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		<title><![CDATA[ChipMusic.org - Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
		<link>https://chipmusic.org/forums/topic/7000/any-game-boy-games-that-use-wav-samples-for-music-sfx-like-lsdj/</link>
		<description><![CDATA[The most recent posts in Any Game Boy games that use wav samples for music & sfx, like LSDJ?.]]></description>
		<lastBuildDate>Sun, 19 May 2013 13:15:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/168762/#p168762</link>
			<description><![CDATA[<b><i>SuperBustySamuraiMonkey says:</i></b><div class="quotebox"><cite>Monotron wrote:</cite><blockquote><div class="quotebox"><cite>Je Mappelle wrote:</cite><blockquote><p>somewhat relevant. this thread made me find some amazing music... check this ost out.</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/st4aSeFzEBA" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>edit: 4got 2 embeb</p></blockquote></div><p>damn, this is good shit</p></blockquote></div><p>DAT SNARE</p><br /><p>I want</p>]]></description>
			<pubDate>Sun, 19 May 2013 13:15:58 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168762/#p168762</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/168743/#p168743</link>
			<description><![CDATA[<b><i>Monotron says:</i></b><div class="quotebox"><cite>Je Mappelle wrote:</cite><blockquote><p>somewhat relevant. this thread made me find some amazing music... check this ost out.</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/st4aSeFzEBA" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>edit: 4got 2 embeb</p></blockquote></div><p>damn, this is good shit</p>]]></description>
			<pubDate>Sun, 19 May 2013 07:30:57 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168743/#p168743</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/168715/#p168715</link>
			<description><![CDATA[<b><i>Jotie says:</i></b><p>Necrobump, I still think is an interesting thread.</p><p>Just played Peekan, on a huge &quot;120 games&quot; cart. and Peekan still had the chicks chirping sample.<br />You&#039;re a chicken and have to resue chicks by laying eggs, I had never heard of it.</p><p>EDIT: And Boxxle 2 AKA Sokoban 2. There is a victory &quot;yeah&quot;. I&#039;ve only heard it once because I got my ass handed to me in level 2.</p>]]></description>
			<pubDate>Sun, 19 May 2013 00:30:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/168715/#p168715</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/126812/#p126812</link>
			<description><![CDATA[<b><i>Subway Sonicbeat says:</i></b><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>I just uploaded the Worms Armageddon soundtrack to my retro gaming / OST blog. It uses the WAV channel in a way that makes it sound like a C64<br /><a href="http://latenightswithoutfriends.blogspot.com/2012/08/worms-amageddon-soundtrack-1999-game.html" target="_blank">http://latenightswithoutfriends.blogspo &#133; -game.html</a></p></blockquote></div><p>I love this ost. Is really amazing.</p>]]></description>
			<pubDate>Wed, 15 Aug 2012 18:22:24 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/126812/#p126812</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/126648/#p126648</link>
			<description><![CDATA[<b><i>SketchMan3 says:</i></b><p>Sweet! I&#039;m going to check it out right now <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />. I&#039;ve been wanting to try that myself for awhile, actually. Made a VERY feeble attempt at a C64ish wave sound in a cover I did awhile ago... </p><p>...very feeble. </p><p>Ooh, cool. And you ran it through a DMG, too <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> awesome!</p>]]></description>
			<pubDate>Wed, 15 Aug 2012 02:52:19 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/126648/#p126648</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/126647/#p126647</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>I just uploaded the Worms Armageddon soundtrack to my retro gaming / OST blog. It uses the WAV channel in a way that makes it sound like a C64<br /><a href="http://latenightswithoutfriends.blogspot.com/2012/08/worms-amageddon-soundtrack-1999-game.html" target="_blank">http://latenightswithoutfriends.blogspo &#133; -game.html</a></p>]]></description>
			<pubDate>Wed, 15 Aug 2012 02:44:36 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/126647/#p126647</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/126629/#p126629</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>Bionic Commando: Elite Force has a bunch of vocal samples in it. Just played it and thought of this thread.</p>]]></description>
			<pubDate>Wed, 15 Aug 2012 00:03:00 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/126629/#p126629</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/123458/#p123458</link>
			<description><![CDATA[<b><i>chunter says:</i></b><p>Right...&nbsp; so, back to the OP, there&#039;s a library of something like 20,000 games and I have a hard time of thinking of many that used sound beyond the basic...</p>]]></description>
			<pubDate>Wed, 01 Aug 2012 03:27:09 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/123458/#p123458</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/123445/#p123445</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><div class="quotebox"><cite>chunter wrote:</cite><blockquote><p>For me, it was simply that I didn&#039;t have C64/Amiga gear in the 90s. I was given a synth for my birthday, a drum machine, and a PC, so those were my instruments...</p></blockquote></div><p>I think you missed the discussion. This time it wasn&#039;t the oh-so-popular &quot;how did you start composing chip&quot; but &quot;why does European game music seem to favor chip arpeggios&quot;.</p>]]></description>
			<pubDate>Wed, 01 Aug 2012 02:35:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/123445/#p123445</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/123444/#p123444</link>
			<description><![CDATA[<b><i>chunter says:</i></b><div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>It was just a quick hypothesis I blurted out. Another one for public dissemination: American and Japanese composers were more likely to be musicians with a traditional background who felt that chip arps were not completely kosher. European composers were more likely to have some form of connection to the demo scene and tolerate them better. (Of course, I&#039;m over generalizing a bit here.)</p></blockquote></div><p>For me, it was simply that I didn&#039;t have C64/Amiga gear in the 90s. I was given a synth for my birthday, a drum machine, and a PC, so those were my instruments...</p>]]></description>
			<pubDate>Wed, 01 Aug 2012 02:32:38 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/123444/#p123444</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/123427/#p123427</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><p>It was just a quick hypothesis I blurted out. Another one for public dissemination: American and Japanese composers were more likely to be musicians with a traditional background who felt that chip arps were not completely kosher. European composers were more likely to have some form of connection to the demo scene and tolerate them better. (Of course, I&#039;m over generalizing a bit here.)</p>]]></description>
			<pubDate>Wed, 01 Aug 2012 01:07:23 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/123427/#p123427</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/123419/#p123419</link>
			<description><![CDATA[<b><i>chunter says:</i></b><div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><p>The culture around game development in Japan and Europe was entirely different in the mid-80s (and culture in general (still is)), though, and I think it makes sense for traditions and techniques to have evolved in different directions.</p></blockquote></div><p>I considered mentioning this:<br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/iLVNYNs8r0A" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>Summary is that he expected something more like YMCK.</p>]]></description>
			<pubDate>Wed, 01 Aug 2012 00:52:49 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/123419/#p123419</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/123381/#p123381</link>
			<description><![CDATA[<b><i>Saskrotch says:</i></b><p>Worms Armageddon soundtrack sounds like straight up C64 music</p>]]></description>
			<pubDate>Tue, 31 Jul 2012 22:07:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/123381/#p123381</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/123357/#p123357</link>
			<description><![CDATA[<b><i>boomlinde says:</i></b><p>But arps do sound good in 60 Hz! A preference of 50 Hz arps over 60 Hz ones can&#039;t have been that universal, can it? The culture around game development in Japan and Europe was entirely different in the mid-80s (and culture in general (still is)), though, and I think it makes sense for traditions and techniques to have evolved in different directions.</p>]]></description>
			<pubDate>Tue, 31 Jul 2012 21:19:22 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/123357/#p123357</guid>
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			<title><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link>https://chipmusic.org/forums/post/123276/#p123276</link>
			<description><![CDATA[<b><i>nitro2k01 says:</i></b><div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Hm, that explains the lack of arps alot of the 8bit video game music.</p></blockquote></div><p>Not really. Arps are pretty (CPU) cheap. As far as I know, per-tick arpeggios are mostly a European thing for some reason not related to technical limitations.</p></blockquote></div><p>Theory: Europe is using PAL (50 Hz) and US of A NTSC (Never The Same Color, also 60 Hz). If we go by the theory that most per tick arps are using the VSync as a reference, it may be that European composers found that arps sounded better because of the lower frequency. Lower frequency = more time for each individual note to play, so you can hear better which note it is (without raising the chord an octave).</p>]]></description>
			<pubDate>Tue, 31 Jul 2012 18:39:01 +0000</pubDate>
			<guid>https://chipmusic.org/forums/post/123276/#p123276</guid>
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