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		<title><![CDATA[ChipMusic.org - GameBoy-DMG communicates with an SD card]]></title>
		<link>https://chipmusic.org/forums/topic/6824/gameboydmg-communicates-with-an-sd-card/</link>
		<description><![CDATA[The most recent posts in GameBoy-DMG communicates with an SD card.]]></description>
		<lastBuildDate>Sun, 22 Apr 2012 20:42:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101808/#p101808</link>
			<description><![CDATA[<b><i>herr_prof says:</i></b><p>Not to mention that this is built with the circuit in the battery compartment.</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 20:42:47 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101808/#p101808</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101781/#p101781</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>This is one of many things I&#039;ve thought about doing (in concept) but then never actually did. For those who didn&#039;t read/understand, here are some details you may want to know about.</p><p>The modification is using input and outputs on the CPU that are normally used for reading the buttons. In other words, using this exact modification, the SD card must be connected inside the Gameboy.</p><p>The modification is using an MBC1 chip. MBC1 can normally support 32 kB of SRAM. However, the modification is using SRAM address lines from the MBC1 chip as control lines for the SD card. This limits the available SRAM size to 8 kB. Which means no LSDj for that reason.</p><p>It&#039;s using a RAM chip as a replacement for the ROM chip, which means that the program/game needs to be loaded into RAM. This would take some time, and according to that guy, it&#039;s slow for big ROMs. (And LSDj is twice the memory size he&#039;s using.) So, it would be slow, and need to be done on every startup.</p><p>This mod also requires you to explicitly save data, so without adding a battery, data would be lost unless explicitly saved.</p><p>This mod is interesting and impressive on its own merits, but changes nothing regarding the flash cart business. Wait for derpcart instead.</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 18:18:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101781/#p101781</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101771/#p101771</link>
			<description><![CDATA[<b><i>firebrandboy says:</i></b><p>I wonder what they talked about.</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 16:41:07 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101771/#p101771</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101769/#p101769</link>
			<description><![CDATA[<b><i>Apeshit says:</i></b><div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><p>Would this work with LSDJ? I don&#039;t know if the mapper is supported.</p></blockquote></div><p>No, he mentioned it only supports MBC1. So a lot of games won&#039;t work. Also only supports 8kb ram and LSDj needs 128kb.</p><p>Still is a totally awesome mod.</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 16:37:43 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101769/#p101769</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101764/#p101764</link>
			<description><![CDATA[<b><i>pixls says:</i></b><p>I&#039;m curious about how saves work, I know i saw something about it, but i didn&#039;t really understand it</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 16:31:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101764/#p101764</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101733/#p101733</link>
			<description><![CDATA[<b><i>akira^8GB says:</i></b><p>Would this work with LSDJ? I don&#039;t know if the mapper is supported.</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 11:51:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101733/#p101733</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101731/#p101731</link>
			<description><![CDATA[<b><i>Timbob says:</i></b><div class="quotebox"><cite>danimal cannon wrote:</cite><blockquote><p>that is fucking amazing.&nbsp; Would the only issue be read speed?&nbsp; Or would that be negligible?</p></blockquote></div><p>It says it&#039;s quite slow, but the feature of having as much sav&#039;s as you want is really great <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<pubDate>Sun, 22 Apr 2012 11:45:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101731/#p101731</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101730/#p101730</link>
			<description><![CDATA[<b><i>MONODEER says:</i></b><p>Amazing!!!!</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 11:44:33 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101730/#p101730</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101723/#p101723</link>
			<description><![CDATA[<b><i>BR1GHT PR1MATE says:</i></b><p>paradigm shift in cart tech NAO!</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 10:11:29 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101723/#p101723</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101713/#p101713</link>
			<description><![CDATA[<b><i>eme7h says:</i></b><p>omg</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 05:15:40 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101713/#p101713</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101712/#p101712</link>
			<description><![CDATA[<b><i>danimal cannon says:</i></b><p>that is fucking amazing.&nbsp; Would the only issue be read speed?&nbsp; Or would that be negligible?</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 04:12:15 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101712/#p101712</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101709/#p101709</link>
			<description><![CDATA[<b><i>thursdaycustoms says:</i></b><p>That&#039;s pretty cool.</p>]]></description>
			<pubDate>Sun, 22 Apr 2012 03:55:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101709/#p101709</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101703/#p101703</link>
			<description><![CDATA[<b><i>Tsuki says:</i></b><p><img src="https://chipmusic.org/forums/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></description>
			<pubDate>Sun, 22 Apr 2012 02:01:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101703/#p101703</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101682/#p101682</link>
			<description><![CDATA[<b><i>Aeros says:</i></b><p>holy fuck yes</p>]]></description>
			<pubDate>Sat, 21 Apr 2012 22:51:27 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101682/#p101682</guid>
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			<title><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link>https://chipmusic.org/forums/post/101678/#p101678</link>
			<description><![CDATA[<b><i>Bit Shifter says:</i></b><p>That&#039;s pretty amazing.</p>]]></description>
			<pubDate>Sat, 21 Apr 2012 22:03:16 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/101678/#p101678</guid>
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