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		<title><![CDATA[ChipMusic.org - LSDJ FAQ]]></title>
		<link>https://chipmusic.org/forums/topic/543/lsdj-faq/</link>
		<description><![CDATA[The most recent posts in LSDJ FAQ.]]></description>
		<lastBuildDate>Sun, 06 Mar 2011 18:57:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/59066/#p59066</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><div class="quotebox"><cite>concealed wrote:</cite><blockquote><p>Yeah the lack of chords is actually one of the only limitations of LSDJ that makes me a little sad...would love to be able to do NES-style chords (e.g. Zelda) just to add a little thickness/depth to the sound.</p></blockquote></div><p>nes and gameboy have the same amount of pulse channels.</p>]]></description>
			<pubDate>Sun, 06 Mar 2011 18:57:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/59066/#p59066</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/59058/#p59058</link>
			<description><![CDATA[<b><i>KidCalcium says:</i></b><p>Edit:</p><p>Question withdrawn. I figured it out <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Sun, 06 Mar 2011 18:06:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/59058/#p59058</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/55819/#p55819</link>
			<description><![CDATA[<b><i>8-Bit-Rex says:</i></b><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Did you try using eq roll off of all the higher frequencies before importing?</p></blockquote></div><br /><p>Yeah I experimented with that as well with no luck.&nbsp; Any specific numbers I should try possibly?<br />Thanks.</p>]]></description>
			<pubDate>Fri, 11 Feb 2011 17:12:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/55819/#p55819</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/55790/#p55790</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Did you try using eq roll off of all the higher frequencies before importing?</p>]]></description>
			<pubDate>Fri, 11 Feb 2011 14:59:56 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/55790/#p55790</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/55774/#p55774</link>
			<description><![CDATA[<b><i>8-Bit-Rex says:</i></b><p>I&#039;ve got another question.</p><p>Kits in LSDJ.&nbsp; I download a premade kit and flash and all that and it works.&nbsp; When making my own though...sounds like shit.&nbsp; I&#039;ve messed with all kinds of things (exporting in 16bit, gain, volume, etc.) in Audacity for about a month now and have seen no progress to speak of.&nbsp; Any help or suggestions would be great.&nbsp; I&#039;m trying to broaden my skills and this is definitely a limiter.<br />Thanks, fellas!</p>]]></description>
			<pubDate>Fri, 11 Feb 2011 14:12:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/55774/#p55774</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/55730/#p55730</link>
			<description><![CDATA[<b><i>ChipN00b says:</i></b><p>Any good sites for good step by step video tutorials of LSDJ?</p>]]></description>
			<pubDate>Fri, 11 Feb 2011 08:34:37 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/55730/#p55730</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54438/#p54438</link>
			<description><![CDATA[<b><i>pixls says:</i></b><div class="quotebox"><cite>Rei Yano wrote:</cite><blockquote><p>was curious about those underclocked gameboys. If I had an underclocked GB connected via arduinoboy would that mean that if I set the tempo on ableton live at 160 then the GB&#039;s tempo would actually be somewhere around 80? or would it still be instant (160)?</p></blockquote></div><p>from what i understand, if you&#039;re using an external clock (not the underclocked gameboy) the external clock triggers the notes essentially, so even though the gameboy is running slower the triggers still come in at the same speed, and are triggered at the same time. </p><br /><p>... but i could be wrong.</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 18:47:35 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54438/#p54438</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54422/#p54422</link>
			<description><![CDATA[<b><i>concealed says:</i></b><div class="quotebox"><cite>pixls wrote:</cite><blockquote><p>well, it&#039;s not really an LSDJ limitation, it&#039;s a hardware limitation, you can do chords, but then not much else, you could use two gameboys and have chords on one and other things on another, or something like that, but that&#039;s part of making music on the gameboy. It&#039;s just how it is.</p></blockquote></div><br /><p>yeah when I said &quot;limitations of LSDJ&quot; I really meant &quot;limitations of making music using LSDJ compared to other hardware such as NES.&quot; Shame on you for not reading my mind, though!</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 18:22:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54422/#p54422</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54404/#p54404</link>
			<description><![CDATA[<b><i>Rei Yano says:</i></b><p>was curious about those underclocked gameboys. If I had an underclocked GB connected via arduinoboy would that mean that if I set the tempo on ableton live at 160 then the GB&#039;s tempo would actually be somewhere around 80? or would it still be instant (160)?</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 17:27:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54404/#p54404</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54399/#p54399</link>
			<description><![CDATA[<b><i>Zef says:</i></b><p>I actually enjoy having a lot of the limitations that are there, it inspires creativity and adds to the challenge and fun of it all.</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 17:11:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54399/#p54399</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54394/#p54394</link>
			<description><![CDATA[<b><i>pixls says:</i></b><p>well, it&#039;s not really an LSDJ limitation, it&#039;s a hardware limitation, you can do chords, but then not much else, you could use two gameboys and have chords on one and other things on another, or something like that, but that&#039;s part of making music on the gameboy. It&#039;s just how it is.</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 17:00:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54394/#p54394</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54370/#p54370</link>
			<description><![CDATA[<b><i>Jansaw says:</i></b><p>You can use the tables to try and emulate slower arps, which may sound closer to what you are looking for, but the rest has been said.</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 15:13:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54370/#p54370</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54368/#p54368</link>
			<description><![CDATA[<b><i>concealed says:</i></b><p>Yeah the lack of chords is actually one of the only limitations of LSDJ that makes me a little sad...would love to be able to do NES-style chords (e.g. Zelda) just to add a little thickness/depth to the sound.</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 15:11:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54368/#p54368</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54262/#p54262</link>
			<description><![CDATA[<b><i>Llulagan says:</i></b><div class="quotebox"><cite>pixls wrote:</cite><blockquote><div class="quotebox"><cite>Llulagan wrote:</cite><blockquote><p>Sorry is this has been asked on another part of the site, but im trying to make Chords on LSDJ. I know the C command, but it sounds like its alternating the notes in my opinion, is there a way to make them play at the same time without using both the Pulse channels?</p></blockquote></div><div class="quotebox"><cite>an0va wrote:</cite><blockquote><p>That&#039;s how the medium works, boss</p></blockquote></div><p>Yeah, each channel is really just one channel, you can&#039;t have it do more than one sound at once.</p></blockquote></div><p>Alright, thanks</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 02:05:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54262/#p54262</guid>
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			<title><![CDATA[Re: LSDJ FAQ]]></title>
			<link>https://chipmusic.org/forums/post/54255/#p54255</link>
			<description><![CDATA[<b><i>pixls says:</i></b><div class="quotebox"><cite>Llulagan wrote:</cite><blockquote><p>Sorry is this has been asked on another part of the site, but im trying to make Chords on LSDJ. I know the C command, but it sounds like its alternating the notes in my opinion, is there a way to make them play at the same time without using both the Pulse channels?</p></blockquote></div><div class="quotebox"><cite>an0va wrote:</cite><blockquote><p>That&#039;s how the medium works, boss</p></blockquote></div><p>Yeah, each channel is really just one channel, you can&#039;t have it do more than one sound at once.</p>]]></description>
			<pubDate>Mon, 07 Feb 2011 01:52:55 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/54255/#p54255</guid>
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