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		<title><![CDATA[ChipMusic.org - Super Gameboy Pro Mod questions]]></title>
		<link>https://chipmusic.org/forums/topic/3877/super-gameboy-pro-mod-questions/</link>
		<description><![CDATA[The most recent posts in Super Gameboy Pro Mod questions.]]></description>
		<lastBuildDate>Sat, 02 Apr 2011 03:46:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/62037/#p62037</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Or want a studio recording setup perman ready to go whenever inspirations struck... add a arduinoboy!</p></blockquote></div><p>This.&nbsp; I keep a prosounded SGB in my studio and just pop out the cartridge and into my boy when I want to go somewhere or do something live.&nbsp; I&#039;ve been thinking of of adding an arduinoboy or pitch mod as well but I&#039;m not sure.&nbsp; Maybe a super slim combined SGB and SNES Jr. would be fun... <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Sat, 02 Apr 2011 03:46:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/62037/#p62037</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61906/#p61906</link>
			<description><![CDATA[<b><i>im-pulze says:</i></b><p>Yeah but the bass is very low on the SGB - for recording is a prosounded DMG the best decision.</p>]]></description>
			<pubDate>Fri, 01 Apr 2011 05:34:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61906/#p61906</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61876/#p61876</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>another benefit of the SGB, it&#039;s faster than a regular gameboy so you can do more complex tables and effects &#039;n shit.</p></blockquote></div><p>i am not sure of that but i cant tell you otherwise.<br />also<br />fucking good call with the lsdj log. that is a nifty feature to have. if you do this mod besure to put up some recordins.</p>]]></description>
			<pubDate>Fri, 01 Apr 2011 04:02:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61876/#p61876</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61814/#p61814</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><p>another benefit of the SGB, it&#039;s faster than a regular gameboy so you can do more complex tables and effects &#039;n shit.</p>]]></description>
			<pubDate>Thu, 31 Mar 2011 21:08:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61814/#p61814</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61813/#p61813</link>
			<description><![CDATA[<b><i>nordloef says:</i></b><div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>as i understand, the benefits are that there is a deeper low end and it records clean. the only draw back is that the clocking speed is a little faster than an actual gameboy. this causes the pitch to be slightly higher then normal. its not a big deal but if you intend to mix it with an actual gameboy you will be out of tune. the super gameboy it self is actually basically a gameboy built into a cartridge. the insides of the thing are pretty much just a normal gameboy but with the controls and visuals processed through by the snes engine rather than then in the cartridge. I would hypothesize because these components are taken out you may have a cleaner recording then using a prosounded dmg even, if you are using the moded sgb.</p></blockquote></div><div class="quotebox"><cite>lsdj changelog wrote:</cite><blockquote><p>2004-06-06: v3.1.6 (special swedish national day sucks-release)</p><p> <strong>* adjusted pitch table for use with super game boy (no longer detuned)</strong><br /> * bugfix: visual problems with file load/save progress indicators (thx to dave steinberg)<br /> * bugfix: key delay settings not working on B+DOWN / B+UP in song screen (thx to starpaws)<br /> * bugfix: visual bug when going from instr $40 to $3F in instr screen (thx to djntd)<br /> * renamed &quot;patterns&quot; back to &quot;phrases&quot; again because i never got used to calling it pattern</p></blockquote></div>]]></description>
			<pubDate>Thu, 31 Mar 2011 20:39:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61813/#p61813</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61812/#p61812</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p>as i understand, the benefits are that there is a deeper low end and it records clean. the only draw back is that the clocking speed is a little faster than an actual gameboy. this causes the pitch to be slightly higher then normal. its not a big deal but if you intend to mix it with an actual gameboy you will be out of tune. the super gameboy it self is actually basically a gameboy built into a cartridge. the insides of the thing are pretty much just a normal gameboy but with the controls and visuals processed through by the snes engine rather than then in the cartridge. I would hypothesize because these components are taken out you may have a cleaner recording then using a prosounded dmg even, if you are using the moded sgb.</p>]]></description>
			<pubDate>Thu, 31 Mar 2011 20:25:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61812/#p61812</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61790/#p61790</link>
			<description><![CDATA[<b><i>AdamGetsAwesome says:</i></b><p>Same benefits as the GameBoy line-out mod. Cleaner output.</p>]]></description>
			<pubDate>Thu, 31 Mar 2011 16:48:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61790/#p61790</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61789/#p61789</link>
			<description><![CDATA[<b><i>katsumbhong says:</i></b><div class="quotebox"><cite>AdamGetsAwesome wrote:</cite><blockquote><p>The only reason you&#039;d probably want the mod is if you don&#039;t want to kill your eyes and want to record from an SNES rather than a GameBoy. </p><p>Plugging a line into the line out mod will not cut the audio coming from the system when it&#039;s plugged in.</p><p>Why would you bring around an SNES, its power brick, Super GameBoy, some sort of monitor, and LSDJ just for performances when a GameBoy does the same exact thing and is super portable?</p><p>edit: comma</p></blockquote></div><p>Wanted to know what the benefits of the Prosound Mod on the Super Gameboy were.</p><p>I picked up the Super Gameboy so I wouldn&#039;t have to kill my eyes when I was producing. The gameboy is good for on the go and performances but needed something that I could relax and produce with LSDj without resorting to Emulator and ROM on the laptop.</p>]]></description>
			<pubDate>Thu, 31 Mar 2011 16:41:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61789/#p61789</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61780/#p61780</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>it WOULD kick ass if you want to , say, teach a workshop on lsdj.</p><p>Or want a studio recording setup perman ready to go whenever inspirations struck... add a adruinoboy!</p>]]></description>
			<pubDate>Thu, 31 Mar 2011 14:38:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61780/#p61780</guid>
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			<title><![CDATA[Re: Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61776/#p61776</link>
			<description><![CDATA[<b><i>AdamGetsAwesome says:</i></b><p>The only reason you&#039;d probably want the mod is if you don&#039;t want to kill your eyes and want to record from an SNES rather than a GameBoy. </p><p>Plugging a line into the line out mod will not cut the audio coming from the system when it&#039;s plugged in.</p><p>Why would you bring around an SNES, its power brick, Super GameBoy, some sort of monitor, and LSDJ just for performances when a GameBoy does the same exact thing and is super portable?</p><p>edit: comma</p>]]></description>
			<pubDate>Thu, 31 Mar 2011 14:16:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61776/#p61776</guid>
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			<title><![CDATA[Super Gameboy Pro Mod questions]]></title>
			<link>https://chipmusic.org/forums/post/61775/#p61775</link>
			<description><![CDATA[<b><i>katsumbhong says:</i></b><p>Had a few questions about the Super Gameboy Pro Sound Mod. I know how to do it, but are the benefits the same as doing it on a Gameboy?</p><p>~Will hooking up a line to it, say from headphones, cut sound from the system and send them straight to the audio jack when its plugged in?</p><p>I busted out my SNES, Super Gameboy and LSDj cart to see how it sounds like UNMODDED. There is hum but not as bad as from the Gameboy.</p><p>Would you use this mainly if you were using the SNES/SGB/LSDj all for performances instead of using a Gameboy by itself???</p>]]></description>
			<pubDate>Thu, 31 Mar 2011 14:05:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/61775/#p61775</guid>
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