<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - is there an NES emulator that can pause and advance frame by frame?]]></title>
		<link>https://chipmusic.org/forums/topic/4604/is-there-an-nes-emulator-that-can-pause-and-advance-frame-by-frame/</link>
		<description><![CDATA[The most recent posts in is there an NES emulator that can pause and advance frame by frame?.]]></description>
		<lastBuildDate>Mon, 04 Jul 2011 22:50:31 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link>https://chipmusic.org/forums/post/72185/#p72185</link>
			<description><![CDATA[<b><i>bucky says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>man i had to open up a rom of taboo to see what it is, i can&#039;t believe someone made a tarot card game and actually sold it!</p></blockquote></div><p>It&#039;s ridiculous. If that was sold close to the price of a normal game, what a ripoff. But as long as David Wise made some money off of it, all is good. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Mon, 04 Jul 2011 22:50:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72185/#p72185</guid>
		</item>
		<item>
			<title><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link>https://chipmusic.org/forums/post/72182/#p72182</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>man i had to open up a rom of taboo to see what it is, i can&#039;t believe someone made a tarot card game and actually sold it!</p>]]></description>
			<pubDate>Mon, 04 Jul 2011 22:15:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72182/#p72182</guid>
		</item>
		<item>
			<title><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link>https://chipmusic.org/forums/post/72173/#p72173</link>
			<description><![CDATA[<b><i>Apricorn says:</i></b><p>lol cool. It works on chrome its so flashy</p>]]></description>
			<pubDate>Mon, 04 Jul 2011 20:39:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72173/#p72173</guid>
		</item>
		<item>
			<title><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link>https://chipmusic.org/forums/post/72167/#p72167</link>
			<description><![CDATA[<b><i>bucky says:</i></b><p>Excellent. It appears that the default is the pause key and \.</p><p>Thanks! Yeah I&#039;ve been making some gifs from games recently. I want to have some where every frame is accounted for. I made this first:<br /><a class="postimg" href="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_01.gif" title="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_01.gif" id="forum_image_45317788"><img src="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_01.gif" /></a></p><p>But since it&#039;s choppy I wanted to capture a segment of how it really looks:<br /><a class="postimg" href="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_02.gif" title="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_02.gif" id="forum_image_81352864"><img src="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_02.gif" /></a></p><p>edit: What the hell? Safari is playing this back really slowly. Chrome is getting it right. hrm...</p>]]></description>
			<pubDate>Mon, 04 Jul 2011 19:02:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72167/#p72167</guid>
		</item>
		<item>
			<title><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link>https://chipmusic.org/forums/post/72100/#p72100</link>
			<description><![CDATA[<b><i>Batsly Adams says:</i></b><p>Yep! FCEUX - use it all the time to figure out exactly what&#039;s going on with some of the crazier effects. Don&#039;t know the default but I hit Q to pause and \ to advance every frame.</p><p>Love the recent GIFs by the way - the Magician goat&#039;s milk one had me laughing for a while!</p>]]></description>
			<pubDate>Mon, 04 Jul 2011 02:43:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72100/#p72100</guid>
		</item>
		<item>
			<title><![CDATA[is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link>https://chipmusic.org/forums/post/72088/#p72088</link>
			<description><![CDATA[<b><i>bucky says:</i></b><p>The TAS edit function in FCEUX seems like it should work for most things I&#039;d want it to, but it needs to start from the beginning of the game. That can be problematic if I&#039;m interested in something that&#039;s an insane number of frames into the game and don&#039;t want to have to map out the controls to get there.</p><p>edit: TAS edit also overrides the sprite and background enable/ disable controls.</p>]]></description>
			<pubDate>Sun, 03 Jul 2011 23:01:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/72088/#p72088</guid>
		</item>
	</channel>
</rss>
