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		<title><![CDATA[ChipMusic.org - "Depixelizing Pixel Art"]]></title>
		<link>https://chipmusic.org/forums/topic/4288/depixelizing-pixel-art/</link>
		<description><![CDATA[The most recent posts in "Depixelizing Pixel Art".]]></description>
		<lastBuildDate>Tue, 31 May 2011 16:09:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68662/#p68662</link>
			<description><![CDATA[<b><i>xero says:</i></b><p>thanx for sharing!<br />this is relevant to my interest...</p><p>i think this also says something about the quality of super mario sprites.<br />the converted SMW sprites look better then all the others. and im a huge fan of<br />the secret of mana, but they just dont look as good.</p>]]></description>
			<pubDate>Tue, 31 May 2011 16:09:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68662/#p68662</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68385/#p68385</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><p><a class="postimg" href="http://www.wired.com/images_blogs/gamelife/2011/05/yoshitoadbomberman-660x990.jpg" title="http://www.wired.com/images_blogs/gamelife/2011/05/yoshitoadbomberman-660x990.jpg" id="forum_image_29701363"><img src="http://www.wired.com/images_blogs/gamelife/2011/05/yoshitoadbomberman-660x990.jpg" /></a></p>]]></description>
			<pubDate>Sat, 28 May 2011 18:34:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68385/#p68385</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68375/#p68375</link>
			<description><![CDATA[<b><i>danimal cannon says:</i></b><div class="quotebox"><cite>BR1GHT PR1MATE wrote:</cite><blockquote><p>i think i figured out what the &quot;intended application&quot; for this is... and its pretty creepy: <a href="http://people.csail.mit.edu/celiu/FaceHallucination/fh.html" target="_blank">http://people.csail.mit.edu/celiu/FaceH &#133; on/fh.html</a></p><p>ZOOM &amp; ENHANCE</p></blockquote></div><p>ugh one of the eyes is always fucked up and thats creepy</p>]]></description>
			<pubDate>Sat, 28 May 2011 16:46:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68375/#p68375</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68318/#p68318</link>
			<description><![CDATA[<b><i>BR1GHT PR1MATE says:</i></b><p>in a humorous twist: </p><p>i can&#039;t read the punchline. lacks zoom &amp; enhance.</p>]]></description>
			<pubDate>Sat, 28 May 2011 00:24:04 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68318/#p68318</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68313/#p68313</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>Did someone say zoom and enhance? &#039;cos I think I heard someone say zoom and enhance...</p><p><a class="postimg" href="http://img705.imageshack.us/img705/4124/zoomcsiinvestigation.jpg" title="http://img705.imageshack.us/img705/4124/zoomcsiinvestigation.jpg" id="forum_image_98233416"><img src="http://img705.imageshack.us/img705/4124/zoomcsiinvestigation.jpg" /></a></p>]]></description>
			<pubDate>Fri, 27 May 2011 23:19:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68313/#p68313</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68311/#p68311</link>
			<description><![CDATA[<b><i>BR1GHT PR1MATE says:</i></b><p>i think i figured out what the &quot;intended application&quot; for this is... and its pretty creepy: <a href="http://people.csail.mit.edu/celiu/FaceHallucination/fh.html" target="_blank">http://people.csail.mit.edu/celiu/FaceH &#133; on/fh.html</a></p><p>ZOOM &amp; ENHANCE</p>]]></description>
			<pubDate>Fri, 27 May 2011 23:09:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68311/#p68311</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68310/#p68310</link>
			<description><![CDATA[<b><i>SKGB says:</i></b><p>BLASPHEMY!</p>]]></description>
			<pubDate>Fri, 27 May 2011 23:00:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68310/#p68310</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68246/#p68246</link>
			<description><![CDATA[<b><i>mizu says:</i></b><p>I found out something cool.... a nsf converter that converts to gbc files</p>]]></description>
			<pubDate>Fri, 27 May 2011 14:07:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68246/#p68246</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68242/#p68242</link>
			<description><![CDATA[<b><i>danimal cannon says:</i></b><div class="quotebox"><cite>KeFF wrote:</cite><blockquote><p>next up:</p><p>Converter for NSF songs to make them sound like they were played by real orchestra.</p></blockquote></div><p>that&#039;s called virt</p>]]></description>
			<pubDate>Fri, 27 May 2011 13:19:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68242/#p68242</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68241/#p68241</link>
			<description><![CDATA[<b><i>Dauragon says:</i></b><p>Bear in mind though, this whole thing is less &quot;Check out this technology that we created specifically for videogames&quot; and more &quot;Check out how fuckin awesome we are at math and stuff&quot;.</p><p>I&#039;m pretty sure the choice of game sprites was arbitrary at best, or maybe because they are simple enough to prove the algorithm with little error. </p><p>[edit] The choice to use game sprites as an example though will probably catch the eye of a lot of developers who have been trying to to the same thing (and kind of sucking at it) for years now, though. </p><p>This is basically one step closer to that silly &quot;ENHANCE&quot; button in every cop procedural coming true.</p>]]></description>
			<pubDate>Fri, 27 May 2011 13:05:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68241/#p68241</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68231/#p68231</link>
			<description><![CDATA[<b><i>KeFF says:</i></b><div class="quotebox"><cite>ant1 wrote:</cite><blockquote><div class="quotebox"><cite>KeFF wrote:</cite><blockquote><p>next up:</p><p>Converter for NSF songs to make them sound like they were played by real orchestra.</p></blockquote></div><p><a href="http://www.zophar.net/utilities/converters/nsf2midi.html" target="_blank">http://www.zophar.net/utilities/convert &#133; 2midi.html</a></p><p><img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Midi is not orchestra <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<pubDate>Fri, 27 May 2011 10:01:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68231/#p68231</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68230/#p68230</link>
			<description><![CDATA[<b><i>ant1 says:</i></b><div class="quotebox"><cite>KeFF wrote:</cite><blockquote><p>next up:</p><p>Converter for NSF songs to make them sound like they were played by real orchestra.</p></blockquote></div><p><a href="http://www.zophar.net/utilities/converters/nsf2midi.html" target="_blank">http://www.zophar.net/utilities/convert &#133; 2midi.html</a></p><p><img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Fri, 27 May 2011 09:46:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68230/#p68230</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68228/#p68228</link>
			<description><![CDATA[<b><i>boomlinde says:</i></b><div class="quotebox"><cite>Andrew Winzenburg wrote:</cite><blockquote><p>To apply it specifically to video game sprites seems ridiculous. Video game sprites aren&#039;t downscaled, they&#039;re hand drawn specifically to fit the color requirements of the console or computer.</p></blockquote></div><p>Ridiculous or not, there&#039;s a whole bunch of emulators that already do upscaling (hqx or eagle algorithms for example), and a lot of users enjoying it. Whether you (or the original artists) like what it does to the original artwork or not, there&#039;s obviously a demand for effortless upscaling.</p><div class="quotebox"><cite>Andrew Winzenburg wrote:</cite><blockquote><p>If you were to test an algorithm for upscaling, it would make much more sense to actually work with downsized, pixelated photos, where the technology would be practically applied.</p></blockquote></div><p>There is a whole lot of effort put into upscaling photographic images (in terms of research and programs), but this is not one of them. As explained in the paper, this algorithm is not particularly useful for (relatively) low-contrast images (like the doom face example). It&#039;s designed for the no-nonsense kind of pixel art you find in old video games (read 4.1). It&#039;s a very specific algorithm for a quite narrow field of interest.</p><div class="quotebox"><cite>Andrew Winzenburg wrote:</cite><blockquote><p>The one useful application I could find was porting video games to other systems, but even that reason still makes little sense to me, as most video games currently utilize 3d graphics.</p></blockquote></div><p>Even if most current games use 3D graphics (a dubious claim, IMO, especially since you&#039;re talking about ports of old video games), the (potentially few) applications it DOES have aren&#039;t affected.</p>]]></description>
			<pubDate>Fri, 27 May 2011 09:27:37 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68228/#p68228</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68227/#p68227</link>
			<description><![CDATA[<b><i>KeFF says:</i></b><p>next up:</p><p>Converter for NSF songs to make them sound like they were played by real orchestra.</p>]]></description>
			<pubDate>Fri, 27 May 2011 09:21:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68227/#p68227</guid>
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			<title><![CDATA[Re: "Depixelizing Pixel Art"]]></title>
			<link>https://chipmusic.org/forums/post/68221/#p68221</link>
			<description><![CDATA[<b><i>Andrew Winzenburg says:</i></b><div class="quotebox"><cite>godinpants wrote:</cite><blockquote><p>It would actually be very useful for upscaling small images.<br />It&#039;s more advanced than current algorithms in that it&#039;s making important decisions about straight lines, curves, shading differences.</p><p>If you want to upsize that 200x200 jpg you have, to say 800x800, it&#039;s going to look pretty shit, depending on which algorithm you use, (photoshop has bicubic and nearest neighbour, maybe more?) these are somewhat basic ways of upscaling, by either creating a square or many pixels to represent the one, or by shifting colours of pixels between the two original pixels.<br />This method seems to have some intelligence in deciding where to put a straight line, where things should be shaded or just a sharp colour change.</p></blockquote></div><p>To apply it specifically to video game sprites seems ridiculous. Video game sprites aren&#039;t downscaled, they&#039;re hand drawn specifically to fit the color requirements of the console or computer. If you were to test an algorithm for upscaling, it would make much more sense to actually work with downsized, pixelated photos, where the technology would be practically applied. </p><div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><p>Try reading the &quot;previous work&quot; section. It lists previous research and applications of upscaling and vectorizing algorithms, fields where the work is highly relevant. You should also try reading the conclusions. Please, at least skim over the whole paper before assuming that the research is useless.</p></blockquote></div><p>True, rather ignorant of me to do so, but in my defense, 3:30 am is not the my optimal time for reading research papers, let alone expressing rational opinions about them. The one useful application I could find was porting video games to other systems, but even that reason still makes little sense to me, as most video games currently utilize 3d graphics. Even when not using 3d graphics, it&#039;s probably more consistent to hand draw new sprites instead of relying on an algorithm that will always have some percentage of failure. Brand new art would also gives the creators a chance to renovate the game&#039;s design and keep interest in the franchise.</p><p>EDIT: Though, yes, it did pop into my mind that an HD cartoon-y remake of Super Mario World and other classics would be pretty neat. I just think developing an algorithm to do all the work seems like the wrong way to go about it.</p>]]></description>
			<pubDate>Fri, 27 May 2011 06:11:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68221/#p68221</guid>
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