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		<title><![CDATA[ChipMusic.org - The Great LSDJ Kick Thread]]></title>
		<link>https://chipmusic.org/forums/topic/4526/the-great-lsdj-kick-thread/</link>
		<description><![CDATA[The most recent posts in The Great LSDJ Kick Thread.]]></description>
		<lastBuildDate>Fri, 30 Dec 2011 06:26:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/85459/#p85459</link>
			<description><![CDATA[<b><i>ChipsChallengeBand says:</i></b><p>Wow, I could&#039;ve used this thread yesterday before I started looking up kicks on my own...</p><p>So I always used to only use the noise channel to create the beat:</p><div class="quotebox"><blockquote><p>Envelope - A2<br />Length - 20<br />Shape - D2<br />Table: Create a table where the first four rows in the TSP column are as follows: FF FF FF F6</p></blockquote></div><p>You can hear a this kick here in this old song: <a href="http://soundcloud.com/vetobendover/butterfree" target="_blank">http://soundcloud.com/vetobendover/butterfree</a></p><p>but I&#039;ve been thinking recently that that isn&#039;t gonna cut it anymore, so I stole two different kicks:</p><p>THE DANIMAL KICK (WAV) (with apologies to Danimal Cannon lol)</p><div class="quotebox"><blockquote><p>Instrument:<br />Play - Manual</p><p>Synth:<br />Wave - Square<br />START:<br />Volume - FF<br />Cutoff - FF<br />Phase - 00<br />VShift - 00<br />END:<br />Volume - 10<br />Cutoff - FF<br />Phase - 00<br />VShift - 00</p><p>Table:<br />0 00 24 PDA<br />1 00 24 -00<br />2 00 24 -00<br />3 00 24 -00<br />4 00 24 PE3<br />5 00 24 -00<br />6 00 24 -00<br />7 00 00 K00<br />8 00 00 -00</p></blockquote></div><p>and a pulse kick I found and changed a little bit:</p><div class="quotebox"><blockquote><p>Instrument:<br />Envelope - X1<br />Wave - 25%</p><p>Table:<br />0 00 94 PC0<br />1 00 94 -00<br />2 00 94 -00<br />3 00 94 -00<br />4 00 94 -00<br />5 00 00 K00<br />6 00 00 -00</p></blockquote></div><p>... pretty sure that&nbsp; 94 transposition doesn&#039;t really do anything.&nbsp; You might have to change the position of the kill command and the speed of the pitch bend depending on your tempo, maybe.&nbsp; And the pulse kick is VERY bright, especially compared to the Danimal kick.</p><p>You can hear both of those kicks here in the cover I finished today: <a href="http://soundcloud.com/chips-challenge/yyz-rush-cover" target="_blank">http://soundcloud.com/chips-challenge/yyz-rush-cover</a></p><p>or you can just listen to the track I stole the Danimal kick from: <a href="http://danimalcannon.bandcamp.com/track/the-big-crunch" target="_blank">http://danimalcannon.bandcamp.com/track/the-big-crunch</a></p><div class="quotebox"><cite>Sycamore Drive wrote:</cite><blockquote><p>I always have the groove in the wave channel running at 3/3 with all of the other columns at 6/6. It means you can still do kick/bass in the same channel, but you have more room between the kicks for more complex basslines.</p></blockquote></div><p>Oh wow, duh... this is a great tip!&nbsp; ... could&#039;ve used it earlier today when I was trying to fit all of geddy lee&#039;s bass notes in between all of peart&#039;s kicks lol</p>]]></description>
			<pubDate>Fri, 30 Dec 2011 06:26:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/85459/#p85459</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/85452/#p85452</link>
			<description><![CDATA[<b><i>xXGhostsGoBooXx says:</i></b><p><a href="http://brkbrkbrk.com/patch/patch.php?type=wave&amp;id=14" target="_blank">http://brkbrkbrk.com/patch/patch.php?ty &#133; &amp;id=14</a></p><p>THIS!! :3</p>]]></description>
			<pubDate>Fri, 30 Dec 2011 05:07:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/85452/#p85452</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/72650/#p72650</link>
			<description><![CDATA[<b><i>an0va says:</i></b><p>Just remember to double up patterns on the 3/3 groove channel then!</p>]]></description>
			<pubDate>Fri, 08 Jul 2011 20:23:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72650/#p72650</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/72587/#p72587</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><div class="quotebox"><cite>Sycamore Drive wrote:</cite><blockquote><p>I always have the groove in the wave channel running at 3/3 with all of the other columns at 6/6. It means you can still do kick/bass in the same channel, but you have more room between the kicks for more complex basslines.</p></blockquote></div><p>trying this immediately</p>]]></description>
			<pubDate>Fri, 08 Jul 2011 10:31:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72587/#p72587</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71915/#p71915</link>
			<description><![CDATA[<b><i>shotgun breakdown says:</i></b><p>fuck yall<br />PU1<br />A2<br />50%<br />SWEEP - E3<br />sometimes i throw a K command at 8 in the table in faster songs</p>]]></description>
			<pubDate>Fri, 01 Jul 2011 16:31:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71915/#p71915</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71182/#p71182</link>
			<description><![CDATA[<b><i>wedanced says:</i></b><p>I have always found sine and triangle based kicks to be the best sounding kicks in lsdj. I prefer to use them so that they dont flatten out on the top and bottom of the manual wave drawing screen. It makes a cleaner sound. beef it up if you like that overdriven effect tho.</p><br /><div class="quotebox"><cite>The Silph Scope wrote:</cite><blockquote><p>BD- --- I00 -00</p></blockquote></div><p>this is a good solution if you spend the time to do it right. samples are an underrated thing in lsdj. They are way better for just dropping brk samples in the middle of a songs.</p>]]></description>
			<pubDate>Sat, 25 Jun 2011 19:06:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71182/#p71182</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71138/#p71138</link>
			<description><![CDATA[<b><i>Sycamore Drive says:</i></b><p>I always have the groove in the wave channel running at 3/3 with all of the other columns at 6/6. It means you can still do kick/bass in the same channel, but you have more room between the kicks for more complex basslines.</p>]]></description>
			<pubDate>Sat, 25 Jun 2011 11:33:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71138/#p71138</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71137/#p71137</link>
			<description><![CDATA[<b><i>godinpants says:</i></b><p>Also remember with your patches that groove setting is pretty important too.</p>]]></description>
			<pubDate>Sat, 25 Jun 2011 10:34:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71137/#p71137</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71133/#p71133</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>for the most part i just write a bass line and put A00 where i want my kicks<br />A00 is entire transpose column set to 24, and starts with a PE6, or around there. that&#039;s it.</p>]]></description>
			<pubDate>Sat, 25 Jun 2011 08:17:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71133/#p71133</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71132/#p71132</link>
			<description><![CDATA[<b><i>mk says:</i></b><p>Wow... I only ever use pu1 for kicks. Gotta try this</p>]]></description>
			<pubDate>Sat, 25 Jun 2011 08:07:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71132/#p71132</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71117/#p71117</link>
			<description><![CDATA[<b><i>godinpants says:</i></b><p>Wow. that&#039;s how manual works. <br />I should&#039;ve read the manual</p>]]></description>
			<pubDate>Sat, 25 Jun 2011 01:32:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71117/#p71117</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71112/#p71112</link>
			<description><![CDATA[<b><i>Cooshinator says:</i></b><p>Here&#039;s the kick I&#039;ve been recently using:</p><p>Use C7 and manual play</p><p><a class="postimg" href="http://dl.dropbox.com/u/7073780/Images/Kick1.PNG" title="http://dl.dropbox.com/u/7073780/Images/Kick1.PNG" id="forum_image_99024170"><img src="http://dl.dropbox.com/u/7073780/Images/Kick1.PNG" /></a></p><p><a class="postimg" href="http://dl.dropbox.com/u/7073780/Images/Kick2.PNG" title="http://dl.dropbox.com/u/7073780/Images/Kick2.PNG" id="forum_image_33704862"><img src="http://dl.dropbox.com/u/7073780/Images/Kick2.PNG" /></a></p><p><a class="postimg" href="http://dl.dropbox.com/u/7073780/Images/Kick3.PNG" title="http://dl.dropbox.com/u/7073780/Images/Kick3.PNG" id="forum_image_97671888"><img src="http://dl.dropbox.com/u/7073780/Images/Kick3.PNG" /></a></p><p>Note the F command. This changes it between wave 10 &amp; 11 to create that &quot;snap&quot; sound.</p><p>Take note that I&#039;m no expert. This isn&#039;t quite loud, nor is it too noticeable. It&#039;s intended as a quick sounding, snappy kick.</p><p>For a preview, go here: <a href="http://chipmusic.org/cooshinator/music/endless-lsdj" target="_blank">http://chipmusic.org/cooshinator/music/endless-lsdj</a></p>]]></description>
			<pubDate>Sat, 25 Jun 2011 00:21:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71112/#p71112</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71105/#p71105</link>
			<description><![CDATA[<b><i>The Silph Scope says:</i></b><p>BD- --- I00 -00</p>]]></description>
			<pubDate>Fri, 24 Jun 2011 22:12:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71105/#p71105</guid>
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			<title><![CDATA[Re: The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71071/#p71071</link>
			<description><![CDATA[<b><i>Zef says:</i></b><p>I&#039;ll try this one out later.</p><p>One thing you can do for lower-volume kicks is to lower the rest of your wav instruments down in the instrument panel to a volume 1 or 2, but leave the kick at 3. Then record the wav channel separately from the others and run a strong compressor to bring up the wav instruments to a decent level in relation to you kick drum. This way you can use mixing in you DAW to crank up your kick drum as high as you want in relation to the rest of the mix.</p>]]></description>
			<pubDate>Fri, 24 Jun 2011 18:19:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71071/#p71071</guid>
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			<title><![CDATA[The Great LSDJ Kick Thread]]></title>
			<link>https://chipmusic.org/forums/post/71070/#p71070</link>
			<description><![CDATA[<b><i>roboctopus says:</i></b><p>We were discussing WAV kicks in the weekly challenge thread and everyone seemed to have a different method for creating their kickin&#039; kicks, so I thought it might be nice to have a thread devoted to the topic, especially since I guess the LSDJ patch book is never coming back.</p><p>I was thinking it would be cool if people not only shared their kick patch, but some reasoning behind the programming that might be instructive to others.</p><p>I&#039;ll start.&nbsp; This is a kick I&#039;ve begun using recently:</p><p><a class="postimg" href="http://i.imgur.com/6prC6.jpg" title="http://i.imgur.com/6prC6.jpg" id="forum_image_76169279"><img src="http://i.imgur.com/6prC6.jpg" /></a></p><p><a class="postimg" href="http://i.imgur.com/fvCP1.jpg" title="http://i.imgur.com/fvCP1.jpg" id="forum_image_36537508"><img src="http://i.imgur.com/fvCP1.jpg" /></a></p><p>The instrument is set to manual and I usually use it around C6 My reasoning for starting out with a slower P command was to give the initial attack more of a ”thud” to make it less like a hardcore kinda dance kick. Since the volume is low, you have to keep the channels all under 7 (my leads are usually like 50s or 60s) or the kick gets overwhelmed.&nbsp; It&#039;s not a super aggressive kick, but it has some thump.</p>]]></description>
			<pubDate>Fri, 24 Jun 2011 18:14:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/71070/#p71070</guid>
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