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		<title><![CDATA[ChipMusic.org - Examples of generative chipmusic?]]></title>
		<link>https://chipmusic.org/forums/topic/6938/examples-of-generative-chipmusic/</link>
		<description><![CDATA[The most recent posts in Examples of generative chipmusic?.]]></description>
		<lastBuildDate>Sat, 21 Jul 2012 17:18:25 +0000</lastBuildDate>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/121269/#p121269</link>
			<description><![CDATA[<b><i>electricloverecords says:</i></b><p>Robotücskök </p><p><a href="http://www.youtube.com/watch?v=GJ2Pj7wpRXA&amp;feature=related" target="_blank">http://www.youtube.com/watch?v=GJ2Pj7wp &#133; re=related</a></p>]]></description>
			<pubDate>Sat, 21 Jul 2012 17:18:25 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/121269/#p121269</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/121268/#p121268</link>
			<description><![CDATA[<b><i>electricloverecords says:</i></b><p>i think a song made with IBNIZ would be generative.</p><p>here&#039;s the homepage -&gt; <a href="http://pelulamu.net/ibniz/" target="_blank">http://pelulamu.net/ibniz/</a></p><p>it&#039;s a free program.&nbsp; </p><p>here&#039;s a youtube search for &quot;ibniz&quot; -&gt; <a href="http://www.youtube.com/results?q=ibniz&amp;oe=utf-8&amp;aq=t&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=w1" target="_blank">http://www.youtube.com/results?q=ibniz& &#133; amp;tab=w1</a></p><p>that should be a good lead for some generative music.&nbsp; </p><p>pm me if you end up using ibniz, it&#039;s really fun i&#039;d love to trade algorithms!</p>]]></description>
			<pubDate>Sat, 21 Jul 2012 17:13:06 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/121268/#p121268</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/121263/#p121263</link>
			<description><![CDATA[<b><i>infradead says:</i></b><p>shitwave is pretty damn awesome.</p><p>i&#039;ve been meaning to play with it some more</p>]]></description>
			<pubDate>Sat, 21 Jul 2012 16:28:31 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/121263/#p121263</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/121262/#p121262</link>
			<description><![CDATA[<b><i>Dauragon says:</i></b><p>Nitro2k1 made a generative drone program called Shitwave a few years back: </p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/hECQwSk46c8" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Sat, 21 Jul 2012 15:51:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/121262/#p121262</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/120332/#p120332</link>
			<description><![CDATA[<b><i>abortifacient says:</i></b><p>I found a generative music Iphone App:</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/p_GqiL6zLiw" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Tue, 17 Jul 2012 15:13:48 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/120332/#p120332</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/113815/#p113815</link>
			<description><![CDATA[<b><i>SKGB says:</i></b><div class="quotebox"><cite>firebrandboy wrote:</cite><blockquote><p>hey all, i&#039;m working on some algorithmic chipmusic and wondered if any of you guys knew of any examples of algorithmic chipmusic out in the wild? just looking for some context.</p><p>i&#039;m specifically looking for insight into some of the methods employed/process. if you&#039;ve written some yourself, it would be interesting to hear about this.</p></blockquote></div><p>I haven&#039;t released the song yet, but the tune in the second half of this vid is procedurally generated. The rhythm and melodies are all controlled via the Z command in lsdj, and the patterns that play next are determined via the roll of a die.</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/TQHTCDlAyVM" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></description>
			<pubDate>Mon, 18 Jun 2012 18:05:51 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/113815/#p113815</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/113789/#p113789</link>
			<description><![CDATA[<b><i>breakphase says:</i></b><p>I haven&#039;t made generative music on and old computer, but I find the most pleasing stuff (to my ears) is deterministic. It can be simple. Like starting a few counters with different lengths, and selecting a number from each. So 0 will send a trigger maybe. Then add them together to trigger an instrument. Pitches could be selected from a list of chords or something in a certain key. You can step through the list with each tick, then the triggers will happen in different spots. Maybe set different loop points.</p><p>It&#039;s kind of a generally useable idea, of using different repeating patterns and merging them together. It could be done with sequencers and stuff.</p>]]></description>
			<pubDate>Mon, 18 Jun 2012 13:35:26 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/113789/#p113789</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/113747/#p113747</link>
			<description><![CDATA[<b><i>xX 8 BIT CHAMPION Xx says:</i></b><p>I found <a href="http://countercomplex.blogspot.com/2011/10/some-deep-analysis-of-one-line-music.html" target="_blank">this article</a> about generative music quite intriguing.</p><p>These generators (<a href="http://wurstcaptures.untergrund.net/music/" target="_blank">1</a>, <a href="http://entropedia.co.uk/generative_music/" target="_blank">2</a>) are wonderful as well!</p>]]></description>
			<pubDate>Mon, 18 Jun 2012 07:44:28 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/113747/#p113747</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/103634/#p103634</link>
			<description><![CDATA[<b><i>ant1 says:</i></b><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/8G-hBI7d_QM" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>CHANTAL GORET</p>]]></description>
			<pubDate>Tue, 01 May 2012 11:19:20 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/103634/#p103634</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/103626/#p103626</link>
			<description><![CDATA[<b><i>µB says:</i></b><div class="quotebox"><cite>firebrandboy wrote:</cite><blockquote><p>I&#039;m really looking about insight into process here. Did you take a probabilistic approach? Sonifying mathematical algorithm, etc?</p></blockquote></div><p>When I played around with it, I made a mental map of what I wanted to achieve. Since generative music is basically coding for me, I used the same approach when designing programs.</p><p>You got your basic black box layout:<br />Input-&gt;Black Box-&gt;Output</p><p>The input in this case is a set of random (or pseudo-random) numbers. Choosing the random source is probably the most fun aspect, because you can get really funky with it: Radio static, space rays, fractals, the text of a book etc.</p><p>The output determines a few things about the black box: How structured should it be? Do I want 12-TET notes? Should it be slow or fast? And so forth.</p><p>For each synth in the array, the black box opens to this content:<br />Input-&gt;Quantizations-&gt;Parameters-&gt;Synth</p><p>I then decide on per-voice basis, what parameters I want to manipulate and which should stay static. This decides on the number of quantization functions I have to write for the instrument. Let&#039;s say:<br />- Trigger<br />- Envelope<br />- Note<br />- Amplitude</p><p>There&#039;s a number of way to approach this, dependent on your aesthetic preferences. For example, for a droney background pad the function for triggers doesn&#039;t need to be that strict when it comes to hitting a tick. In the same example, you&#039;d probably want a generally long envelope, so the functions need to be interdependent (maybe sharing the same function with inverse output).<br />For notes you&#039;ll generally want a quantization that translates to harmonic steps.</p><p>If I want to have a global structure, like arrangement, chord changes, speed changes etc, there&#039;ll have to be functions which control the other functions accordingly. The quantization functions for notes would need an input parameter which harmony they need to shift to in case of a chord change, for example.</p><p>Of course, there&#039;s always the Just-Try-Shit-Out approach in which you slam a random source to some parameters and see what happens, knob twiddling your way to success. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> I&#039;ve spent hours just exploring synthesis that way.</p><p>Edit: Here&#039;s a very strict example. Arrangement is fixed, and the only random aspect is the probability of each note trigger.<br /><a href="http://chipmusic.org/µb/music/yellowjacket" target="_blank">http://chipmusic.org/µb/music/yellowjacket</a></p>]]></description>
			<pubDate>Tue, 01 May 2012 09:49:13 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/103626/#p103626</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/103621/#p103621</link>
			<description><![CDATA[<b><i>4mat says:</i></b><p>I suppose <a href="http://pouet.net/prod.php?which=56935" target="_blank">Wallflower</a> and <a href="http://pouet.net/prod.php?which=58878" target="_blank">Glitchshifter</a> and generative.&nbsp; Both use timers with math functions to create the music, Glitchshifter uses it to generate the waveforms too.</p>]]></description>
			<pubDate>Tue, 01 May 2012 08:24:03 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/103621/#p103621</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/103620/#p103620</link>
			<description><![CDATA[<b><i>firebrandboy says:</i></b><div class="quotebox"><cite>Subterrestrial wrote:</cite><blockquote><p>I&#039;ve done a little generative chiptune work. There is Subterrestrial&#039;s <a href="http://archive.org/details/den008Subterrestrial-MapOfTheInteriorWorld" target="_blank">Map of the Interior World</a> EP. It was originally released on floppy disk label Diskette Etikette Rekords, but has sold out and is now a free download. I also have another generative chiptune track <a href="http://archive.org/download/Sub008Subterrestrial-subterrestrial/07ThePolarOpeningsAsViewedFromSpace.mp3" target="_blank">The Polar Openings as Viewed From Space</a> on a net release of mine.</p><div class="quotebox"><cite>µB wrote:</cite><blockquote><p>A few others here have dabbled with it. I once wanted to do a compilation, but that came to naught because I had to deal with RL shit then (sorry everyone).</p></blockquote></div><p>I don&#039;t think anyone held it against you man. RL always comes first!</p></blockquote></div><p>I&#039;m really looking about insight into process here. Did you take a probabilistic approach? Sonifying mathematical algorithm, etc?</p>]]></description>
			<pubDate>Tue, 01 May 2012 07:51:30 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/103620/#p103620</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/103595/#p103595</link>
			<description><![CDATA[<b><i>HimsyPimsy says:</i></b><p>There&#039;s an amazing iOS app for this called Glitch Machine.&nbsp; The only problem I see, is some of the coolest stuff I made by messing around with it sounds exactly like what others have already made.&nbsp; I have one save on it that sounds exactly like the viznut video.</p>]]></description>
			<pubDate>Tue, 01 May 2012 03:51:10 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/103595/#p103595</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/103575/#p103575</link>
			<description><![CDATA[<b><i>campbell says:</i></b><div class="quotebox"><cite>µB wrote:</cite><blockquote><p>A few others here have dabbled with it. I once wanted to do a compilation, but that came to naught because I had to deal with RL shit then (sorry everyone).</p></blockquote></div><p>this seems like a good thread to revive this idea. anyone else interested in throwing down for a generative chipcomp?</p>]]></description>
			<pubDate>Tue, 01 May 2012 01:17:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/103575/#p103575</guid>
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			<title><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link>https://chipmusic.org/forums/post/103541/#p103541</link>
			<description><![CDATA[<b><i>Subterrestrial says:</i></b><p>I&#039;ve done a little generative chiptune work. There is Subterrestrial&#039;s <a href="http://archive.org/details/den008Subterrestrial-MapOfTheInteriorWorld" target="_blank">Map of the Interior World</a> EP. It was originally released on floppy disk label Diskette Etikette Rekords, but has sold out and is now a free download. I also have another generative chiptune track <a href="http://archive.org/download/Sub008Subterrestrial-subterrestrial/07ThePolarOpeningsAsViewedFromSpace.mp3" target="_blank">The Polar Openings as Viewed From Space</a> on a net release of mine.</p><div class="quotebox"><cite>µB wrote:</cite><blockquote><p>A few others here have dabbled with it. I once wanted to do a compilation, but that came to naught because I had to deal with RL shit then (sorry everyone).</p></blockquote></div><p>I don&#039;t think anyone held it against you man. RL always comes first!</p>]]></description>
			<pubDate>Mon, 30 Apr 2012 22:52:02 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/103541/#p103541</guid>
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