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		<title><![CDATA[ChipMusic.org - ZX Spectrum 48K - new sound-engines (1-bit)]]></title>
		<link>https://chipmusic.org/forums/topic/3853/zx-spectrum-48k-new-soundengines-1bit/</link>
		<description><![CDATA[The most recent posts in ZX Spectrum 48K - new sound-engines (1-bit).]]></description>
		<lastBuildDate>Thu, 21 Apr 2011 08:24:50 +0000</lastBuildDate>
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			<title><![CDATA[Re: ZX Spectrum 48K - new sound-engines (1-bit)]]></title>
			<link>https://chipmusic.org/forums/post/63968/#p63968</link>
			<description><![CDATA[<b><i>MISTER BEEP says:</i></b><p>fluidvolt:</p><p>&gt; What&#039;s this about Beepola2?! <br />--------------<br />There will be the second brand new version. If Ccowley has time. </p><p>&gt; And on a related note, are all of these eventually going to make their way to Beepola(2?) or is there some criteria for what engines are included? I&#039;m not too good at XM.<br />-----------------<br />It is possible. I didn&#039;t asked him but I suspect so. <br />New Beepola has to be totally re-written to implement any new engines. Hence the &quot;2&quot; version.</p>]]></description>
			<pubDate>Thu, 21 Apr 2011 08:24:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/63968/#p63968</guid>
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			<title><![CDATA[Re: ZX Spectrum 48K - new sound-engines (1-bit)]]></title>
			<link>https://chipmusic.org/forums/post/63932/#p63932</link>
			<description><![CDATA[<b><i>fluidvolt says:</i></b><div class="quotebox"><cite>MISTER BEEP wrote:</cite><blockquote><p>Plus one without editor yet (it will be later implemented into Beepola2).</p></blockquote></div><p>What&#039;s this about Beepola2?! And on a related note, are all of these eventually going to make their way to Beepola(2?) or is there some criteria for what engines are included? I&#039;m not too good at XM <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<pubDate>Wed, 20 Apr 2011 19:54:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/63932/#p63932</guid>
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			<title><![CDATA[Re: ZX Spectrum 48K - new sound-engines (1-bit)]]></title>
			<link>https://chipmusic.org/forums/post/63909/#p63909</link>
			<description><![CDATA[<b><i>MISTER BEEP says:</i></b><p>Another new engine - Huby. 2 channels. <br /><a href="http://www.worldofspectrum.org/forums/showthread.php?t=33927" target="_blank">http://www.worldofspectrum.org/forums/s &#133; hp?t=33927</a><br />Very minimal, in a good way.</p>]]></description>
			<pubDate>Wed, 20 Apr 2011 13:23:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/63909/#p63909</guid>
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			<title><![CDATA[Re: ZX Spectrum 48K - new sound-engines (1-bit)]]></title>
			<link>https://chipmusic.org/forums/post/61464/#p61464</link>
			<description><![CDATA[<b><i>MISTER BEEP says:</i></b><p>OK then, finally I managed to record the Tritone sound. <br /><a href="http://chipmusic.org/mister+beep/music/triton-and-mermaid-1-bit" target="_blank">http://chipmusic.org/mister+beep/music/ &#133; maid-1-bit</a></p>]]></description>
			<pubDate>Tue, 29 Mar 2011 19:19:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61464/#p61464</guid>
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			<title><![CDATA[Re: ZX Spectrum 48K - new sound-engines (1-bit)]]></title>
			<link>https://chipmusic.org/forums/post/61430/#p61430</link>
			<description><![CDATA[<b><i>MISTER BEEP says:</i></b><p>Ne7: it&#039;s a real fun. However - including first attempts to figure out what&#039;s working how. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><p>Sadly at the moment I have no time to upload more examples (I&#039;m at work), so I uploaded only one<br /><a href="http://z80.i-demo.pl/MISTER_BEEP-The_nuthouse.mp3" target="_blank">http://z80.i-demo.pl/MISTER_BEEP-The_nuthouse.mp3</a><br />from LyndonSharp 3-channels engine. </p><p>The rest I will simply take from old uploads, maybe it would be useful for somebody - <br />OCTODE - <a href="http://chipmusic.org/mister+beep/music/spring-is-coming" target="_blank">http://chipmusic.org/mister+beep/music/spring-is-coming</a><br />QChan - <a href="https://8bc.org/music/MISTER+BEEP/Galactic+coursing+%281-bit+as+usual%29/" target="_blank">https://8bc.org/music/MISTER+BEEP/Galac &#133; +usual%29/</a></p><p>I finish my first TRITONE song so for now I have no recordings from Timex. <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> <br />Anyway - more/less that&#039;s how they sound.</p>]]></description>
			<pubDate>Tue, 29 Mar 2011 09:01:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61430/#p61430</guid>
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			<title><![CDATA[Re: ZX Spectrum 48K - new sound-engines (1-bit)]]></title>
			<link>https://chipmusic.org/forums/post/61428/#p61428</link>
			<description><![CDATA[<b><i>ne7 says:</i></b><p>brill <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> i must make some time to play around with these - thanks for posting about them!</p>]]></description>
			<pubDate>Tue, 29 Mar 2011 08:00:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61428/#p61428</guid>
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			<title><![CDATA[ZX Spectrum 48K - new sound-engines (1-bit)]]></title>
			<link>https://chipmusic.org/forums/post/61427/#p61427</link>
			<description><![CDATA[<b><i>MISTER BEEP says:</i></b><p>Yawn. <br />I&#039;m bored. Nobody writes about 48K machines lately. </p><p>So maybe it&#039;s a good opportunity to mention - this month appeared 4 engines for Spectrum48 (3 new and one reverse-engineered, from 80s). <br />Plus one without editor yet (it will be later implemented into Beepola2). </p><p>The trick is, one can write music in XM format. Pretty nice, huh? <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> Shiru has made the job. <br />Engines: <br />Octode<br />QChan<br />Tritone<br />LyndonSharp<br />Phaser2 (without editor yet). </p><p>Check out the WOS forum <a href="http://www.worldofspectrum.org/forums/forumdisplay.php?f=18" target="_blank">http://www.worldofspectrum.org/forums/f &#133; y.php?f=18</a></p><p>If you want MP3 recordings of the engines sound, I can upload something. </p><p>Greetings,<br />MB</p><p>________EDIT___________<br />Aha, one problem - recording from emulator is actually pointless. They&#039;re too complicated for emulation. However some post-processing might help.</p>]]></description>
			<pubDate>Tue, 29 Mar 2011 07:57:32 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61427/#p61427</guid>
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