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		<title><![CDATA[ChipMusic.org - Gameboy freezes during a song: what do?]]></title>
		<link>https://chipmusic.org/forums/topic/6223/gameboy-freezes-during-a-song-what-do/</link>
		<description><![CDATA[The most recent posts in Gameboy freezes during a song: what do?.]]></description>
		<lastBuildDate>Tue, 28 Feb 2012 22:04:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91452/#p91452</link>
			<description><![CDATA[<b><i>Jotie says:</i></b><div class="quotebox"><cite>A Versus B wrote:</cite><blockquote><p> if you make music like mine</p></blockquote></div><p>That&#039;s my plan, yes</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 22:04:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91452/#p91452</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91451/#p91451</link>
			<description><![CDATA[<b><i>danimal cannon says:</i></b><p>yeah vibrato is really a processor killer.&nbsp; Try removing some of the vibrato and you&#039;ll be fine.</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 21:59:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91451/#p91451</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91411/#p91411</link>
			<description><![CDATA[<b><i>A Versus B says:</i></b><p>The high-pitch buzz is fixable via prosound, but, if you make music like mine, the buzz doesn&#039;t really matter hahaha.</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 18:12:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91411/#p91411</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91382/#p91382</link>
			<description><![CDATA[<b><i>Jotie says:</i></b><p>It&#039;s not really a problem to me, as the song sounds just fine. i just can&#039;t navigate trough screens for 1 chainlength. <br />Definitely pushing the processor limits.</p><p>Works fine on the GBC, although I use earplugs when working with it, because it&#039;s too silent. Damn that high-pitch buzz gives me headaches.</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 14:44:11 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91382/#p91382</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91378/#p91378</link>
			<description><![CDATA[<b><i>Vex says:</i></b><div class="quotebox"><cite>Kris k wrote:</cite><blockquote><p>It might be that you&#039;re pushing the processor too hard- I remember trying to run some Chromix songs on my DMG which were originally written for SP and it caused me to lose control of the cursor.&nbsp; Try optimizing your tables if you have them and maybe simplifying some stuff. You may also want to try it on a newer model game boy and see if that alleviates the problem.</p></blockquote></div><p>I second this notion. Sometimes even swapping to a gameboy color helps. It&#039;s weird. And you might have to hange a few of your instruments if you do swap to a newer gameboy to make them sound right. DMG has a very particular sound to it and if a song programmed for a DMG is put into a newer gameboy or even a super gameboy cart it makes it sound kinda funny in certain parts especially if you use glitchy sounds in your pulse 1-2 channels they will be very high pitched and funky but easily fixed with a few alterations to the table. Wav channel won&#039;t be as awesome either and your noise channel might need a little tweaking also if you use the drum kits that are built in. I&#039;m saying all this assuming youre using lsdj. But yes this is an issue I bet a lot of us have come across especially te people tha write really complex stuff. I&#039;ve also noticed that updating to a newer more stable version of lsdj helps also. I had a song I wrote on a 1.3 or 3.1 something version and it lagged my screen but I eventually updated my cart to a newer version 1.4 or 4.1 something and it actually played through smoothly. Hope something helps or you figure out man. Best of luck, and let us know if anything helped.</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 13:48:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91378/#p91378</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91377/#p91377</link>
			<description><![CDATA[<b><i>A Versus B says:</i></b><p>I make fast music with LSDJ and most of my songs do this when played on the DMG. This will also happen on a Gameboy Pocket. I use a GBC, which sounds perfectly OK when prosound-modded. That is my recommendation.</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 13:47:14 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91377/#p91377</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91371/#p91371</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><p>try it with a slower bpm and/or slower vibrato or none at all, also clean unused instruments and song data.</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 13:16:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91371/#p91371</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91370/#p91370</link>
			<description><![CDATA[<b><i>Victory Road says:</i></b><p>try it with a slower bpm and/or slower vibrato or none at all, also clean unused instruments and song data.</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 13:14:34 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91370/#p91370</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91369/#p91369</link>
			<description><![CDATA[<b><i>Kris k says:</i></b><p>It might be that you&#039;re pushing the processor too hard- I remember trying to run some Chromix songs on my DMG which were originally written for SP and it caused me to lose control of the cursor.&nbsp; Try optimizing your tables if you have them and maybe simplifying some stuff. You may also want to try it on a newer model game boy and see if that alleviates the problem.</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 13:13:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91369/#p91369</guid>
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			<title><![CDATA[Re: Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91368/#p91368</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Maybe clean the cart and connector? What program? Try saving it in another slot?</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 13:10:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91368/#p91368</guid>
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			<title><![CDATA[Gameboy freezes during a song: what do?]]></title>
			<link>https://chipmusic.org/forums/post/91367/#p91367</link>
			<description><![CDATA[<b><i>Jotie says:</i></b><p>So uhm yeah<br />I&#039;ve got this song that freezes up my DMG every time it hits a certain point. 3 instruments playing simultaneously + vibrato D9-ish + 180 bpm. It glitches up, doesn&#039;t respond to anything, but keeps playing like normal.</p><p>It made me wonder if this ever happened to any of you guys live. Glitching or just plain freezes, and what did/do you do?</p>]]></description>
			<pubDate>Tue, 28 Feb 2012 13:01:46 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/91367/#p91367</guid>
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