<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - Arduinoboy running 5V with note dropouts question]]></title>
		<link>https://chipmusic.org/forums/topic/4117/arduinoboy-running-5v-with-note-dropouts-question/</link>
		<description><![CDATA[The most recent posts in Arduinoboy running 5V with note dropouts question.]]></description>
		<lastBuildDate>Wed, 18 May 2011 08:59:05 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/67173/#p67173</link>
			<description><![CDATA[<b><i>okfox says:</i></b><div class="quotebox"><cite>trash80 wrote:</cite><blockquote><p>Also to help with lag issues and dropouts you can turn off the screen via hold Select and press A.</p><p>It will not only help with performance, but also decrease the line noise.</p></blockquote></div><p>Will using mgb/arduinoboy on gbc help as well due to faster processor?</p><p>Also, I updated two arduinoboys to 1.2.1 and it works but when in mgb mode if I send cc data from my mpc to the game boy the midi status light stays lit even after the cc data is done sending. I tried it with sending pitchbend and modwheel and both did the same thing. I am sharing just one resistor on all leds rather than a resistor for each led but I don&#039;t think that would force the led to stay on. Only way to get it to go away is to reset. Ideas?</p>]]></description>
			<pubDate>Wed, 18 May 2011 08:59:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/67173/#p67173</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/67170/#p67170</link>
			<description><![CDATA[<b><i>Trash80 says:</i></b><p>Also to help with lag issues and dropouts you can turn off the screen via hold Select and press A.</p><p>It will not only help with performance, but also decrease the line noise.</p>]]></description>
			<pubDate>Wed, 18 May 2011 07:27:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/67170/#p67170</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/67109/#p67109</link>
			<description><![CDATA[<b><i>okfox says:</i></b><p>I moved the power to the 5v pin and all appears well. Thanks again.</p>]]></description>
			<pubDate>Tue, 17 May 2011 19:20:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/67109/#p67109</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/65431/#p65431</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Rolf speaks many words of truthinessisosity.</p>]]></description>
			<pubDate>Thu, 05 May 2011 01:30:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/65431/#p65431</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/65429/#p65429</link>
			<description><![CDATA[<b><i>okfox says:</i></b><div class="quotebox"><cite>Rolf wrote:</cite><blockquote><p>The VIN pin is for unregulated power. You can bypass the regulator all together by running the +5V line into the 5V pin if you&#039;re using a regulated 5V source like the Game Boy link port. Note that Game Boy Advances and later models run at 3.3V.</p></blockquote></div><p>This I will try! Always used VIN. Thanks</p>]]></description>
			<pubDate>Thu, 05 May 2011 00:55:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/65429/#p65429</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/65426/#p65426</link>
			<description><![CDATA[<b><i>Rolf says:</i></b><p>The VIN pin is for unregulated power. You can bypass the regulator all together by running the +5V line into the 5V pin if you&#039;re using a regulated 5V source like the Game Boy link port. Note that Game Boy Advances and later models run at 3.3V.</p>]]></description>
			<pubDate>Thu, 05 May 2011 00:40:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/65426/#p65426</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/65423/#p65423</link>
			<description><![CDATA[<b><i>Kris k says:</i></b><p>the FAMI interface can be powered with an AC adapter, you don&#039;t need USB power for it.</p>]]></description>
			<pubDate>Thu, 05 May 2011 00:30:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/65423/#p65423</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/65422/#p65422</link>
			<description><![CDATA[<b><i>okfox says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>The only problem ive had is running things for a long time, like more than hour or two and that was solved by power cycling the dmg. You can mess with the aboy latency settings if you notice dropouts.</p></blockquote></div><p>Yeah, that is usually when it happens to me.</p><p>I am going to build a FAMI interface for my nes and don&#039;t necessarily want to power it through the usb and the nes controller port has a 5V out. I&#039;ll try it either way b/c I&#039;d rather not use a battery in either case.</p><p>thanks</p>]]></description>
			<pubDate>Thu, 05 May 2011 00:16:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/65422/#p65422</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/65421/#p65421</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p><a href="http://chipmusic.org/forums/post/62681/#p62681" target="_blank">http://chipmusic.org/forums/post/62681/#p62681</a></p>]]></description>
			<pubDate>Thu, 05 May 2011 00:16:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/65421/#p65421</guid>
		</item>
		<item>
			<title><![CDATA[Re: Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/65419/#p65419</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>The only problem ive had is running things for a long time, like more than hour or two and that was solved by power cycling the dmg. You can mess with the aboy latency settings if you notice dropouts.</p>]]></description>
			<pubDate>Thu, 05 May 2011 00:11:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/65419/#p65419</guid>
		</item>
		<item>
			<title><![CDATA[Arduinoboy running 5V with note dropouts question]]></title>
			<link>https://chipmusic.org/forums/post/65416/#p65416</link>
			<description><![CDATA[<b><i>okfox says:</i></b><p>I&#039;ve built a few arduinoboys and am wondering anyone&#039;s experience on running the arduino off the game boy 5V link port pin. I&#039;ve built the arduinoboy strictly for MGB mode so I&#039;m not concerned with sync, just a consistent flow of midi data with no dropouts or glitches. </p><p>According the arduino spec you are supposed to supply the VIN on the board with 7v-12v but the gb only gives around 5v. Some folks on various forums have said running it at 5v can cause problems with the circuit. I have never tried running it off a 9v battery - could this be the problem I&#039;ve been having?</p><p>I&#039;m pretty sure it&#039;s not my soldering skills or an issue with following the schematic as I&#039;ve made around 8 of these. Some in a dmg and others in external cases. It happens on the dmg-01 and the color game boy. It&#039;s also not constant and never that bad but it is noticeable to me when it misses a note, hangs, or plays the wrong note.</p>]]></description>
			<pubDate>Wed, 04 May 2011 23:55:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/65416/#p65416</guid>
		</item>
	</channel>
</rss>
