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		<title><![CDATA[ChipMusic.org - LSDJ kick help]]></title>
		<link>https://chipmusic.org/forums/topic/5659/lsdj-kick-help/</link>
		<description><![CDATA[The most recent posts in LSDJ kick help.]]></description>
		<lastBuildDate>Wed, 21 Dec 2011 05:48:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: LSDJ kick help]]></title>
			<link>https://chipmusic.org/forums/post/84730/#p84730</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><div class="quotebox"><cite>TraceKaiser wrote:</cite><blockquote><p>Could you give me an example of some values? Slightly confused by some of the language you&#039;ve used haha</p></blockquote></div><p>This is the exact kick I use whenever I have free space in the wave channel (which is almost never).</p><p><a href="http://brkbrkbrk.com/patch/patch.php?type=pulse&amp;id=7" target="_blank">http://brkbrkbrk.com/patch/patch.php?ty &#133; e&amp;id=7</a></p><p>Make sure to play it at around C5 or C6 to get the best results.<br />If you want something a bit more powerful (a la thrash or any other aggressive style), play it at C7 or C8 - C9 could work too.</p>]]></description>
			<pubDate>Wed, 21 Dec 2011 05:48:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/84730/#p84730</guid>
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			<title><![CDATA[Re: LSDJ kick help]]></title>
			<link>https://chipmusic.org/forums/post/84701/#p84701</link>
			<description><![CDATA[<b><i>TraceKaiser says:</i></b><div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>Could also start with a fast pitchbend for the pop and then a slow one a couple ticks later for the boooom on any of the tuned channels.</p><p>Personally, I&#039;d use a sine-ish sound on the wav chan so you can shape the start of the kick synth to be clipped a lot and then smooth it out on the next frame, flipping through the frames using the same table for the pitchbend <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Could you give me an example of some values? Slightly confused by some of the language you&#039;ve used haha</p>]]></description>
			<pubDate>Wed, 21 Dec 2011 01:08:37 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/84701/#p84701</guid>
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			<title><![CDATA[Re: LSDJ kick help]]></title>
			<link>https://chipmusic.org/forums/post/84700/#p84700</link>
			<description><![CDATA[<b><i>danimal cannon says:</i></b><div class="quotebox"><cite>Chainsaw Police wrote:</cite><blockquote><p>Create a wave channel kick with a sine waveform. pitch bend it as you would any other pulse kick</p></blockquote></div>]]></description>
			<pubDate>Wed, 21 Dec 2011 01:07:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/84700/#p84700</guid>
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			<title><![CDATA[Re: LSDJ kick help]]></title>
			<link>https://chipmusic.org/forums/post/84696/#p84696</link>
			<description><![CDATA[<b><i>Boner says:</i></b><p>sample the kick and load it into a drum kit on wav channel</p>]]></description>
			<pubDate>Wed, 21 Dec 2011 00:27:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/84696/#p84696</guid>
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		<item>
			<title><![CDATA[Re: LSDJ kick help]]></title>
			<link>https://chipmusic.org/forums/post/84695/#p84695</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><p>Could also start with a fast pitchbend for the pop and then a slow one a couple ticks later for the boooom on any of the tuned channels.</p><p>Personally, I&#039;d use a sine-ish sound on the wav chan so you can shape the start of the kick synth to be clipped a lot and then smooth it out on the next frame, flipping through the frames using the same table for the pitchbend <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Wed, 21 Dec 2011 00:26:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/84695/#p84695</guid>
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			<title><![CDATA[Re: LSDJ kick help]]></title>
			<link>https://chipmusic.org/forums/post/84692/#p84692</link>
			<description><![CDATA[<b><i>Chainsaw Police says:</i></b><p>Create a wave channel kick with a sine waveform. pitch bend it as you would any other pulse kick</p>]]></description>
			<pubDate>Tue, 20 Dec 2011 23:33:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/84692/#p84692</guid>
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			<title><![CDATA[Re: LSDJ kick help]]></title>
			<link>https://chipmusic.org/forums/post/84689/#p84689</link>
			<description><![CDATA[<b><i>Octothorpe says:</i></b><p>Try a quiet pulse kick with a somewhat slow pitch down, and layer it with an echoing noise channel kick.</p>]]></description>
			<pubDate>Tue, 20 Dec 2011 22:43:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/84689/#p84689</guid>
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			<title><![CDATA[LSDJ kick help]]></title>
			<link>https://chipmusic.org/forums/post/84683/#p84683</link>
			<description><![CDATA[<b><i>TraceKaiser says:</i></b><p>I&#039;m really looking to make a fairly specific sound of kick, but I&#039;m really struggling with it. In LSDJ, all I seem to be able to get is a good solid thud - what I&#039;m looking for would be better described as a boom?</p><p>Looking to make sorta noise/surf punk stuff, and this is the sound I&#039;m going for. The thud kick doesn&#039;t quite fit with a lot of what I&#039;m trying to do, where ordinarily this kinda sound would be used!</p><p>So, got any tips? I know a lot of the sound will come in post-production, but the most I can do pre-production (so it would be possible to reproduce it live) the better!</p><p>Skip to about 20 seconds in this video to hear the kinda thing I mean -</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/ViBt55HRkXw" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Tue, 20 Dec 2011 20:49:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/84683/#p84683</guid>
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