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		<title><![CDATA[ChipMusic.org - Filtering DMG's high pitched frequencies?]]></title>
		<link>https://chipmusic.org/forums/topic/4543/filtering-dmgs-high-pitched-frequencies/</link>
		<description><![CDATA[The most recent posts in Filtering DMG's high pitched frequencies?.]]></description>
		<lastBuildDate>Tue, 19 Jul 2011 19:43:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/73954/#p73954</link>
			<description><![CDATA[<b><i>nkogliaz says:</i></b><p>Arrangement view in Live can be used for some pretty extensive wave editing, but it depends on the knowledge of the user how well it can and will be utilized.</p><p>Bout time you got on this thread cTrix.&nbsp; <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Tue, 19 Jul 2011 19:43:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/73954/#p73954</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/73945/#p73945</link>
			<description><![CDATA[<b><i>cTrix says:</i></b><div class="quotebox"><cite>m00dawg wrote:</cite><blockquote><p> Curious what program you were using for all that? Ableton Live&#039;s spectrum analyzer isn&#039;t that cool <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Live isn&#039;t really much of a wave editor (as far as I&#039;m aware) but more of a composition / performance tool.</p><p>The program I&#039;m using is called Cool Edit Pro.&nbsp; It&#039;s been around for 15 odd years and nothing tops it IMO :-)&nbsp; Adobe Audition 1.5 is probably the last super stable build of the same program (as Cool Edit was bought out by Adobe).&nbsp; Reaper also has quite a good set of analysers which plot on the fly for checking signals during multitracking.</p>]]></description>
			<pubDate>Tue, 19 Jul 2011 17:54:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/73945/#p73945</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/73925/#p73925</link>
			<description><![CDATA[<b><i>m00dawg says:</i></b><p>Wow kudos that is very cool! Pretty considerable audible difference as well. Curious what program you were using for all that? Ableton Live&#039;s spectrum analyzer isn&#039;t that cool <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Tue, 19 Jul 2011 12:15:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/73925/#p73925</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/73919/#p73919</link>
			<description><![CDATA[<b><i>cTrix says:</i></b><p>Purely on the front of <strong>&quot;filtering high pitched frequencies&quot;</strong>, aka the bus noise - here is a little break down of what it sounds like and what happens when you remove each layer with notch filters. I know it&#039;s not completely relevant to this discussion; but it is <strong>relevant to the search term!! </strong> m00dawg: Will also show ya how much a prosound does for your noise floor!</p><p>This recording matches the visual reference.<br /><a href="http://syntaxparty.org/externalpix/DMG-noisefloor-cTrix.mp3" target="_blank">http://syntaxparty.org/externalpix/DMG- &#133; -cTrix.mp3</a></p><p><a class="postimg" href="http://syntaxparty.org/externalpix/DMG-Noise-ctrix.gif" title="http://syntaxparty.org/externalpix/DMG-Noise-ctrix.gif" id="forum_image_79562420"><img src="http://syntaxparty.org/externalpix/DMG-Noise-ctrix.gif" /></a></p><p>Highres: <a href="http://syntaxparty.org/externalpix/DMG-Noise.png" target="_blank">http://syntaxparty.org/externalpix/DMG-Noise.png</a></p><p>ps. The values are scaled and so it&#039;s not the best depiction - but great for showing those rings.&nbsp; I&#039;ve also double notched one of the high freq&#039;s by <br />accident.</p>]]></description>
			<pubDate>Tue, 19 Jul 2011 08:41:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/73919/#p73919</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72862/#p72862</link>
			<description><![CDATA[<b><i>m00dawg says:</i></b><div class="quotebox"><cite>vgx wrote:</cite><blockquote><p>Yeah the square waves are closer to analogue oscillators so there shouldn&#039;t be any noise related to aliasing there, on closer reading I noticed m00dawg was discussing that, I was talking about the wave (psg wavetable) channel. Sorry to anyone if I was a bit misleading. I am to a certain degree making assumptions, I can hear aliasing or something similar to it on the wave channel on certain settings, I don&#039;t notice the same effect on the other channels.</p></blockquote></div><p>It&#039;s more pronounced on the WAVE channel but I hear it on the squares too. Hopefully am going to have a Pro-Modded DMG-001 here in a few weeks so I&#039;ll try to remember to report back my findings on how that sounds.</p>]]></description>
			<pubDate>Mon, 11 Jul 2011 03:45:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72862/#p72862</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72839/#p72839</link>
			<description><![CDATA[<b><i>vgx says:</i></b><div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><div class="quotebox"><cite>m00dawg wrote:</cite><blockquote><p>vgx is probably on the money in regards to the aliasing going on. The characteristics of the spectrum graphs I have produced look strikingly similar to some of the ones I have seen when looking at discussions over downsampling (which causes aliasing).</p></blockquote></div><p>I still very much doubt it, and I brought out my Game Boy to try it just now. I can tell you right off the bat that my listening conditions aren&#039;t the best, but I can&#039;t hear _any_ folding or post-nyquist frequency mumbo-jumbo. The harmonics of the square wave, although harsh, are very clear and seem undistorted. The oscillator also sweeps up well into the ultrasound range without any of the folding noise I&#039;d typically identify as an effect of aliasing.</p><p>What I can hear, though, is some constant high pitched bus whine, and also some lower frequency zipping noise when using an envelope. The latter noise has some high frequency content, too, which is very obvious and quite annoying. Maybe this is what you are hearing?</p></blockquote></div><p>Yeah the square waves are closer to analogue oscillators so there shouldn&#039;t be any noise related to aliasing there, on closer reading I noticed m00dawg was discussing that, I was talking about the wave (psg wavetable) channel. Sorry to anyone if I was a bit misleading. I am to a certain degree making assumptions, I can hear aliasing or something similar to it on the wave channel on certain settings, I don&#039;t notice the same effect on the other channels.</p>]]></description>
			<pubDate>Sun, 10 Jul 2011 23:54:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72839/#p72839</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72411/#p72411</link>
			<description><![CDATA[<b><i>nkogliaz says:</i></b><div class="quotebox"><cite>Theta_Frost wrote:</cite><blockquote><div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><p>I think you might be missing the whole idea if you think that there&#039;s a single &quot;whole idea of using the game boy;&quot; a portable game console that you are now using to create music. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>That&#039;s kind of how I feel about it.&nbsp; Sure, &quot;it&#039;s a gameboy&quot; but we are re-appropriating it for another purpose.&nbsp; Trying to make it be the best for that purpose, I think is part of our spirit.&nbsp; Regardless, if its unnecessary or not.</p></blockquote></div><br /><br /><br /><p>Neither of these two quotes have anything to do with what I&#039;ve stated, this thread is turning into nonsense now.</p>]]></description>
			<pubDate>Wed, 06 Jul 2011 21:15:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72411/#p72411</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72410/#p72410</link>
			<description><![CDATA[<b><i>nkogliaz says:</i></b><div class="quotebox"><cite>Theta_Frost wrote:</cite><blockquote><div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><p>I think you might be missing the whole idea if you think that there&#039;s a single &quot;whole idea of using the game boy;&quot; a portable game console that you are now using to create music. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>That&#039;s kind of how I feel about it.&nbsp; Sure, &quot;it&#039;s a gameboy&quot; but we are re-appropriating it for another purpose.&nbsp; Trying to make it be the best for that purpose, I think is part of our spirit.&nbsp; Regardless, if its unnecessary or not.</p></blockquote></div><br /><br /><br /><p>Neither of these two quotes have anything to do with what I&#039;ve stated.</p>]]></description>
			<pubDate>Wed, 06 Jul 2011 21:14:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72410/#p72410</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72358/#p72358</link>
			<description><![CDATA[<b><i>roboctopus says:</i></b><p>Have you tried using other gameboys?&nbsp; I have two.&nbsp; One sounds pretty terrible--the wave channel sounds awful, samples are unrecognizable, and there&#039;s a lot of noise overall.&nbsp; The other sounds pretty nice to me, not too much noise, wave and samples sound pretty good.&nbsp; Neither is pro-sounded.&nbsp; It could be an extra noisy DMG.</p>]]></description>
			<pubDate>Wed, 06 Jul 2011 16:30:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72358/#p72358</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72278/#p72278</link>
			<description><![CDATA[<b><i>Theta_Frost says:</i></b><div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><div class="quotebox"><cite>nkogliaz wrote:</cite><blockquote><p>no bad feelings taken man, I just think you might be missing the whole idea of using the game boy. no worries.</p></blockquote></div><p>I think you might be missing the whole idea if you think that there&#039;s a single &quot;whole idea of using the game boy;&quot; a portable game console that you are now using to create music. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>That&#039;s kind of how I feel about it.&nbsp; Sure, &quot;it&#039;s a gameboy&quot; but we are re-appropriating it for another purpose.&nbsp; Trying to make it be the best for that purpose, I think is part of our spirit.&nbsp; Regardless, if its unnecessary or not.</p>]]></description>
			<pubDate>Tue, 05 Jul 2011 21:24:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72278/#p72278</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72272/#p72272</link>
			<description><![CDATA[<b><i>boomlinde says:</i></b><div class="quotebox"><cite>nkogliaz wrote:</cite><blockquote><p>no bad feelings taken man, I just think you might be missing the whole idea of using the game boy. no worries.</p></blockquote></div><p>I think you might be missing the whole idea if you think that there&#039;s a single &quot;whole idea of using the game boy;&quot; a portable game console that you are now using to create music. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Tue, 05 Jul 2011 20:25:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72272/#p72272</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72271/#p72271</link>
			<description><![CDATA[<b><i>ant1 says:</i></b><p>so you are making music with gameboys because you like the sound of gameboys but changing the sound of them so they don&#039;t sound like gameboys because you don&#039;t like the sound of gameboys <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>on a more constructive note a lowpass might probably take out a lot of stuff you do want as well as stuff you don&#039;t want unless it is like 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 dB/octave slope.</p><p>i would keep doing it in logic unless you are going to PLAY LIVE (probably to audiences who like chip music and are therefore pretty used to the sound of a game boy)</p>]]></description>
			<pubDate>Tue, 05 Jul 2011 20:11:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72271/#p72271</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72269/#p72269</link>
			<description><![CDATA[<b><i>nkogliaz says:</i></b><p>no bad feelings taken man, I just think you might be missing the whole idea of using the game boy. no worries.</p>]]></description>
			<pubDate>Tue, 05 Jul 2011 19:04:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72269/#p72269</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72264/#p72264</link>
			<description><![CDATA[<b><i>Rouwe says:</i></b><div class="quotebox"><cite>m00dawg wrote:</cite><blockquote><p>Just not the high pitched stuff that makes me ears bleed.</p></blockquote></div><p>You must have very sensitive ears if you can hear that with normal listening. Are you actively listening for those sounds or can you seriously hear it when you listen to the music itself? I think you&#039;re being a little obsessive about it and maybe it&#039;s just you, but I don&#039;t even mind the aliasing.</p>]]></description>
			<pubDate>Tue, 05 Jul 2011 18:26:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72264/#p72264</guid>
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			<title><![CDATA[Re: Filtering DMG's high pitched frequencies?]]></title>
			<link>https://chipmusic.org/forums/post/72257/#p72257</link>
			<description><![CDATA[<b><i>pixls says:</i></b><p>I&#039;d say just try the prosound with an extra jack so that way if it&#039;s not what you wanted you still have the normal output</p><p>i mean people have said what the prosound mod does, but until you actually hear it on your own device you&#039;re not gonna really know if that&#039;s what you&#039;re looking for, it&#039;s not complicated, if you have a soldering iron you can do it yourself pretty easily.</p>]]></description>
			<pubDate>Tue, 05 Jul 2011 15:59:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72257/#p72257</guid>
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