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		<title><![CDATA[ChipMusic.org - Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
		<link>https://chipmusic.org/forums/topic/6316/buckys-retro-game-audio-tumblr-aka-learn-something-thread/</link>
		<description><![CDATA[The most recent posts in Bucky's Retro Game Audio tumblr (AKA learn something thread).]]></description>
		<lastBuildDate>Mon, 12 Mar 2012 06:36:59 +0000</lastBuildDate>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93805/#p93805</link>
			<description><![CDATA[<b><i>bucky says:</i></b><div class="quotebox"><cite>Lazerbeat wrote:</cite><blockquote><p>@bucky I tried to post a message on tumbler but wasn&#039;t able to for some reason. </p><p>Im super interested in Megadrive / Genesis sound. The YM2612 has an internal DAC which I think is a bit unique? My feeling is the sound is a bit more crunchy than other similar 4op sin only chips, is this correct? Im also curious about the Megadrive PSG. The PSG seems to interfere with the YM2612 a bit, almost as if the PSG is way louder, especially when using all 3 tonal channels. Do you know any good things to bear in mind to keep both chips working nicely together? Are there any MD soundtracks which use the psg in interesting ways? Sorry if this is a bit of a nerdy question....</p><p>Blog RULES!</p></blockquote></div><p>Hey thanks! Don&#039;t mind the super-nerdy questions at all, but this does go beyond my current knowledge.</p><p>I don&#039;t have a lot of first-hand experience with MD/ Genesis audio. A lot of what I know is stuff I&#039;ve read, and I haven&#039;t read anything on the DAC nor the levels/ interaction between the 2612 and PSG. If I had an everdrive cart I&#039;d love to test the 2612 vs. PSG levels. Does anyone know more about this?</p><p>As for use of PSG in MD soundtracks, I&#039;m currently looking for more examples, because that&#039;s certainly a topic for a future post. A while back animalstyle showed me the pulse wave melodies in Streets of Rage. I&#039;ll definitely be using some stuff from that as an example:<br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/hikFCwduCIQ" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>I have no idea if there are any MD soundtracks that use more advanced PSG tricks though. I&#039;m not expecting to find noise bass or <a href="http://little-scale.blogspot.com/2009/12/square-wave-based-additive-synthesis.html" target="_blank">additive synthesis</a>, that would be a pleasant surprise. I&#039;ll start a thread in the sega forum for this though... <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<pubDate>Mon, 12 Mar 2012 06:36:59 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93805/#p93805</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93339/#p93339</link>
			<description><![CDATA[<b><i>Krubbz says:</i></b><p>I&#039;m glad I checked this out, because now I&#039;ve heard Cheap Dinosaurs for the first time.</p>]]></description>
			<pubDate>Fri, 09 Mar 2012 08:53:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93339/#p93339</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93241/#p93241</link>
			<description><![CDATA[<b><i>Glenntai says:</i></b><p>I now have a reason to check out someone on tumblr.&nbsp; Time to get the old account back up...</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 23:58:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93241/#p93241</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93209/#p93209</link>
			<description><![CDATA[<b><i>an0va says:</i></b><p>Still so fucking hyped for this, I don&#039;t think I&#039;ve ever been this excited to follow something before</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 22:19:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93209/#p93209</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93073/#p93073</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>@bucky I tried to post a message on tumbler but wasn&#039;t able to for some reason. </p><p>Im super interested in Megadrive / Genesis sound. The YM2612 has an internal DAC which I think is a bit unique? My feeling is the sound is a bit more crunchy than other similar 4op sin only chips, is this correct? Im also curious about the Megadrive PSG. The PSG seems to interfere with the YM2612 a bit, almost as if the PSG is way louder, especially when using all 3 tonal channels. Do you know any good things to bear in mind to keep both chips working nicely together? Are there any MD soundtracks which use the psg in interesting ways? Sorry if this is a bit of a nerdy question....</p><p>Blog RULES!</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 11:00:17 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93073/#p93073</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93055/#p93055</link>
			<description><![CDATA[<b><i>animalstyle says:</i></b><p>brilliant!</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 09:09:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93055/#p93055</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93040/#p93040</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>request: teach me to go back in time and write the silver surfer soundtrack</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 07:42:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93040/#p93040</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93038/#p93038</link>
			<description><![CDATA[<b><i>bucky says:</i></b><p>Thanks guys! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Explod died, after some FTP hosts vanished and I decided to just upload soundtracks straight to youtube. I should make a post closing it and linking to the new one...</p><p>Most of what I post on retrogameaudio will probably be familiar to chip musicians, but I&#039;ll try to keep it interesting. A lot of talking about instruments used in soundtracks, why things sound the way they do, etc. There&#039;ll be some stuff about game soundtracks too, but it&#039;s more about the sound design.</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 06:39:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93038/#p93038</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93016/#p93016</link>
			<description><![CDATA[<b><i>Kris k says:</i></b><p>with every post i love this more and more.</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 03:35:44 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93016/#p93016</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93009/#p93009</link>
			<description><![CDATA[<b><i>nickmaynard says:</i></b><p>instant follow</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 03:04:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93009/#p93009</guid>
		</item>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/93001/#p93001</link>
			<description><![CDATA[<b><i>ui says:</i></b><p>true story!....</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 02:22:08 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/93001/#p93001</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/92995/#p92995</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>That is it! There are soooo many hidden jems of awesomeness on there,</p>]]></description>
			<pubDate>Thu, 08 Mar 2012 00:43:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/92995/#p92995</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/92988/#p92988</link>
			<description><![CDATA[<b><i>NO CARRIER says:</i></b><div class="quotebox"><cite>Lazerbeat wrote:</cite><blockquote><p>Didnt bucky also have a tumber called exploder?</p></blockquote></div><p>Yep, <a href="http://explod.tumblr.com" target="_blank">http://explod.tumblr.com</a> And you can check his awesome YouTube channel here: <a href="http://www.youtube.com/user/explod2A03" target="_blank">http://www.youtube.com/user/explod2A03</a></p>]]></description>
			<pubDate>Thu, 08 Mar 2012 00:04:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/92988/#p92988</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/92895/#p92895</link>
			<description><![CDATA[<b><i>Lazerbeat says:</i></b><p>Didnt bucky also have a tumber called exploder?</p>]]></description>
			<pubDate>Wed, 07 Mar 2012 13:41:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/92895/#p92895</guid>
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			<title><![CDATA[Re: Bucky's Retro Game Audio tumblr (AKA learn something thread)]]></title>
			<link>https://chipmusic.org/forums/post/92890/#p92890</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><p>Whoa, subscribed! Awesome!</p>]]></description>
			<pubDate>Wed, 07 Mar 2012 13:11:21 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/92890/#p92890</guid>
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