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		<title><![CDATA[ChipMusic.org - hard trance on a gameboy - how'd i do?]]></title>
		<link>https://chipmusic.org/forums/topic/6023/hard-trance-on-a-gameboy-howd-i-do/</link>
		<description><![CDATA[The most recent posts in hard trance on a gameboy - how'd i do?.]]></description>
		<lastBuildDate>Sun, 05 Feb 2012 20:51:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88831/#p88831</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><p>well, i think i&#039;ve got it to the point where i can&#039;t do anymore with it, i&#039;ll finish it up and release it on bandcamp soon. wanted to keep this one short anyways. thanks for the CC, everyone.</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 20:51:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88831/#p88831</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88827/#p88827</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><div class="quotebox"><cite>spacetownsavior wrote:</cite><blockquote><p>this is totally gonna be right up my alley when it&#039;s finished <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>only things I&#039;d recommend:</p><p>if you have a spare channel that isn&#039;t doing anything, throw in some really long lines to kind of complement what you&#039;re doing with the syncopated stuff! I don&#039;t know if you&#039;re planning on using 2xLSDJ or not, but if you are, then using a pulse channel for long lead lines totally makes this AMAZING</p><p>another thing you could do to get the kick louder (again, it only works with 2xLSDJ <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> ) is have the wav kick on another channel completely on its own. when you&#039;re working with music that fast and you want to do stuff with a bass pattern like that (when it goes kick-bass-bass), the problem is always going to be whether you have enough room between the kick and the bass note for the kick to really make its presence known, simply because it doesn&#039;t have time to do its pitch shift down before it gets interrupted by the bass note! the higher the BPM gets, the less time the kick drum has to do this! so a potential solution would be to simply give the kick drum its own channel so it has time to get through the table. but then you lose a wav channel <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>you could also use another pulse channel to double it like skgb said (again, 2xLSDJ) and that gives your kick a great hardstyle-like presence! I guess I&#039;m just trying to make you get another copy of LSDJ ._.</p><p>sounds awesome though! really looking forward to hearing more of this <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>only problem with that is, i can&#039;t afford another gameboy. in fact, even if i had another gameboy, i couldn&#039;t afford the link cable, cartridge, or extra recording cable to do so.</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 20:21:41 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88827/#p88827</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88823/#p88823</link>
			<description><![CDATA[<b><i>spacetownsavior says:</i></b><p>this is totally gonna be right up my alley when it&#039;s finished <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>only things I&#039;d recommend:</p><p>if you have a spare channel that isn&#039;t doing anything, throw in some really long lines to kind of complement what you&#039;re doing with the syncopated stuff! I don&#039;t know if you&#039;re planning on using 2xLSDJ or not, but if you are, then using a pulse channel for long lead lines totally makes this AMAZING</p><p>another thing you could do to get the kick louder (again, it only works with 2xLSDJ <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> ) is have the wav kick on another channel completely on its own. when you&#039;re working with music that fast and you want to do stuff with a bass pattern like that (when it goes kick-bass-bass), the problem is always going to be whether you have enough room between the kick and the bass note for the kick to really make its presence known, simply because it doesn&#039;t have time to do its pitch shift down before it gets interrupted by the bass note! the higher the BPM gets, the less time the kick drum has to do this! so a potential solution would be to simply give the kick drum its own channel so it has time to get through the table. but then you lose a wav channel <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>you could also use another pulse channel to double it like skgb said (again, 2xLSDJ) and that gives your kick a great hardstyle-like presence! I guess I&#039;m just trying to make you get another copy of LSDJ ._.</p><p>sounds awesome though! really looking forward to hearing more of this <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Sun, 05 Feb 2012 19:44:18 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88823/#p88823</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88813/#p88813</link>
			<description><![CDATA[<b><i>Decktonic says:</i></b><p>nice work!</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 17:59:42 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88813/#p88813</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88811/#p88811</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><p>another new WIP - changed some instruments around, fixed up the speech a bit more, and jotted down some parts really quickly, none of it really final.<br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/0AdQwAnQjaU" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Sun, 05 Feb 2012 17:56:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88811/#p88811</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88794/#p88794</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><div class="quotebox"><cite>Tetrasaurus wrote:</cite><blockquote><div class="quotebox"><cite>Aeros wrote:</cite><blockquote><p>the noise channel never really changed, actually.<br />and those &quot;samples&quot; are just stock LSDJ speech programmed to say &quot;ARE YOU RDY TO RAVE&quot;</p></blockquote></div><p>Im talking about 0:39, pretty cool. And you were using the speech synthesis? I should start using that more</p></blockquote></div><p>speech synth is quite fun to use once you get used to how you&#039;re meant to sequence the words. i&#039;ve made my gameboy scream expletives in robotic voices more than one time.</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 14:27:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88794/#p88794</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88782/#p88782</link>
			<description><![CDATA[<b><i>Tetrasaurus says:</i></b><div class="quotebox"><cite>Aeros wrote:</cite><blockquote><div class="quotebox"><cite>Tetrasaurus wrote:</cite><blockquote><p>sounds great, the noise channel in the beginning is amazing, and I loved your use of the R command in it too. Did you make your own samples? It sounds like &quot;are you ready to rage&quot; nice stuff</p></blockquote></div><p>the noise channel never really changed, actually.<br />and those &quot;samples&quot; are just stock LSDJ speech programmed to say &quot;ARE YOU RDY TO RAVE&quot;</p></blockquote></div><p>Im talking about 0:39, pretty cool. And you were using the speech synthesis? I should start using that more</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 09:42:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88782/#p88782</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88767/#p88767</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><div class="quotebox"><cite>SKGB wrote:</cite><blockquote><p>I dunno exactly if this is your thing, but I incorporated a lot of hardstyle jawns into this ep (particularly track 2, 3 and the bonus track) <a href="http://skgb.bandcamp.com/album/the-worst-music-ep" target="_blank">http://skgb.bandcamp.com/album/the-worst-music-ep</a></p><p>If you&#039;re running lsdjs, and you want a hard ass kick, try doubling up pulse and wav channels. Also, use P, V, and R commands in a table to do a really heavy pulse kick (what i used for the kicks on that ep)</p><p>HAAAAAAAAAAAAARDCOOOOOOOOOOOOOOOOOOOOOORE</p></blockquote></div><p>unfortunately given the fact that the kicks are in time with the lead, i can&#039;t use EITHER pulse channels for sake of keeping the song intact. i&#039;m stuck with the WAV and NOI columns at the moment.</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 02:28:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88767/#p88767</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88766/#p88766</link>
			<description><![CDATA[<b><i>SKGB says:</i></b><p>I dunno exactly if this is your thing, but I incorporated a lot of hardstyle jawns into this ep (particularly track 2, 3 and the bonus track) <a href="http://skgb.bandcamp.com/album/the-worst-music-ep" target="_blank">http://skgb.bandcamp.com/album/the-worst-music-ep</a></p><p>If you&#039;re running lsdjs, and you want a hard ass kick, try doubling up pulse and wav channels. Also, use P, V, and R commands in a table to do a really heavy pulse kick (what i used for the kicks on that ep)</p><p>HAAAAAAAAAAAAARDCOOOOOOOOOOOOOOOOOOOOOORE</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 02:22:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88766/#p88766</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88764/#p88764</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><p>refined the speech sample, improved on the punchiness (and hopefully volume) of the kick, and started adding a new section. thinking up a bridge now. anything else?</p><p>edit: new WIP</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/K5o87lESyGY" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Sun, 05 Feb 2012 01:35:12 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88764/#p88764</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88763/#p88763</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><div class="quotebox"><cite>Tetrasaurus wrote:</cite><blockquote><p>sounds great, the noise channel in the beginning is amazing, and I loved your use of the R command in it too. Did you make your own samples? It sounds like &quot;are you ready to rage&quot; nice stuff</p></blockquote></div><p>the noise channel never really changed, actually.<br />and those &quot;samples&quot; are just stock LSDJ speech programmed to say &quot;ARE YOU RDY TO RAVE&quot;</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 01:16:54 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88763/#p88763</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88762/#p88762</link>
			<description><![CDATA[<b><i>DataFix says:</i></b><p>This souds awesome so far! I agree on making the kick louder. Keep at this man! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Sun, 05 Feb 2012 01:16:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88762/#p88762</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88761/#p88761</link>
			<description><![CDATA[<b><i>Tetrasaurus says:</i></b><p>sounds great, the noise channel in the beginning is amazing, and I loved your use of the R command in it too. Did you make your own samples? It sounds like &quot;are you ready to rage&quot; nice stuff</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 01:13:50 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88761/#p88761</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88760/#p88760</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>Reckon you could get that kick any louder (or make everything else quieter)? Maybe start the pitchbend higher up too, to get a more old-school psy kinda kick.</p><p>Liking the vibe and the riff though! Keep working at it for sure.</p></blockquote></div><p>you&#039;re right, should get working on a louder kick for the WAV channel. that one was just a placeholder for me to add something with a bit more punch, anyways.</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 00:37:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88760/#p88760</guid>
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			<title><![CDATA[Re: hard trance on a gameboy - how'd i do?]]></title>
			<link>https://chipmusic.org/forums/post/88759/#p88759</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><p>Reckon you could get that kick any louder (or make everything else quieter)? Maybe start the pitchbend higher up too, to get a more old-school psy kinda kick.</p><p>Liking the vibe and the riff though! Keep working at it for sure.</p>]]></description>
			<pubDate>Sun, 05 Feb 2012 00:34:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/88759/#p88759</guid>
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