<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[ChipMusic.org - Art installation using a Gameboy]]></title>
		<link>https://chipmusic.org/forums/topic/5302/art-installation-using-a-gameboy/</link>
		<description><![CDATA[The most recent posts in Art installation using a Gameboy.]]></description>
		<lastBuildDate>Sat, 23 Jun 2012 09:58:01 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/114972/#p114972</link>
			<description><![CDATA[<b><i>squidtantrum says:</i></b><p>hmm</p><p>Spectacle.</p>]]></description>
			<pubDate>Sat, 23 Jun 2012 09:58:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/114972/#p114972</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80721/#p80721</link>
			<description><![CDATA[<b><i>NeX says:</i></b><p>awesome work! it looks great all set up like that, as for the code, its really nothing much more complex than the arduino LED fade tutorial, i changed the curve of the fade to be more logarithmic and then there is the reset part at the beginning, but generally its very simple. if i had had more time to work on the project i would have used a digital pot and made it midi controllable</p>]]></description>
			<pubDate>Wed, 26 Oct 2011 22:35:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80721/#p80721</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80228/#p80228</link>
			<description><![CDATA[<b><i>_-_- says:</i></b><p>You&#039;ll have to ask NeX! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Tue, 18 Oct 2011 15:32:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80228/#p80228</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80226/#p80226</link>
			<description><![CDATA[<b><i>Battle Lava says:</i></b><div class="quotebox"><cite>_-_- wrote:</cite><blockquote><p> <br />... I do know that the arduino is controlling the pitch bend and light using a photoresistor and an LED inside the case. Nifty!</p></blockquote></div><p>indeed!</p><p>would you be interested in sharing the arduino script?</p>]]></description>
			<pubDate>Tue, 18 Oct 2011 15:21:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80226/#p80226</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80224/#p80224</link>
			<description><![CDATA[<b><i>TraceKaiser says:</i></b><p>That&#039;s really awesome</p>]]></description>
			<pubDate>Tue, 18 Oct 2011 14:51:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80224/#p80224</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80187/#p80187</link>
			<description><![CDATA[<b><i>kineticturtle says:</i></b><p>damn this is rad</p>]]></description>
			<pubDate>Mon, 17 Oct 2011 23:01:53 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80187/#p80187</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80182/#p80182</link>
			<description><![CDATA[<b><i>Battle Lava says:</i></b><p>sweeeet man</p>]]></description>
			<pubDate>Mon, 17 Oct 2011 22:25:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80182/#p80182</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80179/#p80179</link>
			<description><![CDATA[<b><i>_-_- says:</i></b><p>Thank you. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />There&#039;s an Arduino in there which is controlling the reset, fading backlight and overclock.</p><p>What&#039;s happening in detail is:<br />1) Reset<br />2) Boot - which is running at max clockrate (hence the high &#039;ping&#039; in the beginning of the cycle)<br />3) Clockrate goes to lowest speed<br />4) Clockrate speeds up, together with the light fading in<br />5) Clockrate speeds up to the point of crashing</p><p>The Shitwave ROM is running from an EMS 64 USB cart.<br />Shitwave is what&#039;s generating the glitchy visuals. The screen flicker and tone change are bi-products of the overclocking though. </p><p>If you want to get really technical I suggest you ask NeX. <br />I&#039;m sadly not good at building technical things like that. <br />I do know that the arduino is controlling the pitch bend and light using a photoresistor and an LED inside the case. Nifty!</p>]]></description>
			<pubDate>Mon, 17 Oct 2011 22:14:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80179/#p80179</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80178/#p80178</link>
			<description><![CDATA[<b><i>Analog says:</i></b><p>this is amazing. i&#039;m loving it. </p><p>care to elaborate about the DMG modification for installation purposes?</p>]]></description>
			<pubDate>Mon, 17 Oct 2011 22:12:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80178/#p80178</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80175/#p80175</link>
			<description><![CDATA[<b><i>infradead says:</i></b><p>whoa cool.</p><p>can you tell us more about how the DMG was modified?</p>]]></description>
			<pubDate>Mon, 17 Oct 2011 22:01:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80175/#p80175</guid>
		</item>
		<item>
			<title><![CDATA[Re: Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80174/#p80174</link>
			<description><![CDATA[<b><i>KeFF says:</i></b><p>Coooool stuff!</p>]]></description>
			<pubDate>Mon, 17 Oct 2011 21:51:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80174/#p80174</guid>
		</item>
		<item>
			<title><![CDATA[Art installation using a Gameboy]]></title>
			<link>https://chipmusic.org/forums/post/80172/#p80172</link>
			<description><![CDATA[<b><i>_-_- says:</i></b><p><a class="postimg" href="http://moire.se/simon/uploads/Site/0.jpg" title="http://moire.se/simon/uploads/Site/0.jpg" id="forum_image_70774703"><img src="http://moire.se/simon/uploads/Site/0.jpg" /></a></p><p>Software running is Shitwave by nitro2k01, Gameboy modified by NeX under my instructions. <br />Lights proivided by Marcus &quot;Maggan&quot; Olsson of Wang Electronics.</p><p>This installation was part of a 2 week project on Dômen art school in Gothenburg, Sweden.</p><p><a href="http://moire.se/simon/index.php?n=Site.UntitledInstallation" target="_blank">http://moire.se/simon/index.php?n=Site. &#133; stallation</a></p><p>Thought this might be interesting to some of you. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Mon, 17 Oct 2011 21:27:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/80172/#p80172</guid>
		</item>
	</channel>
</rss>
