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		<title><![CDATA[ChipMusic.org - VGM player for NES]]></title>
		<link>https://chipmusic.org/forums/topic/4304/vgm-player-for-nes/</link>
		<description><![CDATA[The most recent posts in VGM player for NES.]]></description>
		<lastBuildDate>Sun, 29 May 2011 17:51:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: VGM player for NES]]></title>
			<link>https://chipmusic.org/forums/post/68459/#p68459</link>
			<description><![CDATA[<b><i>B00daW says:</i></b><p>mic_ has updated his project with a song from RushJet1 and has posted a video on <a href="http://www.youtube.com/watch?v=uAtHm0lxczs" target="_blank">YouTube</a>.</p>]]></description>
			<pubDate>Sun, 29 May 2011 17:51:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68459/#p68459</guid>
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			<title><![CDATA[Re: VGM player for NES]]></title>
			<link>https://chipmusic.org/forums/post/68338/#p68338</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><p>My favorite is the NSF player for the PC-E.&nbsp; His Sixpack project is quite cool aswell.&nbsp; (Someone should sell me a core-grafx <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> )</p>]]></description>
			<pubDate>Sat, 28 May 2011 04:50:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68338/#p68338</guid>
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		<item>
			<title><![CDATA[Re: VGM player for NES]]></title>
			<link>https://chipmusic.org/forums/post/68324/#p68324</link>
			<description><![CDATA[<b><i>B00daW says:</i></b><p>He&#039;s finally <a href="http://nesdev.parodius.com/bbs/viewtopic.php?p=78810#78810" target="_blank">released a demo of NESVGM</a>.&nbsp; I hacked it up with a song by GreaseMonkey using IT2VGM and kulor using MOD2PSG2 too.&nbsp; My songs won&#039;t fit because they&#039;re over 200K and the PRG space (not including player code) is 128K with the mapper currently used.</p>]]></description>
			<pubDate>Sat, 28 May 2011 01:48:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68324/#p68324</guid>
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		<item>
			<title><![CDATA[Re: VGM player for NES]]></title>
			<link>https://chipmusic.org/forums/post/68261/#p68261</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><p>I saw this a while ago, didn&#039;t paid much attention, but is really nicee. I have some vgm lying around, will try out some other players to see what it feels like!</p>]]></description>
			<pubDate>Fri, 27 May 2011 15:55:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68261/#p68261</guid>
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		<item>
			<title><![CDATA[VGM player for NES]]></title>
			<link>https://chipmusic.org/forums/post/68254/#p68254</link>
			<description><![CDATA[<b><i>B00daW says:</i></b><p>mic_ of XPMCK fame has recently released a <a href="http://youtu.be/Tcqk3zLj_qU" target="_blank">video</a> showing VGM (SN76489 for GG/SMS) playing on NES hardware using a PowerPak.</p><p>It&#039;s still in development and he&#039;s still ironing out a few kinks.&nbsp; Currently since the SN76489 has 3 pulse channels and the stock 2a0x only has 2, it uses an extra pulse from VRC6.&nbsp; Meaning if the project continues as is, a modded NES will be necessary.</p><p>He&#039;s also done other spectacular projects such as:</p><p>VGM Player for GB<br />VGM Player for TG-16/PCE<br />VGM Player for SNES<br />VGM Player for MD/Genesis<br />NSF Player for TG-16/PCE<br />SPC Player for SNES</p><p>All of them are released and located at <a href="http://jiggawatt.org/badc0de/console.htm" target="_blank">his site</a>.</p><p>If you want to know what can currently compose VGM (SN76489) music if you are looking at the playback options, currently you can use MOD2PSG2, XPMCK, and IT2VGM.</p>]]></description>
			<pubDate>Fri, 27 May 2011 15:25:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/68254/#p68254</guid>
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