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		<title><![CDATA[ChipMusic.org - Gameboy graphics modifying]]></title>
		<link>https://chipmusic.org/forums/topic/4749/gameboy-graphics-modifying/</link>
		<description><![CDATA[The most recent posts in Gameboy graphics modifying.]]></description>
		<lastBuildDate>Wed, 03 Aug 2011 07:51:35 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/75396/#p75396</link>
			<description><![CDATA[<b><i>Timbob says:</i></b><div class="quotebox"><cite>Apeshit wrote:</cite><blockquote><p>Here&#039;s the rom in action. So awesome.</p><p><a class="postimg" href="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" title="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" id="forum_image_23453805"><img src="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" /></a></p></blockquote></div><p>Pretty sweet <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<pubDate>Wed, 03 Aug 2011 07:51:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/75396/#p75396</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/75365/#p75365</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><p>Alright, I&#039;ve compiled the mapfile and C code through DosBox (btw nice duck pic, Apricorn), now I just need to get around to compiling it to a ROM.</p>]]></description>
			<pubDate>Wed, 03 Aug 2011 01:28:05 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/75365/#p75365</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/75340/#p75340</link>
			<description><![CDATA[<b><i>Apeshit says:</i></b><p>Here&#039;s the rom in action. So awesome.</p><p><a class="postimg" href="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" title="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" id="forum_image_57767887"><img src="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" /></a></p>]]></description>
			<pubDate>Tue, 02 Aug 2011 21:23:39 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/75340/#p75340</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74980/#p74980</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><div class="quotebox"><cite>budmelvin wrote:</cite><blockquote><p>For those having trouble with pcx2gb I would suggest trying it in dosbox</p></blockquote></div><p>How the hell did I not recognise this before?<br />Thanks for the heads-up!</p>]]></description>
			<pubDate>Sat, 30 Jul 2011 02:03:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74980/#p74980</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74960/#p74960</link>
			<description><![CDATA[<b><i>SurfaceDragon says:</i></b><p>budmelvin - Thank you,</p><p>What you have done is very helpful.</p><p>I&#039;m still having a little trouble because yy-chr is set up to edit 16x16tiles and your tile layout is 20x18.</p><p>I&#039;m trying to figure out a work around to this problem.</p><p>The only thing I&#039;ve come up with so far requires tons of tedious work and a lot of copy/pasting.</p>]]></description>
			<pubDate>Fri, 29 Jul 2011 22:57:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74960/#p74960</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74927/#p74927</link>
			<description><![CDATA[<b><i>Timbob says:</i></b><p>Thanks bud! really helpful <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I&#039;ll have some fun with this one.</p>]]></description>
			<pubDate>Fri, 29 Jul 2011 18:01:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74927/#p74927</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74924/#p74924</link>
			<description><![CDATA[<b><i>budmelvin says:</i></b><p>I don&#039;t really have time to make up a whole tutorial but I put up some example code for 360 unique tiles on gb classic (<a href="http://www.budmelvin.com/dev/gb/classic360.zip" target="_blank">http://www.budmelvin.com/dev/gb/classic360.zip</a>) and gb color (<a href="http://www.budmelvin.com/dev/gb/color360.zip" target="_blank">http://www.budmelvin.com/dev/gb/color360.zip</a>).<br />For those having trouble with pcx2gb I would suggest trying it in dosbox.</p><p>SurfaceDragon you will be happy to see the zips include a rom file which should be extremely easy to edit with yy-chr, each tile is labeled with x and y coordinates.&nbsp; I haven&#039;t tested them on real hardware though, hopefully someone else with take the time to try that and let me know.</p>]]></description>
			<pubDate>Fri, 29 Jul 2011 17:16:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74924/#p74924</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74435/#p74435</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><p>Alright, tomorrow I&#039;ve got IT, in which me and a few mates are rebuilding some old XP machines.<br />I&#039;ll have ago at compiling a fullscreen image ROM or two on these machines and report back.</p>]]></description>
			<pubDate>Sun, 24 Jul 2011 10:17:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74435/#p74435</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74334/#p74334</link>
			<description><![CDATA[<b><i>Apricorn says:</i></b><p>yeah me too. If there was supposed to be a picture pop up then it doesn&#039;t work for win 7</p>]]></description>
			<pubDate>Sat, 23 Jul 2011 06:46:52 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74334/#p74334</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74331/#p74331</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><div class="quotebox"><cite>budmelvin wrote:</cite><blockquote><p>If you were able to run PCX2GB as far as seeing an image on the screen, you have to hit Enter a few times to get it to do it&#039;s thing.</p></blockquote></div><p>I didn&#039;t see an image.</p><p>I ran the command in both regular and elevated command prompts, pressed enter.</p><p>As soon as I ran the command, two dialogs popped up saying that &quot;this system doesn&#039;t support fullscreen&quot;.</p><p>So yeah.</p>]]></description>
			<pubDate>Sat, 23 Jul 2011 05:31:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74331/#p74331</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74300/#p74300</link>
			<description><![CDATA[<b><i>Timbob says:</i></b><p>Thought it would be something like that <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />anyway, I stopped trying to figure out how to use more tiles, and went on with trying to animate them.</p><p>Because it&#039;s fun <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />Never programmed anything in C before..<br />just reading other programs code.... cutting, pasting, edditing, and see what happens <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Any tutorial would be awesome tho</p>]]></description>
			<pubDate>Fri, 22 Jul 2011 23:12:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74300/#p74300</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74297/#p74297</link>
			<description><![CDATA[<b><i>budmelvin says:</i></b><p>Chainsaw Police - If you were able to run PCX2GB as far as seeing an image on the screen, you have to hit Enter a few times to get it to do it&#039;s thing.</p><p>Timbob - Don&#039;t drive yourself crazy w/ 360 unique tiles.&nbsp; On the gameboy classic, there is only memory space to hold 256 - although there is a method of storing the extra 104 in a different memory area and using an interrupt to point to that other memory region when drawing the screen.</p><p>On gameboy color it&#039;s a little easier, there is a second memory area you can store the other 104 tiles and then there is a second &#039;map&#039; that, instead of showing what tile goes in what screen location, it describes what palette and what memory bank to take the tile from.</p><p>I should have some time next week to maybe write out a tutorial about each method.</p>]]></description>
			<pubDate>Fri, 22 Jul 2011 22:42:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74297/#p74297</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74281/#p74281</link>
			<description><![CDATA[<b><i>Apricorn says:</i></b><p>lol</p>]]></description>
			<pubDate>Fri, 22 Jul 2011 20:29:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74281/#p74281</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74231/#p74231</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><p>I&#039;ve left it for almost two hours and nothing happened</p>]]></description>
			<pubDate>Fri, 22 Jul 2011 10:46:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74231/#p74231</guid>
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			<title><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link>https://chipmusic.org/forums/post/74220/#p74220</link>
			<description><![CDATA[<b><i>Apricorn says:</i></b><p>click ignore<br />and then some shit will happen and you should have something.c and something.map in the folder</p>]]></description>
			<pubDate>Fri, 22 Jul 2011 09:07:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/74220/#p74220</guid>
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