound mod yet (I have the parts, I&#039;m just lazy).&nbsp; &nbsp;So <a href="http://www.waves.com/Content.aspx?id=205" target="_blank">X-Noise</a> is a godsend.&nbsp; Works well on my C64C too. Well...pretty much anything really. Even my Joe Meek compressor which has got a bit buzzy since I replaced the AC/AC wall wart <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<pubDate>Tue, 19 Oct 2010 11:14:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/43480/#p43480</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/25052/#p25052</link>
			<description><![CDATA[<b><i>57 says:</i></b><p>iZotope Ozone ALL THE WAY</p>]]></description>
			<pubDate>Tue, 01 Jun 2010 13:14:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/25052/#p25052</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/6314/#p6314</link>
			<description><![CDATA[<b><i>Reteris says:</i></b><p><a class="postimg" href="http://cdn.buzznet.com/assets/users16/djrossstar/default/8-oli-sykes-bring-horizon--large-msg-119809790661.jpg" title="http://cdn.buzznet.com/assets/users16/djrossstar/default/8-oli-sykes-bring-horizon--large-msg-119809790661.jpg" id="forum_image_64150846"><img src="http://cdn.buzznet.com/assets/users16/djrossstar/default/8-oli-sykes-bring-horizon--large-msg-119809790661.jpg" /></a></p>]]></description>
			<pubDate>Fri, 22 Jan 2010 21:45:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/6314/#p6314</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/6299/#p6299</link>
			<description><![CDATA[<b><i>akira^8GB says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>multitrackers -&nbsp; how do you deal with the noise floor buildup?</p></blockquote></div><p><strong>Izotope RX</strong> over a prosounded DMG.<br />Random introduced me to this awesome tool.<br />If you go too hard on it you will notice removal artifacts, but if you don&#039;t, it&#039;s magical.</p>]]></description>
			<pubDate>Fri, 22 Jan 2010 21:09:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/6299/#p6299</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/6287/#p6287</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>I have prosunded gameboys and the noise still bothers me on multi tracks. Maybe im hoping for too much.</p><p>What noise removal stuff do you use? Waves xnoise is nice but its easy to wreck the sound of the game boy using it.</p>]]></description>
			<pubDate>Fri, 22 Jan 2010 20:08:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/6287/#p6287</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/6280/#p6280</link>
			<description><![CDATA[<b><i>Jonnyriddle says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>multitrackers -&nbsp; how do you deal with the noise floor buildup?</p></blockquote></div><p>yeah pro-sound helps or just noise removal on each track before mixing.</p>]]></description>
			<pubDate>Fri, 22 Jan 2010 19:40:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/6280/#p6280</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/6278/#p6278</link>
			<description><![CDATA[<b><i>Princess says:</i></b><p>@Herr_prof: prosound.&nbsp; I do not notice noise at all in my mixes, no noise gate.</p>]]></description>
			<pubDate>Fri, 22 Jan 2010 19:20:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/6278/#p6278</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/6275/#p6275</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>multitrackers -&nbsp; how do you deal with the noise floor buildup?</p>]]></description>
			<pubDate>Fri, 22 Jan 2010 18:46:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/6275/#p6275</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/6274/#p6274</link>
			<description><![CDATA[<b><i>Princess says:</i></b><p>I multitrack everything lately, synced manually to a reference point at the beginning and end of each track.<br />I have only had sync problems with songs 7:00+ minutes long w/ lots of tempo changes, but it worked well in the end.&nbsp; MIDI is not needed.<br />This has been very fruitful, it allows for lots of tweaking.</p>]]></description>
			<pubDate>Fri, 22 Jan 2010 18:44:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/6274/#p6274</guid>
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			<title><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link>https://chipmusic.org/forums/post/6182/#p6182</link>
			<description><![CDATA[<b><i>tacticalbread says:</i></b><div class="quotebox"><cite>Shonen_ wrote:</cite><blockquote><p>Record it RAW. <br />And then EQ it a bit to BOOST DA BASS.</p></blockquote></div><p>this.</p>]]></description>
			<pubDate>Fri, 22 Jan 2010 07:15:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/6182/#p6182</guid>
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